Rene Coulon Posted April 20, 2024 Posted April 20, 2024 I have been trying to track down the cause of an irritating stutter, in my large missions. The stutter is metronomic...like a pulse. Reducing the complexity and number of units helped...with my system 1500 +_ total units is the limit for me. The cause of the Stutter would appear to be the CIVIL TRAFFIC. The moment my system gets loaded...civil traffic causes horrible stuttering. So...on all missions its now OFF...and they smooth as silk. 1 Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
TEMPEST.114 Posted April 20, 2024 Posted April 20, 2024 5 hours ago, Rene Coulon said: I have been trying to track down the cause of an irritating stutter, in my large missions. The stutter is metronomic...like a pulse. Reducing the complexity and number of units helped...with my system 1500 +_ total units is the limit for me. The cause of the Stutter would appear to be the CIVIL TRAFFIC. The moment my system gets loaded...civil traffic causes horrible stuttering. So...on all missions its now OFF...and they smooth as silk. It's not obvious from your post, but are you using MOOSE or MIST or just using your own scripts or purely the mission editor with yak-40's? Are you using any mods?
Exorcet Posted April 20, 2024 Posted April 20, 2024 8 hours ago, Elphaba said: It's not obvious from your post, but are you using MOOSE or MIST or just using your own scripts or purely the mission editor with yak-40's? Are you using any mods? I think civil traffic in this case means the road traffic. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
TEMPEST.114 Posted April 21, 2024 Posted April 21, 2024 56 minutes ago, Exorcet said: I think civil traffic in this case means the road traffic. It's very vague; you could read anything into it - that's why I was hoping for clarity. 1
Rene Coulon Posted April 21, 2024 Author Posted April 21, 2024 I do have a MODS folder...but its not the issue, neither is any form of scripting etc, the Civil Traffic...is just the road traffic...directly from the mission editor. Turning it OFF really seems to smooth out my system. 1 Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
TEMPEST.114 Posted April 21, 2024 Posted April 21, 2024 1 hour ago, Rene Coulon said: I do have a MODS folder...but its not the issue, neither is any form of scripting etc, the Civil Traffic...is just the road traffic...directly from the mission editor. Turning it OFF really seems to smooth out my system. Okay, that's clearer. Thanks.
Flappie Posted April 21, 2024 Posted April 21, 2024 @Rene Coulon As discussed in PM, I checked all terrains: I found that Normandy has this issue with civilian traffic. I could not replicate the issue with other terrains. It's now reported as a Normandy terrain issue. 1 ---
TEMPEST.114 Posted April 21, 2024 Posted April 21, 2024 6 hours ago, Flappie said: @Rene Coulon As discussed in PM, I checked all terrains: I found that Normandy has this issue with civilian traffic. I could not replicate the issue with other terrains. It's now reported as a Normandy terrain issue. Thanks for testing that @Flappie - I was very worried about my missions then! I avoid WW2 so I'm safe. Good catch.
waterman Posted April 21, 2024 Posted April 21, 2024 (edited) Also dont overlook the Normandy 2 Traffic includes Trains. Note - The MT Version has the issue of the Train wheels and animations not working this maybe causing a stuttering problem if the sim is having a problem trying to render them. Also the trains still need adjusting to the correct rail height. Edited April 21, 2024 by waterman 1
Rene Coulon Posted April 22, 2024 Author Posted April 22, 2024 I think thats also a very valid point...the Trains issue is now really in need of attention, and in Normandy its Terrible 1 Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
Aluminum Donkey Posted October 20, 2024 Posted October 20, 2024 (edited) On 4/21/2024 at 2:43 AM, Rene Coulon said: I do have a MODS folder...but its not the issue, neither is any form of scripting etc, the Civil Traffic...is just the road traffic...directly from the mission editor. Turning it OFF really seems to smooth out my system. Can definitely confirm! Civil Traffic causes my system to have a weird "metronomic stutter" over heavily built-up areas like London and Paris in Normandy 2.0 but setting it to Off completely removes it. Everything's now liquidy buttery smooth even at ALL MAX graphics settings and exudes concentrated awesomeness! I'll miss the cars and crap but I guess I can turn them on individually in the Mission Editor for other maps where it isn't a problem. It mostly seems to affect those two parts of Normandy 2.0 really badly. Oh man am I glad I found this thread. I was ready to buy a new processor I can't afford Peace and happy warfare AD Edited October 20, 2024 by Aluminum Donkey just because 2 Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
Aluminum Donkey Posted October 20, 2024 Posted October 20, 2024 On 4/20/2024 at 4:59 AM, Rene Coulon said: I have been trying to track down the cause of an irritating stutter, in my large missions. The stutter is metronomic...like a pulse. Reducing the complexity and number of units helped...with my system 1500 +_ total units is the limit for me. The cause of the Stutter would appear to be the CIVIL TRAFFIC. The moment my system gets loaded...civil traffic causes horrible stuttering. So...on all missions its now OFF...and they smooth as silk. Same here, I have a capable system but this drove me bananas for a while. Turning off Civil Traffic not only removes the periodic stutter (more like the simulation cyclically speeding up and slowing down) but also gives much better framerates overall. Hope ED fixes this one day because lots of heavy ground traffic really makes a city feel like a city--headlights and taillights everywhere. Built-up areas NEED it to be convincing, especially at night where it looks awesome. AD 1 Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
Red_Dragon Posted October 24, 2024 Posted October 24, 2024 (edited) The same here. 4080ti + 64 GRAM are on board. terrain distance in game is medium. I spawned offline on EMPTY map. Traffic is on (high). "Ford" airfield.. just alone P 51 on the map / That's all. Every time I'm looking in the direction of London and Manston airfield FPS is dropped lower 90- 95. Traffic is off. Same condition. FPS is 120 (theoretical FPS is 300 - 350) Civil traffic ON .trk Civil traffic off.trk I use mods, but traffic also causes the same fps drop with clean DCS after repair. Edited October 26, 2024 by Red_Dragon
waterman Posted October 24, 2024 Posted October 24, 2024 (edited) The Traffic is a waste of time anyway its another totally dumb unfinished idea. I have built all my own road traffic and trains all low poly and with small texture sizes. I could not stand running stupid German Trains around London on Normandy Map sunk down to their axles any more. Hopefully they fix the Deactivation and the wheels and the steam locomotive animations they have broken. I am hopeful but it seams like the knowledge base is becoming diluted as simple fixes are not done. My road traffic stops at the level crossings for the trains to pass my level crossing gates open and close. My semaphore signals work in time with the Train arrivals departures. Passenger quantity varies on platforms to simulate arrival and departure. Water crane turns over the steam locomotives to simulate filling. All this is done by DML Sequencers that are easily adjusted no costly zone detection is needed. Maybe users need to do what i have done its not hard just make your own. But Dont expect anyone here to like what you have done all you will get is the Trains are broken they always have been. And other insulting gems like " Your Just Wasting Your Time Nobody is interested in the Trains they do not Read your Threads Anyway ! " waterman Edited October 25, 2024 by waterman
Rene Coulon Posted October 29, 2024 Author Posted October 29, 2024 On 10/25/2024 at 1:12 AM, waterman said: The Traffic is a waste of time anyway its another totally dumb unfinished idea. I have built all my own road traffic and trains all low poly and with small texture sizes. I could not stand running stupid German Trains around London on Normandy Map sunk down to their axles any more. Hopefully they fix the Deactivation and the wheels and the steam locomotive animations they have broken. I am hopeful but it seams like the knowledge base is becoming diluted as simple fixes are not done. My road traffic stops at the level crossings for the trains to pass my level crossing gates open and close. My semaphore signals work in time with the Train arrivals departures. Passenger quantity varies on platforms to simulate arrival and departure. Water crane turns over the steam locomotives to simulate filling. All this is done by DML Sequencers that are easily adjusted no costly zone detection is needed. Maybe users need to do what i have done its not hard just make your own. But Dont expect anyone here to like what you have done all you will get is the Trains are broken they always have been. And other insulting gems like " Your Just Wasting Your Time Nobody is interested in the Trains they do not Read your Threads Anyway ! " waterman HI, Is there any chance you could share your work with us...or have the latest ED Updates broken it all ? Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
Ramires Posted April 22 Posted April 22 (edited) On 10/24/2024 at 9:54 PM, Red_Dragon said: The same here. 4080ti + 64 GRAM are on board. terrain distance in game is medium. I spawned offline on EMPTY map. Traffic is on (high). "Ford" airfield.. just alone P 51 on the map / That's all. Every time I'm looking in the direction of London and Manston airfield FPS is dropped lower 90- 95. Traffic is off. Same condition. FPS is 120 (theoretical FPS is 300 - 350) Civil traffic ON .trk 65.66 kB · 0 downloads Civil traffic off.trk 87.97 kB · 0 downloads I use mods, but traffic also causes the same fps drop with clean DCS after repair. Same, I didn't expect that the (even the low) traffic option has such a big impact on performance (or maybe better quality). Actually GPU (~70%), CPU (~50%) and RAM (~50%) run very smooth. Flight over London is pretty smooth (civ. traffic "on"). The "centre of the problem" must somewhere south of London. Performance over France is brilliant. Btw. thank you for sharing! Actually no stutters after deactivation of civ. Traffic. But I've to admit that deactivation limits the overall immersion. Edited April 22 by Ramires 1
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