Nealius Posted April 26, 2024 Posted April 26, 2024 Some of them may not be super close, but they still concern me a bit on approaches: High Halden RWY 21; trees along fence Kenly RWY 03; trees, tents, AAA bunker? Chailey RWY 08; trees to the right Needs Oar Point RWY 07; guard tower Merville Calonne RWY 32; forest Carpiquet RWY 31; a couple trees Beny-sur-Mer RWY 18; a few trees 1
Rene Coulon Posted April 27, 2024 Posted April 27, 2024 (edited) The number of objects in the Approach paths on the Normany Map are just ridiculous. I created Rectangular Trigger zones...to cover every approach that was badly compromised....then used "Remove scenery" in that zone.....works perfectly Edited April 27, 2024 by Rene Coulon 1 Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
Reflected Posted November 12, 2024 Posted November 12, 2024 Headcorn too Facebook Instagram YouTube Discord
MD44 Posted January 4 Posted January 4 When the AI land at Cardonville, you get a fun surprise but they pass through and land ok. null My Specs: Win 10 Pro 64 Bit, i7-9700K @ 3.6GHz, 32GB RAM, RTX2080 F-14B Tomcat Guide
Nealius Posted January 16 Author Posted January 16 I think the top portion of the trees has had their collision box revised. I’ve taken a few twigs in my Mossie like that without exploding on a number of occasions. 1
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