bop1701 Posted May 24, 2024 Posted May 24, 2024 One of the tutorial videos on youtube said you can uncage the AIM9's seeker by pressing and holding the aerial refueling button ("...like on the F-5..."), to let it track the target. I've tried this and no luck. Master Arm ON, HEAT selected, good growl, press refueling button, and nothing. Am I doing something wrong or is this the wrong procedure/button? This seems an odd procedure anyway... Thanks in advance
Q3ark Posted May 24, 2024 Posted May 24, 2024 Check which version of sidewinder you’re using, some of them can’t uncage. I can’t remember which off the top of my head.
KomandorAdam Posted May 24, 2024 Posted May 24, 2024 " One of the tutorial videos on youtube said you can uncage the AIM9's seeker by pressing and holding the aerial refueling button ("...like on the F-5..."), to let it track the target. I've tried this and no luck. Master Arm ON, HEAT selected, good growl, press refueling button, and nothing. Am I doing something wrong or is this the wrong procedure/button? This seems an odd procedure anyway... " This is a module error - if you press the in-flight refueling button and there is silence, it means that you have lock and you can shoot (you then press the fire button without turning off the in-flight refueling button because it must be pressed all the time). The error is that there is silence instead of changing the growl to locked. If the silence ends and the search sounds again, it means that you have lost your lock.
Mike_CK Posted May 24, 2024 Posted May 24, 2024 Load up aim-9m and see if it works. As stated, some models of the aim-9 don’t un-cage. The M model does
Skyracer Posted May 24, 2024 Posted May 24, 2024 Does ain't seem to work MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView
BigNose Posted May 24, 2024 Posted May 24, 2024 (edited) 1 hour ago, KomandorAdam said: This is a module error - if you press the in-flight refueling button and there is silence, it means that you have lock and you can shoot (you then press the fire button without turning off the in-flight refueling button because it must be pressed all the time). The error is that there is silence instead of changing the growl to locked. If the silence ends and the search sounds again, it means that you have lost your lock. It's not an error, the seekers on older Models of the AIM-9 have a small blind spot exactly pointing forward. Basically they can only see heat sources very slightly off-boresight. Thus, if uncaged, the seeker quickly centers on the heat source and the audible tone mostly/completely goes away, as the seeker will immediatly slew itself back into its own blind zone at the front whenever the heatsource comes back into view. This happens so fast that the audible noise generated while a heat source is visible, is pretty much lost entirely in uncaged operation with the seeker following a target. The same happens when you point the seeker EXACTLY towards a heatsource with the missile still caged on the jet - the growl only happens when not in the center blind spot with those versions of the AIM-9. Edited May 24, 2024 by BigNose 2
Skyracer Posted May 24, 2024 Posted May 24, 2024 I tried with 9M i does aint work. Maybe someone can write a manual for dummies MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView
KomandorAdam Posted May 24, 2024 Posted May 24, 2024 1 hour ago, BigNose said: It's not an error, the seekers on older Models of the AIM-9 have a small blind spot exactly pointing forward. Basically they can only see heat sources very slightly off-boresight. Thus, if uncaged, the seeker quickly centers on the heat source and the audible tone mostly/completely goes away, as the seeker will immediatly slew itself back into its own blind zone at the front whenever the heatsource comes back into view. This happens so fast that the audible noise generated while a heat source is visible, is pretty much lost entirely in uncaged operation with the seeker following a target. The same happens when you point the seeker EXACTLY towards a heatsource with the missile still caged on the jet - the growl only happens when not in the center blind spot with those versions of the AIM-9. You did not understand! I explain to my friend that despite the silence, he has a lock. Despite the silence, you can fire a rocket and the rocket will hit. The only difference is that there is silence instead of the target tracking sound. Because the missile tracks the target despite silence, when it stops tracking the target the sound returns to the search standard.
Skyracer Posted May 24, 2024 Posted May 24, 2024 Correction it works but you need to hold the button pressed MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView
KomandorAdam Posted May 24, 2024 Posted May 24, 2024 9 minutes ago, Skyracer said: Correction it works but you need to hold the button pressed I know this and I explain it to my colleague from the first post in the third post of this thread, where I quoted him in quotation marks " "!
Ramstein Posted May 24, 2024 Posted May 24, 2024 some Aim-9's use Electronic cooling, and it is this model like with IR, the detector has a die smack in the middle with the detectors for the eye (head) around that die. If analog, you get that blind spot, but if software is involved they *intraplate* (can't think of the word I need right now, like an algorithm) and selects programmed lines off the detector to make a final lock and process further. The die and detector looks like a hybrid microelectronics chip with substrate and dies with bonded wires, but like photovoltaic, but detect light and process digital-analog. Again some with one dire, and right in the middle. This was a few decades back. ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Major Corvus Posted May 24, 2024 Posted May 24, 2024 It seems to work fine for me, on the 9M at least, and the growl turn to a high pitched constant tone when I hold the A2A button Kit: AMD Ryzen 9 9950X3D, ASUS ROG CROSSHAIR X870E HERO, ASUS 5090 ROG ASTRAL, 64 GB, Varjo Aero HMD running Open VR Thrustmaster Warthog Hotas, Thrustmaster Pendular rudder peddles MODS: Pretty much all of them
McVittees Posted May 24, 2024 Posted May 24, 2024 The 9P doesn’t uncage. Others I’ve tried do. [sIGPIC][/sIGPIC] "Great minds think alike; idiots seldom differ.":pilotfly: i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.
Solution bop1701 Posted May 26, 2024 Author Solution Posted May 26, 2024 It's the air to air refueling DISCONNECT button, not the button that opens/closes the actual air to air fueling port. And once the heat source is outside the reticle (with disconnect pressed/held and seeker tracking) the sidewinder growl stops...not a good design. Is the seeker uncaged, locked, and tracking, or staring straight ahead at nothing. Wasted several today...
bpremus Posted May 27, 2024 Posted May 27, 2024 The comment about not all Aim9 can be uncaged helped me. I was expecting the same missiles and behaviour as in F5 and was a bit confused that holding a designated button does not work ( went to read the manual to doublecheck if there is something i am doing wrong) I have set my own mission with 9P and its behaving like in F5 (uncage, high pitch, track). I am not sure what version of aim 9 is in Nevada quick mission vs mig 23, where I didnt get the high pitch tone. Even more adding to confusion is that by pressing and holding the disconnect button the growling stops completely in my case, but if i move far out the growling starts again. Sometimes firing outside the reticle with no sound seems to make aim 9 to track anyways. So perhaps there is some audio bug if those aim 9 in quick missions are supposed to be able to uncage. AMD FX 8350 4.0Ghz, 16gb DDR3, MSI R9 390, MS FF2 & CH Throttle PRO, track IR 4 & Lenovo Explorer VMR
DST Posted June 22, 2024 Posted June 22, 2024 (edited) Okay had the same problem yesterday. I still don't understand this, despite the marked solution. Sometimes I got the high pitch tone when refueling disconnect button pressed and target is in reticle, and sometimes growling just stops and there is no sound at all. But in the cases when no sound was heard, I could fire the missile and it hit the target. So is this by design or is this a bug? This is very confusing. Sadly I don't remember wich aim 9 variant I was using, but I think it was mostly M and P variant. Edit: Okay so below from the manual the solution, this is correct behaviour from the P-variant: Edited June 22, 2024 by DST 2 I7 8700K 3.7 GHz 32GB RAM NVIDIA RTX 3080 Rift S
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