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Posted

I have been trying to track down the cause of an irritating stutter, in my large missions. The stutter is metronomic...like a pulse. Reducing the complexity and number of units helped...with my system 1500 +_ total units is the limit for me. The cause of the Stutter would appear to be the CIVIL TRAFFIC. The moment my system gets loaded...civil traffic causes horrible stuttering. So...on all missions its now OFF...and they smooth as silk.

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Posted
5 hours ago, Rene Coulon said:

I have been trying to track down the cause of an irritating stutter, in my large missions. The stutter is metronomic...like a pulse. Reducing the complexity and number of units helped...with my system 1500 +_ total units is the limit for me. The cause of the Stutter would appear to be the CIVIL TRAFFIC. The moment my system gets loaded...civil traffic causes horrible stuttering. So...on all missions its now OFF...and they smooth as silk.

It's not obvious from your post, but are you using MOOSE or MIST or just using your own scripts or purely the mission editor with yak-40's?

Are you using any mods?

Posted
8 hours ago, Elphaba said:

It's not obvious from your post, but are you using MOOSE or MIST or just using your own scripts or purely the mission editor with yak-40's?

Are you using any mods?

I think civil traffic in this case means the road traffic.

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Posted

I do have a MODS folder...but its not the issue, neither is any form of scripting etc,

the Civil Traffic...is just the road traffic...directly from the mission editor. Turning it OFF really seems to smooth out my system.

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DCS on M.2 drive 500 Gb

Posted
1 hour ago, Rene Coulon said:

I do have a MODS folder...but its not the issue, neither is any form of scripting etc,

the Civil Traffic...is just the road traffic...directly from the mission editor. Turning it OFF really seems to smooth out my system.

Okay, that's clearer. Thanks.

  • Flappie changed the title to Metronomic stutter caused by Normandy civilian traffic
Posted

@Rene Coulon As discussed in PM, I checked all terrains: I found that Normandy has this issue with civilian traffic. I could not replicate the issue with other terrains.

It's now reported as a Normandy terrain issue.

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---

Posted
6 hours ago, Flappie said:

@Rene Coulon As discussed in PM, I checked all terrains: I found that Normandy has this issue with civilian traffic. I could not replicate the issue with other terrains.

It's now reported as a Normandy terrain issue.

Thanks for testing that @Flappie - I was very worried about my missions then! I avoid WW2 so I'm safe. 🙂 Good catch.

Posted (edited)

Also dont overlook the Normandy 2 Traffic includes Trains.    Note - The MT Version has the issue of the Train wheels and animations not working this maybe causing a stuttering problem if the sim is having a problem trying to render them. Also the trains still need adjusting to the correct rail height.

Edited by waterman
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Posted

I think thats also a very valid point...the Trains issue is now really in need of attention, and in Normandy its Terrible

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  • 5 months later...
Posted (edited)
On 4/21/2024 at 2:43 AM, Rene Coulon said:

I do have a MODS folder...but its not the issue, neither is any form of scripting etc,

the Civil Traffic...is just the road traffic...directly from the mission editor. Turning it OFF really seems to smooth out my system.

Can definitely confirm! Civil Traffic causes my system to have a weird "metronomic stutter" over heavily built-up areas like London and Paris in Normandy 2.0 but setting it to Off completely removes it.

Everything's now liquidy buttery smooth even at ALL MAX graphics settings and exudes concentrated awesomeness! I'll miss the cars and crap but I guess I can turn them on individually in the Mission Editor for other maps where it isn't a problem. It mostly seems to affect those two parts of Normandy 2.0 really badly.

Oh man am I glad I found this thread. I was ready to buy a new processor I can't afford 🙂

Peace and happy warfare

AD

Edited by Aluminum Donkey
just because
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Posted
On 4/20/2024 at 4:59 AM, Rene Coulon said:

I have been trying to track down the cause of an irritating stutter, in my large missions. The stutter is metronomic...like a pulse. Reducing the complexity and number of units helped...with my system 1500 +_ total units is the limit for me. The cause of the Stutter would appear to be the CIVIL TRAFFIC. The moment my system gets loaded...civil traffic causes horrible stuttering. So...on all missions its now OFF...and they smooth as silk.

Same here, I have a capable system but this drove me bananas for a while. Turning off Civil Traffic not only removes the periodic stutter (more like the simulation cyclically speeding up and slowing down) but also gives much better framerates overall.

Hope ED fixes this one day because lots of heavy ground traffic really makes a city feel like a city--headlights and taillights everywhere. Built-up areas NEED it to be convincing, especially at night where it looks awesome.

AD

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Posted (edited)

The same here. 4080ti + 64 GRAM are on board. terrain distance in game is medium. I spawned offline on EMPTY map. Traffic is on (high). "Ford" airfield..  just alone P 51 on the map / That's all. Every time I'm looking in the direction of London and Manston airfield FPS is dropped lower 90- 95

1.png

Traffic is off. Same condition. FPS is 120 (theoretical FPS is 300 - 350)

2.png

 

Civil traffic ON .trk

Civil traffic off.trk

 

I use mods, but traffic also causes the same fps drop  with clean DCS after repair. 

Edited by Red_Dragon

 

MiG_19.pngimage.pngYak 3 45.png

Posted (edited)

The Traffic is a waste of time anyway its another totally dumb unfinished idea.

I have built all my own road traffic and trains all low poly and with small texture sizes.

I could not stand running stupid German Trains around London on Normandy Map sunk down to their axles any more.

Hopefully they fix the Deactivation and the wheels and the steam locomotive animations they have broken.

I am hopeful but it seams like the knowledge base is becoming diluted as simple fixes are not done.

My road traffic stops at the level crossings for the trains to pass my level crossing gates open and close.

My semaphore signals work in time with the Train arrivals departures.

Passenger quantity varies on platforms to simulate arrival and departure.

Water crane turns over the steam locomotives to simulate filling.

All this is done by DML Sequencers that are easily adjusted no costly zone detection is needed.

Maybe users need to do what i have done its not hard just make your own.

But Dont expect anyone here to like what you have done all you will get is the Trains are broken they always have been.

And other insulting gems like " Your Just Wasting Your Time Nobody is interested in the Trains they do not Read your Threads Anyway ! "

waterman

 

GWR Castle Loco.jpg

2 Jintys.jpg

junction signal.jpg

Edited by waterman
Posted
On 10/25/2024 at 1:12 AM, waterman said:

The Traffic is a waste of time anyway its another totally dumb unfinished idea.

I have built all my own road traffic and trains all low poly and with small texture sizes.

I could not stand running stupid German Trains around London on Normandy Map sunk down to their axles any more.

Hopefully they fix the Deactivation and the wheels and the steam locomotive animations they have broken.

I am hopeful but it seams like the knowledge base is becoming diluted as simple fixes are not done.

My road traffic stops at the level crossings for the trains to pass my level crossing gates open and close.

My semaphore signals work in time with the Train arrivals departures.

Passenger quantity varies on platforms to simulate arrival and departure.

Water crane turns over the steam locomotives to simulate filling.

All this is done by DML Sequencers that are easily adjusted no costly zone detection is needed.

Maybe users need to do what i have done its not hard just make your own.

But Dont expect anyone here to like what you have done all you will get is the Trains are broken they always have been.

And other insulting gems like " Your Just Wasting Your Time Nobody is interested in the Trains they do not Read your Threads Anyway ! "

waterman

 

GWR Castle Loco.jpg

2 Jintys.jpg

junction signal.jpg

 

HI, Is there any chance you could share your work with us...or have the latest ED Updates broken it all ?

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  • 5 months later...
Posted (edited)
On 10/24/2024 at 9:54 PM, Red_Dragon said:

The same here. 4080ti + 64 GRAM are on board. terrain distance in game is medium. I spawned offline on EMPTY map. Traffic is on (high). "Ford" airfield..  just alone P 51 on the map / That's all. Every time I'm looking in the direction of London and Manston airfield FPS is dropped lower 90- 95

1.png

Traffic is off. Same condition. FPS is 120 (theoretical FPS is 300 - 350)

2.png

 

Civil traffic ON .trk 65.66 kB · 0 downloads

Civil traffic off.trk 87.97 kB · 0 downloads

 

I use mods, but traffic also causes the same fps drop  with clean DCS after repair. 

Same, 

I didn't expect that the (even the low) traffic option has such a big impact on performance (or maybe better quality). Actually GPU (~70%), CPU (~50%) and RAM (~50%) run very smooth.
Flight over London is pretty smooth (civ. traffic "on"). The "centre of the problem" must somewhere south of London. Performance over France is brilliant. 
Btw. thank you for sharing! Actually no stutters after deactivation of civ. Traffic. But I've to admit that deactivation limits the overall immersion.  

Edited by Ramires
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