seabat Posted June 11, 2024 Posted June 11, 2024 4 hours ago, Wyvern said: just keep in mind that you should not change anything in the Red channel. as it is for the Ambient Occlusion, which basically controls how light interacts with certain spots where light wouldnt get to as easily. (i know a certain someone who is going to hate the way i explain it) It basically creates a kind of shadow for those spots to say it in the most simple way. nullYou can see it in this picture here, how the left side of the engine seems to be darker, or how the corner on the spine seems to have a sort of shadow. That is basically what the AO does here. Wyvern, Would a bad setting of the Red channel cause the shadowed areas on the wing of the F8? I am trying to find the source of the shadows and I do not know if it is something in the EDM file or something that I am missing in my dds creations. I am only running into this issue on a certain set of 3rd party mods. A variety of other mod liveries I create do not have this "shadowing". seabat
razo+r Posted June 11, 2024 Posted June 11, 2024 37 minutes ago, seabat said: Wyvern, Would a bad setting of the Red channel cause the shadowed areas on the wing of the F8? I am trying to find the source of the shadows and I do not know if it is something in the EDM file or something that I am missing in my dds creations. I am only running into this issue on a certain set of 3rd party mods. A variety of other mod liveries I create do not have this "shadowing". seabat This reminds me of a issue with the 3D model. Does it also happen when you apply a simple one color texture only? Does it only look wrong with these specific textures or all textures/skins?
Urbi Posted June 11, 2024 Posted June 11, 2024 1 hour ago, seabat said: Wyvern, Would a bad setting of the Red channel cause the shadowed areas on the wing of the F8? I am trying to find the source of the shadows and I do not know if it is something in the EDM file or something that I am missing in my dds creations. I am only running into this issue on a certain set of 3rd party mods. A variety of other mod liveries I create do not have this "shadowing". seabat It's Hawkeye60's trademark. He makes this mistake in all his edits. I suspected that when he finishes all his work, he doesn't go back to the original light source when converting to edm format. 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
tripod3 Posted June 11, 2024 Author Posted June 11, 2024 30 minutes ago, Urbi said: It's Hawkeye60's trademark. He makes this mistake in all his edits. I suspected that when he finishes all his work, he doesn't go back to the original light source when converting to edm format. For me this happens due to the use of the Shade Smooth option in blender, it requires that there are no sharp edges next to the surfaces that use such shading. This can be eliminated by manual edges adding. Mr. Croco
Wyvern Posted June 11, 2024 Posted June 11, 2024 3 hours ago, seabat said: Wyvern, Would a bad setting of the Red channel cause the shadowed areas on the wing of the F8? I am trying to find the source of the shadows and I do not know if it is something in the EDM file or something that I am missing in my dds creations. I am only running into this issue on a certain set of 3rd party mods. A variety of other mod liveries I create do not have this "shadowing". seabat I dont think so, (i cant believe i say this) Urbi is right, this seems like an 3D issue, that being said, i dont know the textures, this MAY be fixable, but im not sure. I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
Copprhead Posted June 11, 2024 Posted June 11, 2024 3 hours ago, seabat said: Wyvern, Would a bad setting of the Red channel cause the shadowed areas on the wing of the F8? I am trying to find the source of the shadows and I do not know if it is something in the EDM file or something that I am missing in my dds creations. I am only running into this issue on a certain set of 3rd party mods. A variety of other mod liveries I create do not have this "shadowing". seabat Pretty sure that's an issue caused by incorrectly oriented "normals" of the 3d model.
Mach3DS Posted June 11, 2024 Posted June 11, 2024 4 hours ago, seabat said: Wyvern, Would a bad setting of the Red channel cause the shadowed areas on the wing of the F8? I am trying to find the source of the shadows and I do not know if it is something in the EDM file or something that I am missing in my dds creations. I am only running into this issue on a certain set of 3rd party mods. A variety of other mod liveries I create do not have this "shadowing". seabat That looks like it's inverted vertices in the model mesh. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
grim_reaper68 Posted June 11, 2024 Posted June 11, 2024 Ok, I better undertstand why you work only with green and blue channel.
seabat Posted June 11, 2024 Posted June 11, 2024 Appreciate the answers everyone I am gathering from the responses it is an issue most likely within the model and not the livery. Regarding the question if it is just the pictured livery or all liveries it is all for specific mods. I have “stumbled” on some color combinations that reduce the effect but does not remove it. As I just paint and have not worked with 3D modeling I will work with what I have. Again thanks for the replies. seabat
Wyvern Posted June 11, 2024 Posted June 11, 2024 for the blue channel i would usally work off an white or black, as in its either metal or not. That being i do play with the blue channel to get some certain effects. I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
grim_reaper68 Posted June 12, 2024 Posted June 12, 2024 7 hours ago, seabat said: Appreciate the answers everyone I am gathering from the responses it is an issue most likely within the model and not the livery. Regarding the question if it is just the pictured livery or all liveries it is all for specific mods. I have “stumbled” on some color combinations that reduce the effect but does not remove it. As I just paint and have not worked with 3D modeling I will work with what I have. Again thanks for the replies. seabat As said above by other, it seems to be the normals of the wing that are inverted. If confirmed, there is nothing you can do.
tripod3 Posted June 14, 2024 Author Posted June 14, 2024 (edited) What is the secret? This _RG texture is not purple, but is gives bare metal shiny for Marco's Su-15. Edited June 14, 2024 by tripod3 Mr. Croco
Urbi Posted June 14, 2024 Posted June 14, 2024 You don't have to rely on what came with the model. 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Urbi Posted June 14, 2024 Posted June 14, 2024 so that it is then complete. Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Urbi Posted June 14, 2024 Posted June 14, 2024 And also the camo. 3 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
tripod3 Posted June 17, 2024 Author Posted June 17, 2024 (edited) But it’s still unclear, if the mod files don’t have this roughmet, then how DCS render the texture correctly? That is, I see the orange texture of the RG, and I don’t understand how it works, since usually there is a purple roughmet in the modification files Edited June 17, 2024 by tripod3 Mr. Croco
SkateZilla Posted June 17, 2024 Posted June 17, 2024 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
tripod3 Posted June 17, 2024 Author Posted June 17, 2024 Thanks, looked into your link and into description.lua and finally understand. 1 Mr. Croco
Urbi Posted June 17, 2024 Posted June 17, 2024 (edited) 9 hours ago, tripod3 said: Thanks, looked into your link and into description.lua and finally understand. Any texture that is not assigned to a specular can be given a ROUGHNESS_METALLIC by creating a simple orange texture in 512x512 with the appended font _roughmet to the main texture. If specular textures exist, an additional texture _roughmet is then required. In the specific case of the Su-15, the designation for _rg was wrong at the end, since the textures with the designation of an rg in the text are purely specular. In order to use ROUGHNESS_METALLIC or the 13 in the description and to be able to assign this as false, a roughmet must be present. su15_fuz_clear_A is the main texture 1 and su15_hvost_clear is the main texture 2. The corresponding ROUGHNESS_METALLIC are then the names of the textures su15_fuz_clear_A_roughmet and su15_hvost_clear_roughmet. The texture with the _mim extension is then treated in the same way. You can create a separate ROUGHNESS_METALLIC for each texture in the textures folder. A roughmet automatically replaces a specular if a ROUGHNESS_METALLIC is present. As is the case with ED, there are only roughmet textures for the F-16c, but the assignment in the description has a specular assignment with a roughmet texture. Ed should be surprised if she simply leaves out the specular two-part, because the roughmet textures of her main model are only loaded as specular. Users who have created paint jobs for the F-16c use the entry ROUGHNESS_METALLIC instead of Specular in their descriptions. This works because, as mentioned above, there is a roughmet for the main texture, probably with the correct name using the _roughmet suffix. Edited June 17, 2024 by Urbi 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Wyvern Posted June 17, 2024 Posted June 17, 2024 (edited) only 2 small corrections i will point out real quick. Generally for Mods, i would not even bother with the ROUGHNESS_METALLIC for the description, unless youre making a custom one for the livery. You should be able to just put it into the Texture folder of the mod, and delete the Specular. DCS usally doesnt use speculars if the RoughMet is present. as for this texture here, im pretty sure this is a Specular, otherwise the texture wouldnt be shiny at all. null As for your Textures Urbi, The Red Channel is almost completely red on yours, which isnt exactly optimal, especially for Air Intakes, or the inside of the Gear bay. That being said in all fairness, there is nothing you could do there, unless you'd have the model, or unless youre an absolute psychopath to try and make a custom AO map... 1 hour ago, Urbi said: In order to use ROUGHNESS_METALLIC or the 12 The number is 13 i think it is actually unknown what 12 does. I added some stuff to the red channel here. Its not perfect, but id say its still better than a fully white red channel. Edited June 17, 2024 by Wyvern I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
Wyvern Posted June 17, 2024 Posted June 17, 2024 (edited) and for the bare metal Edited June 17, 2024 by Wyvern I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
Sukok Posted June 17, 2024 Posted June 17, 2024 Hi Urbi, can you share the updated skins of the Su-15tm? Thanks 3
grim_reaper68 Posted June 17, 2024 Posted June 17, 2024 9 hours ago, SkateZilla said: I've already posted the link on the first page of this post. Seems that tripod didn't saw it 1
Urbi Posted June 17, 2024 Posted June 17, 2024 13 minutes ago, grim_reaper68 said: I've already posted the link on the first page of this post. Seems that tripod didn't saw it hello grim_reaper68 what should I do with the article. First of all there is no roughmet and the texture has no AO either. Simple, as is known from FS2004. Use your wisdom and try the AI from ED. There are enough. Mig-23/27. C-17A, CH-53, CH-47 etc. etc. The above is an example and should only have practical value. Completely sufficient for an AI. Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
grim_reaper68 Posted June 18, 2024 Posted June 18, 2024 In fact, but the post is a good guide to start roughmet maps. I used it too. Your concrete example are the best to see the roughmet map results. On my side, I tried to give extreme examples on my learning mod to show him how the roughmet affects the appearance. Modding and texturing can be a real challenge when there is no real complete tutorial. The F-104 example is mostly outdated now. And the 3D creating isn't easy either if you know how. The most difficult thing is to find all information you need to bring your mod alive and debugged. I shared some informations here, while discovering how to animate correctly lights for example. And this by observing the M2000 in the EDM. Sometimes it's a real headbreaker to achieve some actions. And unfortunately it seems that most of the talented modder won't share with newbies. And finding the correct information here isn't almost easy. I spent several time through all page after having made a research to find a part or the complete information for what I was looking for. It's not a reproach, but only an observation. Maybe in July, if I have time, I will share my own little experience on tutorial, so new modder could find easely the answer of their questions. 1
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