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Problems with Normandy 1.0


Gullwing91

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I am still using the old Normandy map, which was fine until recently but now I can't load any missions on it. The progress bar gets near the end then DCS crashes. I haven't used the map for a while so I'm not sure exactly when this started happening, after a DCS update or a driver upgrade. Is the old map still in support? As far as I can see all my other maps and content are working fine. Any help offered will be much appreciated.

System: AMD Ryzen 7 3700X, 32.0GB   DDR4, ATI Radeon RX Vega 64 8Gb (24.1.1 drivers-latest), Windows 10 Pro 64-bit

 

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Sorry for the double post but I wanted to keep this alive as a week has passed. Anyone from Ugra Media, or anyone at all have any ideas? I would like Normandy 2.0 but, apart from not being able to afford it this month, I'm worried that whatever problem I've got with 1.0 will also be present in 2.0.

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The old map (technically called "1.5" as it contains all new areas and assets, just in lo-res version) is theoretically supported as long as you keep your DCS up-to-date. 

I'm not experienced in deciphering dcs.logs, but there doesn't seem to be anything strictly Normandy related in yours. There are, however, a bunch of DX11BACKEND errors in them indicating more general issue with how your Vega gfx card tries to run. You say drivers are updated, is the card overclocked, though? If it is, can you clock it down and try again? 

Does the crash happen if you launch the game restored back to "square one"? I mean with Saved Games / DCS folder temporarily renamed/removed and after doing slow repair and cleanup procedure.

You might also try to post in general crash section of the forum, there are just many more experienced poeple lurking around there, or tag @Flappie and hope he'll find your thread.

https://forum.dcs.world/forum/482-game-crash/

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i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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Thread found. 😉

2024-03-14 17:41:14.773 INFO    EDTERRAINGRAPHICS41 (1824): ClipmapGraphics::init("colortexture")
2024-03-14 17:41:14.865 INFO    EDTERRAINGRAPHICS41 (1824): ClipmapGraphics::init("splatmap")
2024-03-14 17:41:15.977 INFO    GRAPHICSVISTA (1824): Creating Resource "Unicode" of type 1
2024-03-14 17:41:17.438 ERROR   DX11BACKEND (900): CreateShaderResourceView FAILED. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-03-14 17:41:17.439 WARNING LOG (14856): 3 duplicate message(s) skipped.
2024-03-14 17:41:17.439 ERROR   DX11BACKEND (2852): failed to create index buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-03-14 17:41:17.439 ERROR   DX11BACKEND (10816): CreateShaderResourceView FAILED. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-03-14 17:41:17.439 ERROR   DX11BACKEND (2852): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-03-14 17:41:17.439 ERROR   DX11BACKEND (2852): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-03-14 17:41:17.442 ERROR   DX11BACKEND (13476): failed to create index buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-03-14 17:41:17.446 WARNING LOG (14856): 1 duplicate message(s) skipped.
2024-03-14 17:41:17.446 ERROR   DX11BACKEND (13476): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-03-14 17:41:17.446 ERROR   DX11BACKEND (13476): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-03-14 17:41:17.447 ERROR   DX11BACKEND (1704): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED

 

@Gullwing91 Please try Art-J's suggestions.

Also try Preload Radius min value (100) in DCS graphic options.

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Don't accept indie game testing requests from friends in Discord. Ever.

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