Raven (Elysian Angel) Posted July 31, 2024 Posted July 31, 2024 The USB 2 hub is connected directly to a PCI-E slot on my motherboard, and the USB C hub is connected to a USB C slot on the back of my motherboard. You mentioned 100% spring force is excessive, though it is the default setting. Any recommendations? Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Hiob Posted July 31, 2024 Posted July 31, 2024 14 minutes ago, Raven (Elysian Angel) said: The USB 2 hub is connected directly to a PCI-E slot on my motherboard, and the USB C hub is connected to a USB C slot on the back of my motherboard. You mentioned 100% spring force is excessive, though it is the default setting. Any recommendations? In the end you need to figure out what suits you best. Just make sure, that you don't exceed max motor current with all effects applied and all spring gains at 100%. I usually don't run it any higher than 65-70. in case you aren't aware (yet) the gains (mastergain, settings gain, and effect gain) are multiplied. Only the last one is usually overwritten by the game (unless you make it sticky). So with settings gain 100% times master gain 100%, you basically allow any application (DCS in this case) to use maximum gain. I would recommend, playing around with the settings (apply all the effects in the effects tab for testing) and monitor the telemetry in the VPforce application. Have a close look at how much current is drawn and how that feels. That gives you an idea, how much reserve you have (or have not). In the end, trying all that stuff and figuring it out is part of the fun. The VP discord is also a super helpful source. 1 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Ernest Posted August 30, 2024 Posted August 30, 2024 (edited) On 5/23/2024 at 12:44 PM, Super Grover said: OK. I'll rephrase it. Currently, we have no direct way to control friction from the module in any FFB stick. Nonetheless, we will keep looking for options here. DCS doesn't support friction effect? No wonder ffb from it feels so limp and frictionless... Edited August 30, 2024 by Ernest
Ernest Posted August 30, 2024 Posted August 30, 2024 On 5/25/2024 at 8:19 AM, Rifter said: Didn’t use the sidewinder for a long time. It had gathered a thick layer of dust, just like my hippocampus. STUPID ME - totally forgot about the FFB settings button in DCS! Now for my feedback: FFB stick has nice synchronisation with the animated flight stick. Pendulum effect of the bob weight-bellow-springs-damper-system very well comprehensible (even with my dust induced malfunctioning brain), but somehow it lacks dampening? You can create a damped oscillation around the pitch axis for the whole aircraft when letting go the stick rapidly and the stick will replicate the oscillation of the whole aircraft. Dampening then of course comes from the aircraft itself. Is that how it should work? I would have assumed that in the real F-4 the dampers in the flight stick control system should prevent that. On the cool side: As described by Kirk66, at takeoff with beginning of rotation I can relax the back pressure on the stick as the nose starts to rise and the stick will move willingly forward on itself for a smooth takeoff. Nice one! As a side note: Since I have a motion system and a buttkicker I don’t need the FFB stick as a surrogate for all kinds of feedback. I can live with lower forces compared with the real aircraft as long as the force spectrum is replicated reasonably well. My Sidewinder is modded for double force output, so it has some punch though. Perhaps as encouragement for the Heatblur Team and Super Grover: In conjunction with the motion system, the spring force joystick does not feel strange or detached - motions do feel connected to flight stick movement. Which tells me that the special approach for modelling the system also for non-FFB sticks is not totally out of whack. Im guessing dcs doesn't support dampening effect either.
MAXsenna Posted August 30, 2024 Posted August 30, 2024 Im guessing dcs doesn't support dampening effect either.No friction, and no dampening. Unfortunately. Sent from my SM-A536B using Tapatalk
T_O_A_D Posted November 26, 2024 Posted November 26, 2024 On 5/25/2024 at 2:50 PM, Domestos said: I've ramped up the FFB Gain massively and I'm liking it very much. Does anyone know if I can do the same in the Tomcat? Maybe by editing a file somewhere? I have a Sidewinder2 mated to a CH Fighterstick like in da pic. Domestos Nice! I have done the same but my CH Stick is not quite the same, in this thread looking for what ever software you guys are using to tweak the FFb for our bases
Biggus Posted November 28, 2024 Posted November 28, 2024 Has anyone with a Moza AB9 put together a decent profile? I've been toying around and taking inspiration from some of the Rhino suggestions and the pdf linked in one of the threads on the first page of this topic. I'm mostly interested in how people are modelling things like the buffet sliders. Right now, I'm at spring 0, damper and inertia 50, friction 40, game feedback gain 100 and using the DCS F-4 gain of 200 for pitch and 150 for roll. I've got a 200mm extension holding a Warthog grip, so that's a factor in how I'm setting things up.
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