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Trees, guard towers in approach path (multiple airfields)


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Posted

Some of them may not be super close, but they still concern me a bit on approaches:

High Halden RWY 21; trees along fence
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Kenly RWY 03; trees, tents, AAA bunker?
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Chailey RWY 08; trees to the right
0i3YpQE.png

Needs Oar Point RWY 07; guard tower
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Merville Calonne RWY 32; forest
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Carpiquet RWY 31; a couple trees
hHgBwtt.png

Beny-sur-Mer RWY 18; a few trees
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Posted (edited)

The number of objects in the Approach paths on the Normany Map are just ridiculous.

I created Rectangular Trigger zones...to cover every approach that was badly compromised....then used "Remove scenery" in that zone.....works perfectly

 

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Edited by Rene Coulon
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  • 6 months later...
  • 1 month later...
Posted

When the AI land at Cardonville, you get a fun surprise but they pass through and land ok. 
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  • 2 weeks later...
Posted

I think the top portion of the trees has had their collision box revised. I’ve taken a few twigs in my Mossie like that without exploding on a number of occasions. 

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