trev5150 Posted June 28, 2024 Posted June 28, 2024 (edited) I'd like to be able to build training maps where I don't have to make everyone invincible (because I want people to suffer the consequences of CFITting, mid air collisions, and other dumb stuff). I want users to be able to employ weapons so that they can get that muscle memory and do all the things, and we can see weapons effects by blobs of telltale paint on whatever gets hit. In other words every weapon is Blue Death in this mode. Edited June 28, 2024 by trev5150 3
Exorcet Posted June 28, 2024 Posted June 28, 2024 We have training bombs with smoke, not sure if you've seen those. 2 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
vgilsoler Posted June 28, 2024 Posted June 28, 2024 WW2 planes can select gun ammo training. I don't know if jets have same option too. 1 I5 12600KF - 32 GB DDR4 - Nvidia RTX 4060 - SSD + NVME Nadie es un completo inutil, por lo menos sirve de mal ejemplo.
razo+r Posted June 28, 2024 Posted June 28, 2024 15 minutes ago, vgilsoler said: WW2 planes can select gun ammo training. I don't know if jets have same option too. Some can, some cannot.
trev5150 Posted June 29, 2024 Author Posted June 29, 2024 (edited) 20 hours ago, Exorcet said: We have training bombs with smoke, not sure if you've seen those. Of course we all know about Mk-76 blue death bomblets and training bullets. That's just dumb bombs and bullets, end the bullets can still do damage. I'm talking about a mode that allows you to use any and every weapon as a paintball round. Everything from bullets to JSOW's, AIM-120's. Everything. The point is to shoot all the actual weapons (all kinds), have them function normally, and the result is paint, without having to make units invulnerable. Edited June 29, 2024 by trev5150 2
Kang Posted June 29, 2024 Posted June 29, 2024 I won't elaborate on it as the rules forbid me to, but I remember there once was a simulator featuring exactly that and it was quite glorious. 3
trev5150 Posted June 30, 2024 Author Posted June 30, 2024 10 hours ago, Kang said: I won't elaborate on it as the rules forbid me to, but I remember there once was a simulator featuring exactly that and it was quite glorious. 2
ShuRugal Posted July 2, 2024 Posted July 2, 2024 On 6/27/2024 at 11:30 PM, trev5150 said: I'd like to be able to build training maps where I don't have to make everyone invincible (because I want people to suffer the consequences of CFITting, mid air collisions, and other dumb stuff). I want users to be able to employ weapons so that they can get that muscle memory and do all the things, and we can see weapons effects by blobs of telltale paint on whatever gets hit. In other words every weapon is Blue Death in this mode. so, functionally, a method to make units invulnerable ONLY to weapons fire. That would be fun. I can think of a few situations where this would have been really nice to have. 2 1
ARM505 Posted July 12, 2024 Posted July 12, 2024 I remember this discussion in a certain hardcore tank simulators forums (SB) - the guy in charge responded that they thought it was kind of pointless to have simulations inside a simulator. Then again, the overriding ethos there was 'does it have training value?' and to them, the answer was no. DCS is a different story. 2
trev5150 Posted July 17, 2024 Author Posted July 17, 2024 Absolutely. In DCS, sometimes we don't have a lot of time in order to get a lot of training in. My squadron, for instance, is split across a bunch of time zones and some of us actually fly for a living, which means early morning, which means that regular practices only yield an hour, hour and a half of flying. If we have to kill each other, respawn and fly at each other and get into it, we only get a few reps and sets. If we're working ground targets, dropping GBU's and other weapons which require a lot of system knowledge, it's the same thing. You want the option of dropping the real weapons with the real systems (CCIP, CCRP, pods, Anti-radiation missiles, whatever) without having to constantly reset. It burns a lot of time. On 7/12/2024 at 12:30 AM, ARM505 said: I remember this discussion in a certain hardcore tank simulators forums (SB) - the guy in charge responded that they thought it was kind of pointless to have simulations inside a simulator. Then again, the overriding ethos there was 'does it have training value?' and to them, the answer was no. DCS is a different story. 1
Slippa Posted July 17, 2024 Posted July 17, 2024 I can imagine this being a right laugh at times. Tomato splat, right on the nose. 1
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