Abburo Posted May 14, 2024 Posted May 14, 2024 (edited) Hello ED team, I would like to highlight one "small" issue regarding possibility of train spawning during gameplay. So, if a train is set as "late activate", it is not spawning at all. If I am keeping a train alive during mission start, DCS is replacing it with a Leopard unit :), with the following message in logs: ERROR woCar (Main): Unit Train is unknown , replaced with Leopard-2 Need to add that I am using MOOSE framework for this and other units are spawned correctly, only trains are having this behavior. The error message above is not MOOSE related but looks like a DCS generated one. Are at the moment any viable options to spawn trains during gameplay? Thank you, Abburo This is how my trains looks like Edited May 14, 2024 by Abburo 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Abburo Posted January 25 Author Posted January 25 @BIGNEWY, @NineLine Sorry poking you in here... but is my above question even something that might be considered please? Would be good to just know the big picture... Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
silverdevil Posted January 25 Posted January 25 49 minutes ago, Abburo said: @BIGNEWY, @NineLine Sorry poking you in here... but is my above question even something that might be considered please? Would be good to just know the big picture... not answering for ED BUT keep track of the change logs. ED devs are obviously busy with, what they think are, more pressing issues. this is not meant to degrade what is important to you. i have only seen trains mentioned a few time in these forums. there is probably not much of the user base that cares about trains. i can definitely see where it would matter in WW2 scenarios. 1 AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
waterman Posted January 26 Posted January 26 (edited) On 1/25/2025 at 10:00 PM, Abburo said: @BIGNEWY, @NineLine Sorry poking you in here... but is my above question even something that might be considered please? Would be good to just know the big picture... not answering for ED BUT the problem is - ED devs are obviously busy with, what they think are, more pressing issues , maybe having a vote on the color of the 8k textures for the new F35 pilots eyebrows. Trains do not work correctly in the MT Version the code needs fixing. You will have to use the old ST version of DCS if you need trains to work as expected. 1 - Late Activation in ST = No Problem 2 - Late Activation MT = no good. 3. Late Activation MT = causes advanced waypoint actions to be ignored. 4. Late Activation ST = advanced waypoint actions work as expected. 5 - Deactivation in ST = No Problem 6 - Deactivation in MT = no good ( creates zombie trains ) 7 - Wheels rotation arg8 and steam loco animations in ST = Work perfectly 8 - Wheels rotation arg8 and steam loco animations in MT = no good Wheels rotation and animations was fixed in update April 2025 thankyou. @BIGNEWY, @NineLine Any progress on the Deactivate Activate matters Would be good to know. Edited April 21 by waterman 2
Abburo Posted January 26 Author Posted January 26 (edited) 19 hours ago, silverdevil said: not answering for ED BUT keep track of the change logs. ED devs are obviously busy with, what they think are, more pressing issues. this is not meant to degrade what is important to you. i have only seen trains mentioned a few time in these forums. there is probably not much of the user base that cares about trains. i can definitely see where it would matter in WW2 scenarios. Excellent point ! Happy you bring it up! First and foremost, it is true this a flight sim not a train sim. Secondly however, everyone is looking for full immersion and lively missions, hence the dynamic campaign is the most wanted feature. For this, you might be surprised how much impact can have these trains in overall actions and especially on logistic part. And there are few gameplay aspects where trains can do better than a supply tucks column: - lighter CPU load on path finding - more predictability on a chosen path - easier to define action triggers along the railways. - more sense in supplying with big supply volumes/quantities. In the end I am also fully aware this could be down the road on ED list.. all good! I was just asking if this is something that is taken in consideration and an eventual time to resolution, only if possible. But reminding time to time might be beneficial for everyone. As a side note: I don't know if you are familiar with the Warehouse concept of Moose framework. If not, would be interesting to be known that concept bring logistics to life and warehouses can use different methods to resupply each other via ground, naval, air units. Trains in this case are having their own category already in Moose, but they cannot be used due to issues described initially. Last but not least... there are some beautifications mods as well Edited January 26 by Abburo Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
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