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Posted
9 hours ago, zerO_crash said:


Good graphics! 😂

DCS with ray tracing on, DX12 on and RTX5090 😆.

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Posted
5 minutes ago, YoYo said:

DCS with ray tracing on, DX12 on and RTX5090 😆.

4090 is well capable of all that. Mine is running on a half of its capabilities with ease.

Posted (edited)
47 minutes ago, skywalker22 said:

4090 is well capable of all that. Mine is running on a half of its capabilities with ease.

What? 😊

Edited by YoYo

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Posted (edited)

Hi, use Reshade.

Techicolors shader will help with saturation and light intensity. You can add a little of blue as IR the sky reflects much more "cold light" on environnement.

If you fly VR, use OpenXr toolkit to simply tweak RGB and you will be OK.

Edited by Stanlesuper
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Posted (edited)
21 minutes ago, Stanlesuper said:

Hi, use Reshade.

Techicolors shader will help with saturation and light intensity. You can add a little of blue as IR the sky reflects much more "cold light" on environnement.

If you fly VR, use OpenXr toolkit to simply tweak RGB and you will be OK.

Sorry, what nonsense. In this topic we say that the trees are too green and too juicy in terms of this color, as is sometimes parts on the ground. This can only be eliminated by editing the textures, and not by using ReShade or OXR Toolkit, both programs affect the whole image, so the rest too  - therefore also other objects, the cockpit, the sky, etc. By lowering the saturation, you will spoil other things, its not good way to solve it, sorry, but of course, if someone likes it, why not.

Generally, in this respect, the Caucasus trees and forests looks better in terms of matching to the Kola map:

dcs-world-flight-simulator-09-caucasus-t

dcs-world-flight-simulator-08-caucasus-t

dcs-world-flight-simulator-03-caucasus-t

Personally, I can also boast that one summer I visited all of Norway, up to Tromso, and I agree with the author of this topic.

Edited by YoYo
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Posted
3 minutes ago, Stanlesuper said:

You can edit gamma on object terrain and trees in Mods/Terrain/ and shaders[...] something like that.

Try 0.75 value for trees

Could be temporary good solution 👍.

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Posted (edited)

This good example of @Taz1004 tree's mod for Caucasus map.

Very good FPS/performance, nice colours and more coniferous trees. Maybe he could make a mod like this, exactly the same trees, for Kola map? I don't mind, or maybe he does it for ORBX if they both will get along? :thumbup:

image.png

Edited by YoYo
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Posted

Right, better to have it as official.

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Posted (edited)

Also, enabling sss shadows make the trees look way better. 

I posted a Aerofly FS 4 screenshot on another topic to show sweet and soft trees rendering for exemple.

 

 

IMG_7054.jpeg

Edited by Stanlesuper
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Posted
33 minutes ago, Stanlesuper said:

Also, enabling sss shadows make the trees look way better. 

How costly is this SSS option for GPU and/or CPU? There is nothing in the explanation of it.

  • 2 weeks later...
Posted (edited)
3 hours ago, Stanlesuper said:

Hi, 

If green are over saturated for you, I can modify LUT filters to match the perfect saturation, even on reds, yellow, ...

Please share a picture of what you expect and I will show you. [...]

image.jpeg

azpRzuI.jpg

Hi,
your examples look really good. For me personally you've maybe even over-corrected a tiny little bit, but your results are objectively better than the original images (i'd probably dial it back ~20%). Well done! I don't have the Kola map yet (and after having watched watching some previews on youtube, i decided to wait until it's much further developed), so i don't have any need for a custom LUT. I'm still very much interested in how you archived your LUT. Did you do this in LUA directly within DCS, or did you use an injector program to get your LUT in the pipeline?

Edited by twistking

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Posted

You can find LUT's .png in bazaar/effects/LUT.

I tweak the saturation curves on a screenshot and then I reproduce those curves on a LUT preset.png

Once in the game you choose the tweaked one.

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Posted (edited)
2 hours ago, Stanlesuper said:

Please, back up the original LUT located in DCS/bazar/effects/LUT, and try this one colorLUT_tealOrange.png in attached files:

You will get less green and cyan. It may works with other maps too. The sky is affected to be more natural.

Enjoy

colorLUT_tealOrange.png

Screen_240520_160915.jpg

Screen_240520_1609152.jpg


This shows that it's not a image tweak- or global- problem. Adjusting for more photorealistic ground, you give the sky a very unnatural grey tone, lack of color fidelity/depth. That also goes for water.

 

Essentially, the sky and water of the upper image, mixed with ground representation of the lower, would yield the most correct results. The colors of the ground textures should be somewhat less intense, more toned down.

Edited by zerO_crash

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Posted

The greens alone, for YEARS, had me try again and again, only to go back to IL2box...  until one day I gave up and now fly WW2 DCS>95% of the time...  Amazing how our brains work.... 

And now you just opened my healing wounds...great, thx a lot!!! 😆😆😆

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Posted

Don't worry, it's not that colors are off, but ultimately, one works towards photorealism, which is a natural evolution. On some really sunny days, lime-green is what you'll see too. Besides, these are aspects which you really won't notice when flying, especially in VR. 
 

Apply some salt to that wound, clean it up and bandage. There is fun to be had, 85% green or 86% 😉

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Posted
1 hour ago, zerO_crash said:


This shows that it's not a image tweak- or global- problem. Adjusting for more photorealistic ground, you give the sky a very unnatural grey tone, lack of color fidelity/depth. That also goes for water.

 

Essentially, the sky and water of the upper image, mixed with ground representation of the lower, would yield the most correct results. The colors of the ground textures should be somewhat less intense, more toned down.

 

On ipad, iphone, samsung tv and VR pico4, the blue of the sky gets too much inrensity for me, but I understand what you mean.

Modifiying the ground colours doesn't affect sky or water.

I can give back the intensity of both and keeping the ground correction. Are you interested ?

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