Jump to content

Recommended Posts

Posted

Petro for some unknown reason doesn't see targets at all sometimes, even though they can be seen clearly. Doesn't matter how much time I give him, how dead center the aim point is or how many times i stow->unstow the periscope. Happens fairly rarely and usually does not happen on the second run in. I did not have such an issue before the major update but i know some people did. Happens with both air and ground targets.

Links to the track file and video footage of the bug (with subtitles for deeper explanation), i can also provide more examples if needed/helpful:
Track file: https://drive.google.com/file/d/1triSFFKrNhlHrdLClOp__aNATVVPr0cW/view?usp=sharing
Link to the video:

 

  • Like 3
Posted

0:28 if you looking for ground targets, with air  to air rockets R60, i am afraid that even i would not find ground targets, not to mention Petrovitch 🙂 

You need to switch (order to Petro) to get Sturm rockets

Posted (edited)

I have also seen this lately, wasn't happening a few months ago afaik. Can't supply tracks as it's been happening in MP.

He will flat refuse to see them even when you get close enough that they start firing. Whenever I come across targets like that, I just skip them and move on to others for now.

This is on ECW, so the targets tend to be in small groups. Sometimes he might eventually see 1 of them but not the others surrounding the area. So he definitely thinks something is obstructing his vision in some way.

I did consider whether the target smoke markers that recon groups on ECW deploy might be conflicting/blocking in some way (even after they expire) but I haven't tested that.

18 hours ago, martin.kloubek said:

0:28 if you looking for ground targets, with air  to air rockets R60, i am afraid that even i would not find ground targets, not to mention Petrovitch 🙂 

You need to switch (order to Petro) to get Sturm rockets

This is not correct. I always have R60's loaded when available, and ordering petro to look has always worked fine. This way you can set petro to free fire and have both available as necessary.

Edited by MoleUK
  • Like 1
Posted (edited)

@martin.kloubek I've just tested it: Petro's senses don't seem to be disturbed by the R-60 launching system turned on. He's still able to detect and lock ground targets.

@KiubekPL Unfortunately, I can't replay your track. So I spotted the exact location of the targets and reenacted the scene. Petro was able to detect the targets. The only thing I'm missing is the unit that sits in the middle of the Leopard tanks. Maybe that's what hinders Petro's sight for some reason. Do you know what it was? It looks like a large tent.

image.png

Edited by Flappie

---

Posted
1 hour ago, Flappie said:

@martin.kloubek I've just tested it: Petro's senses don't seem to be disturbed by the R-60 launching system turned on. He's still able to detect and lock ground targets.

@KiubekPL Unfortunately, I can't replay your track. So I spotted the exact location of the targets and reenacted the scene. Petro was able to detect the targets. The only thing I'm missing is the unit that sits in the middle of the Leopard tanks. Maybe that's what hinders Petro's sight for some reason. Do you know what it was? It looks like a large tent.

image.png

 

Those are armed barracks.

Posted (edited)
1 hour ago, Flappie said:

@martin.kloubek I've just tested it: Petro's senses don't seem to be disturbed by the R-60 launching system turned on. He's still able to detect and lock ground targets.

@KiubekPL Unfortunately, I can't replay your track. So I spotted the exact location of the targets and reenacted the scene. Petro was able to detect the targets. The only thing I'm missing is the unit that sits in the middle of the Leopard tanks. Maybe that's what hinders Petro's sight for some reason. Do you know what it was? It looks like a large tent.

image.png

 

It's one of the barracks models. It's in every ECW group so it could be obscuring targets. iirc one of the times I couldn't get targets on a group, the barracks appeared as a taget but no others did, so it's definitely likely/possibly the prob.

Edited by MoleUK
Posted (edited)
21 hours ago, martin.kloubek said:

0:28 if you looking for ground targets, with air  to air rockets R60, i am afraid that even i would not find ground targets, not to mention Petrovitch 🙂 

You need to switch (order to Petro) to get Sturm rockets

That is not the case, r60 missiles being active only prevent me from giving him the order to fire, not from him using the periscope.

This can be seen in this another example of what i believe to be the same bug, where i neither have r60's spun up nor do i even have them on my aircraft:
Additionally, in here you can see that he neither detects the btrs nor the outpost itself. (if outpost was covering btrs in petro's ai vision, then why cant he see the outpost itself?)

Edited by KiubekPL
Posted

I will also post the instance when this happened against an air target as that might help too, i will see if track files from that mission work and post them if they do.

I do understand that he was covered by ground clutter, but it is weird that petro wouldn't see him at all, no matter how much time he has, i would expect the targeting to take longer but not be completely impossible.

 

21 hours ago, martin.kloubek said:

0:28 if you looking for ground targets, with air  to air rockets R60, i am afraid that even i would not find ground targets, not to mention Petrovitch 🙂 

You need to switch (order to Petro) to get Sturm rockets

Additionally, if you had watched more than 30 seconds in, you would see that i did in fact turn off the r60s and it did in fact not help...

  • Like 1
Posted (edited)

Worth mentioning that I assume the last two clips were not from ECW? Given the heading info on the petro sight. Could not be related to the outpost if so, at least if contention has a different ground group setup (idk if this is the case or not).

Edited by MoleUK
Posted
1 hour ago, MoleUK said:

Worth mentioning that I assume the last two clips were not from ECW? Given the heading info on the petro sight. Could not be related to the outpost if so, at least if contention has a different ground group setup (idk if this is the case or not).

 

Its from a "private" mission, mp but on a private server.

  • Like 1
Posted (edited)
8 minutes ago, Flappie said:

This does not look like it. Barracks armed unit is white.

image.png

It’s possible what you were looking at in the video is the destroyed model of the armed barracks building

Edited by AeriaGloria

Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com

E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

Posted
1 minute ago, AeriaGloria said:

It’s possible what you were looking at in the video is the destroyed model is the armed barracks building

Was just typing this ! Looks like a destroyed barracks. 

Posted
On 6/19/2024 at 10:21 PM, KiubekPL said:

Petro for some unknown reason doesn't see targets at all sometimes, even though they can be seen clearly. Doesn't matter how much time I give him, how dead center the aim point is or how many times i stow->unstow the periscope. Happens fairly rarely and usually does not happen on the second run in. I did not have such an issue before the major update but i know some people did. Happens with both air and ground targets.

Links to the track file and video footage of the bug (with subtitles for deeper explanation), i can also provide more examples if needed/helpful:
Track file: https://drive.google.com/file/d/1triSFFKrNhlHrdLClOp__aNATVVPr0cW/view?usp=sharing
Link to the video:

 

Been saying this for months and still no fixes , try this in VR , with the poor spotting the constant MISS and unable to lock targets quickly, if I was pilot I would sack Petro and get a better gunner . He's too slow unreliable, pain . even if locked up he won't engage. Online competitive servers and Petro is a pain . Never used to be , was quick ID targets , and hit the mark , then some bad patches come this year and it's all gone down hill . 

 

15 hours ago, Flappie said:

It looks like it, yes! Thanks. I'll give it another try.

EDIT: I cannot reproduce the issue here. 🫤

 

 

Lol come on flappie , Please ask ED fix it  , it's been going on for ages you have pages of threads about Petro not locking targets and problems. Lol 😆 😆 😆 

Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER -  XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 .

I'm a dot . Pico Nero 3 link VR . @ 4k

Win 11 Pro 64Bit . No longer Supporting DCS . 

Posted (edited)
15 hours ago, Lloyd80 said:

Was just typing this ! Looks like a destroyed barracks. 

So why on second run in all working , 😨 

20 hours ago, MoleUK said:

I have also seen this lately, wasn't happening a few months ago afaik. Can't supply tracks as it's been happening in MP.

He will flat refuse to see them even when you get close enough that they start firing. Whenever I come across targets like that, I just skip them and move on to others for now.

This is on ECW, so the targets tend to be in small groups. Sometimes he might eventually see 1 of them but not the others surrounding the area. So he definitely thinks something is obstructing his vision in some way.

I did consider whether the target smoke markers that recon groups on ECW deploy might be conflicting/blocking in some way (even after they expire) but I haven't tested that.

This is not correct. I always have R60's loaded when available, and ordering petro to look has always worked fine. This way you can set petro to free fire and have both available as necessary.

 

Thank you . Yes this is happening same server , also happens on most servers .

I found it there was smoke on the targets I would avoid but saying that sometimes even on open ground will lock but won't fire , 🔥 people say maybe hind damaged by battle damage,  ok that's understandable but where  is the sounds of battle damage on the hind ,  is anyone hearing battle damage in the hind . ?

Edited by KoN
  • Like 1

Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER -  XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 .

I'm a dot . Pico Nero 3 link VR . @ 4k

Win 11 Pro 64Bit . No longer Supporting DCS . 

Posted
1 hour ago, KoN said:

Lol come on flappie , Please ask ED fix it  , it's been going on for ages you have pages of threads about Petro not locking targets and problems. Lol 😆 😆 😆 

As you know, there's already an internal report about Petro unable to see targets and we have a short track which shows the problem very clearly.

 

  • Like 2

---

Posted
11 hours ago, KoN said:

So why on second run in all working , 😨 

Thank you . Yes this is happening same server , also happens on most servers .

I found it there was smoke on the targets I would avoid but saying that sometimes even on open ground will lock but won't fire , 🔥 people say maybe hind damaged by battle damage,  ok that's understandable but where  is the sounds of battle damage on the hind ,  is anyone hearing battle damage in the hind . ?

 

I hear battle damage very well, but it might take settings adjustment, I have hear in helmet off to hear bullet impacts better. Be observant when Petro locks but won’t fire, there is a voice line that isn’t voiced yet “Target is obstructed re attack right/left/higher/lower.” If you see that text box when trying to fire. It’s because the target is too obstructed to hit 

As for damage, I often check my four pylon lights on the weapon panel to make sure the inner four still work

  • Like 1

Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com

E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

  • 2 weeks later...
Posted
On 6/22/2024 at 11:31 AM, Flappie said:

As you know, there's already an internal report about Petro unable to see targets and we have a short track which shows the problem very clearly.

 

Based on the internal report it's something to do with terrain rather than units yes?

I only ask because I've noticed quite a few of these bugged ground groups seem to have Bofors in them. Sometimes killing them appears to clear the LOS problem for other units surrounding them. Hasn't happened enough times to say for certain, but I do remember patch notes previously noting geometry fixes for certain ground unit models.

Started taking this vid after trying to lock a ground group, getting nothing then having the bofors open up on me. Might be happenstance, but once I manage to get it killed it unblocks the M60's around it as well. About the third or fourth time it's happened with Bofors, though it could just be due to different angle of approach etc:

 

 

Posted
38 minutes ago, MoleUK said:

Based on the internal report it's something to do with terrain rather than units yes?

I think so, yes, but we need more tracks to make sure.

Do you have the track recording of what is shown in your video?

---

Posted (edited)
10 minutes ago, Flappie said:

I think so, yes, but we need more tracks to make sure.

Do you have the track recording of what is shown in your video?

Just checked, unfortunately the track CTD's. Can still upload it if something useful can be gleaned from it. Will keep an eye out for more ground group problems and see if any track replays are clean.

Edited by MoleUK
Posted (edited)
33 minutes ago, Flappie said:

If you can send me the mission file and give me the coordinates, I'll try and reproduce the bug.

It was ECW so no mission file to share i'm afraid. I might try replicating it later by plonking down similar ground groups (Bofors, M60's and the white barracks building all in a tight grouping), if I have any luck I will let you know.

Edited by MoleUK
  • Like 1
  • 4 months later...
Posted

I tried the ATGM training mission that has the Hind in an active pause, and I assume the distance was once chosen so that Petro would be able to find targets, but in the training mission he didn't aquire one single target... I guess that training mission pretty much shows what so many people have been complaining about, ED.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...