EtherealN Posted April 23, 2009 Posted April 23, 2009 An entirely new engine is a massive project. Don't build up unreasonable hopes. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
sobek Posted April 23, 2009 Posted April 23, 2009 New engine within the next 12 Month, I hope Dream on :cry: If a new engine was due in one year, they would have reached a status were they would have shown some screens by now, as development of modern grafic engines takes about 3-5 years AFAIK. Following recent mod comments, it seems they are going the way of updating the current engine instead of writing a new one from scratch ATM, so it is very likely that a new engine is not being worked on right now. Also lately it appears (IMHO) that ED seem unsure about to what degree old modules will benefit from engine upgrades, which is a huge disappointment to me. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Feuerfalke Posted April 23, 2009 Posted April 23, 2009 I hope the new engine will be here with the Apache module and who knows when that will be released. It would be reasonable, though, as this module needs a reworked AI to make up for the empty seat and I doubt ED want's another helo flying in the desert. For the A10, these trees are not that important, I fear. I will give ED the chance to surprise me in terms of release-date and included changes. I don't need the patch, as the most critical flaws won't be fixed, so I'm not depending on it or counting days until the release. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
192nd_Erdem Posted April 23, 2009 Posted April 23, 2009 I'd add +2 years for that engine, considering "Eagly Dynamics time" :P
Pilotasso Posted April 23, 2009 Posted April 23, 2009 Dream on :cry: If a new engine was due in one year, they would have reached a status were they would have shown some screens by now, as development of modern grafic engines takes about 3-5 years AFAIK. Following recent mod comments, it seems they are going the way of updating the current engine instead of writing a new one from scratch ATM, so it is very likely that a new engine is not being worked on right now. Also lately it appears (IMHO) that ED seem unsure about to what degree old modules will benefit from engine upgrades, which is a huge disappointment to me. Your mistakened. A new engine has been in the works for a considerable ammount of time. The devs commented here a few weeks ago that one of the limitations to be cured was that the current engine does not allow increase of map area using the current 32 bit engine. And that there are things to be donne to port the KA-50 module to that engine in another module. Well see, dont assume scenarios. .
sobek Posted April 23, 2009 Posted April 23, 2009 (edited) I hope the new engine will be here with the Apache module and who knows when that will be released. It would be reasonable, though, as this module needs a reworked AI to make up for the empty seat and I doubt ED want's another helo flying in the desert. For the A10, these trees are not that important, I fear. I will give ED the chance to surprise me in terms of release-date and included changes. I don't need the patch, as the most critical flaws won't be fixed, so I'm not depending on it or counting days until the release. It appears to be unsure at this point, if there ever will be a completely new engine. However, that does not mean that there's no potential in cranking up the old one. Edit: Your mistakened. God, i do hope so. :) A new engine has been in the works for a considerable ammount of time. Not that i heard of. I only heard of plans to develop a new one. Feel free to correct me. The devs commented here a few weeks ago that one of the limitations to be cured was that the current engine does not allow increase of map area using the current 32 bit engine. Thats why they are working on porting the old engine to 64bit for the A-10 module. No new engine though, just a upgrade on the old one. At least that's what was said in that statement, IIRC. Well see, dont assume scenarios.See we will, in good time. Recent statements have led me to a little pessimistic view though. Edited April 23, 2009 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Feuerfalke Posted April 23, 2009 Posted April 23, 2009 Going to 64bit IS cranking up the engine by overcoming 32bit limitations. :D As you posted correctly, 64bit does not mean "new engine". It's optimizing software to benefit from 64bit hardware and OS, e.g by using more memory. I doubt you need a new engine for this. On the other hand, I doubt the new engine will be 64bit only, as you also have to keep in mind the many XP-fans. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
sobek Posted April 23, 2009 Posted April 23, 2009 Going to 64bit IS cranking up the engine by overcoming 32bit limitations. :D As you posted correctly, 64bit does not mean "new engine". It's optimizing software to benefit from 64bit hardware and OS, e.g by using more memory. I doubt you need a new engine for this. On the other hand, I doubt the new engine will be 64bit only, as you also have to keep in mind the many XP-fans. To come back to the start, i think that moving to 64 bit will do next to nothing to overcome the resource problems that collidable trees impose under the current engine. The "only" thing it will do is allow greater maps with considerably more units on them (which is of course a great improvement by itself). This is where some major overhaul or a new engine would be needed. Tis all im saying. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
HansRoaming Posted April 23, 2009 Posted April 23, 2009 Shame for the delay. As a customer I prefer the short time scale and small footprint release approach adopted by software companies such as Jive over the long time scale and large footprint release. Less to go wrong per patch and shorter times between fixes. Of course this is just my viewpoint and would like to here from ED why they favour the long time between release and large foot print approach over and above a mod saying things like "I feel you have no clue as to what you're talking about." earlier in this thread.
sobek Posted April 23, 2009 Posted April 23, 2009 Shame for the delay. As a customer I prefer the short time scale and small footprint release approach adopted by software companies such as Jive over the long time scale and large footprint release. Less to go wrong per patch and shorter times between fixes. Of course this is just my viewpoint and would like to here from ED why they favour the long time between release and large foot print approach over and above a mod saying things like "I feel you have no clue as to what you're talking about." earlier in this thread. What delay? There has never been a release date :huh: At first, there are no showstoppers so there's no real urgent need to get a patch out quickly. Second, my guess is they want to move on from BS as quickly as possible to get their resources to the A-10 module. Providing all updates in 1 patch means they will not have to beta test every little release, instead just one longer testing phase for the big release, thus overall being able to move on faster to other projects. Just a guess though. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted April 23, 2009 Posted April 23, 2009 Because ED wants to spend more time fixing and adding things instead of having to spend multiple sessions in testing and packaging - in short, they have chosen the way that is more efficient for them. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
muamshai Posted April 23, 2009 Posted April 23, 2009 You can charge for the patch, and name it as "update package" :D This space is available for your advertisement
sobek Posted April 23, 2009 Posted April 23, 2009 You can charge for the patch, and name it as "update package" :D Oh the heresy, fire and brimstone be upon you, you shameless heathen :D Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted April 23, 2009 Posted April 23, 2009 I'm certain that people who like to work for free for years on end would not do that :D You can charge for the patch, and name it as "update package" :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
nemises Posted April 23, 2009 Posted April 23, 2009 Shame for the delay. As a customer I prefer the short time scale and small footprint release approach adopted by software companies such as Jive over the long time scale and large footprint release. Less to go wrong per patch and shorter times between fixes. Of course this is just my viewpoint and would like to here from ED why they favour the long time between release and large foot print approach over and above a mod saying things like "I feel you have no clue as to what you're talking about." earlier in this thread. yeah, we all want that, however, ED are a very small company ... I suspect the complexity of changes, and especially the amount of detail ED go into with their beta testing contribute to the length of time it takes to realse it. Proof evident is in just how stable and aweome BS is at release. I guess it is economy of scale... rather than getting dozens of people to test 1 or 2 things every couple of weeks, you might as well accumulate many things, and get the dozens of people to test all at once...more efficient that way, as you aren't constantly putting out releases into public domain. 2c
DarthElvis Posted April 23, 2009 Posted April 23, 2009 Don't put it past them to pull another Flaming Cliffs on us, include the patch in a new module (looks like A-10 at this point) and charge you for it. No pay, No patch. Mind you, FC is a great addition- but the patch should have been available separate.
Feuerfalke Posted April 23, 2009 Posted April 23, 2009 To come back to the start, i think that moving to 64 bit will do next to nothing to overcome the resource problems that collidable trees impose under the current engine. The "only" thing it will do is allow greater maps with considerably more units on them (which is of course a great improvement by itself). This is where some major overhaul or a new engine would be needed. Tis all im saying. :) Sure thing. Who said anything against it? MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
LastRifleRound Posted April 23, 2009 Posted April 23, 2009 I don't know. There are some glaring holes in implementation that could use a patch that really "bug" me HA!!! :music_whistling: Fixing ABRIS map scale is pretty important, as well as INU drift. Navigation management is non-existent in the current state of the sim. The autopilot terrorizes me, though many still deny that it fights the pilot.
EtherealN Posted April 23, 2009 Posted April 23, 2009 Don't put it past them to pull another Flaming Cliffs on us, include the patch in a new module (looks like A-10 at this point) and charge you for it. No pay, No patch. Mind you, FC is a great addition- but the patch should have been available separate. As far as I know, LockOn actually belonged to Ubisoft, not ED. I suspect that Flaming Cliffs being a payware expansion is one of the reasons why ED even survived - I have heard some rumors about UbiSoft not being entirely clean in their dealings with ED around LockOn. (But don't know the details, if someone does and wants to share, please feel free to PM me or something like that.) Whichever way that may be, I suspect that there's a reason why they decided to self-publish this time around... But obviously they may not be able to elaborate openly on it and derailing the thread might not be a good thing. But do realize that it might not be ED that pulled a Flaming Cliffs on us. I wouldn't be surprised if it was Ubisoft who decided to drop the product, which then meant that ED wouldn't get paid for their work if they released their work as a regular patch. So, in order to survive, they then made it a payqare expansion. DO REALIZE THAT I AM SPECULATING THERE. I just wanted to highlight that there are usually quite a few sides to every story, and there's often a reason why developers do things that seem weird. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
EtherealN Posted April 23, 2009 Posted April 23, 2009 The autopilot terrorizes me, though many still deny that it fights the pilot. Well, it fights the pilot if it ain't handled correctly. :P After learning the use of it I very very seldom have any problems with it - though that learning thing did take a good bit of time. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
LastRifleRound Posted April 23, 2009 Posted April 23, 2009 i don't know, that first 20% ROM is hard to manuever in w/out holding Trim, and that's not all that easy when you're trying to lock targets without TrackIR. Maybe ED could release free TrackIR?
EtherealN Posted April 23, 2009 Posted April 23, 2009 Release free TrackIR? What do you mean by that? Also, what do you mean by 20% ROM? [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
GGTharos Posted April 23, 2009 Posted April 23, 2009 Why are you trying to lock up targets while maneuvering? FLY the helicopter first. Once stable, attack. i don't know, that first 20% ROM is hard to manuever in w/out holding Trim, and that's not all that easy when you're trying to lock targets without TrackIR. Maybe ED could release free TrackIR? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted April 23, 2009 Posted April 23, 2009 That is a false statement. Navigation management has a couple of snags, but it is very much a big part of this simulation. Or did you mean something very specific, as opposed to that broad generalization? Navigation management is non-existent in the current state of the sim. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
159th_Viper Posted April 23, 2009 Posted April 23, 2009 .....Maybe ED could release free TrackIR? The Software is Free - Download it at your leisure! Now the Hardware.........now that's a different story........now why would anybody even vaguely entertain the notion of giving away free merchandise. In any event, for a fiver you can have Freetrack, TrackIr's Ugly Stepsister........Not much to look at, but does the job just as well, or so they say. Then again, might just be a case of the 'Beer-Goggles'....... Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
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