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Posted (edited)

Hi everyone,

with the upcoming CH-47 and the future C-130 releases, civilian personnel and population statics/ground AIs would play an important role as they may be used for many tasks (Airport/base staff, civilians to be rescued or evacuated, refugees camps etc.).

Is anyone planning to make a mod for them?

The actual old, awfully designed default air show crowd isn’t suitable at all.

Edited by NightFlier
  • Like 2

Night Flier

_________________________________________________________________________________________

i7 9700K, MSI RTX 2080, 32GB RAM (3200 MHz), SSD m.2 1TB, Monitor 32'' WQHD 2560x1440, Windows 10 Pro

Posted
18 minutes ago, NightFlier said:

Hi everyone,

with the upcoming CH-47 and the future C-130 releases, civilian personnel and population statics/ground AIs would play an important role as they may be used for many tasks (Airport/base staff, civilians to be rescued or evacuated, refugees camps etc.).

Is anyone planning to make a mod for them?

The actual old, awfully designed default air show crowd isn’t suitable at all.

 

If you had randon generated AI's like the traffic, you are more than likely to take an FPS hit

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

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Posted

Static humans are not difficult to create

But very boring!

There are many free 3D models of troops, with bones.

These can be made to move like in RL

There are human movement args in sim

But the process is long and Arduous !

I am not very good at it.

Practice And LOTS of time! makes perfect!

 

 

 

I hear ED are delivering more usable troops soon

I hope for the best!

Squad based combat!

Supported by helos!

That I fly!

Now we are talkin!

  • Like 3

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted (edited)
Il 22/4/2024 at 11:17, Oban ha scritto:

If you had randon generated AI's like the traffic, you are more than likely to take an FPS hit

I mean statics too, maybe provided in different numbers like: 1 single person, 10 people, 50 people etc. not necessary animated and not by default as per the DCS traffic but rather placed by the editor as per other objects/troops.

Edited by NightFlier
  • Like 4

Night Flier

_________________________________________________________________________________________

i7 9700K, MSI RTX 2080, 32GB RAM (3200 MHz), SSD m.2 1TB, Monitor 32'' WQHD 2560x1440, Windows 10 Pro

  • 3 months later...
Posted

would love to get some civilians to add to missions

especially with Afghanistan, making it so not every person on a roof etc is a valid target would be great

  • Like 1
Posted

See the Human connection thread

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

  • 3 months later...
Posted

I'm just beginning to create a mission and the premise was to do either a snatch and grab and/or extraction of some civilian personnel.  Kind of an immersion breaker when you can't have civilians. I see mods for civilian vehicles, but why not mods to insert civilians?

  • Like 5
  • 3 months later...
Posted

 There is clearly a lack of decent animated human figures for mission makers. I thought ED might have almost got there with their semi-animated Carrier personnel (and the cow), but there is nothing since then except pilot models. When one looks at the movements in DCS AI Infantry etc., again the quality is poor.  Given the impressive advances in human animation in other games, I just cannot understand why we mission builders have to try and be creative with these clumsily designed wooden human objects in DCS when the creation of quality animated human figures must surely be within ED's capabilities. Just imagine the creativity that even a few of the following suggestions could give us:

Modern and WW2 unarmed airfield personnel ( mechanics, drivers, airmen, ) standing, walking, squatting, sitting on ground, gesturing, signaling to pilots during aircraft ground movements, standing holding a bike, a couple of types of dogs, and the list can go on.

I really think that ED do not appreciate the importance of mission creation in their sim. If they would only try, they could keep us mission builders happy with just a few of the above.

Mich.

  • Like 5
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