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Posted

There is a mod for black shark game where you get a nice ballistic selector information panel.

 

I see that it lists settings for FAB and KMGU. In manual there is only explanation for settings 0-5.

Are this settings for FAB and KMGU usable or not?

 

On a side note, does anyone know what is maximum range for s-8 rocket?

im_C6_1240320228.thumb.jpg.4ec11b18022beea2546dd0bd7e33c15b.jpg

i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.

Posted

the only thing I know about this, is that it is Automatically set to the correct setting when you load a ballistic weapon on the Shark....if you have 2 differnt ballistic weapon types..well, then I dunno :)

Posted (edited)
There is a mod for black shark game where you get a nice ballistic selector information panel.

 

I see that it lists settings for FAB and KMGU. In manual there is only explanation for settings 0-5.

Are this settings for FAB and KMGU usable or not?

 

On a side note, does anyone know what is maximum range for s-8 rocket?

 

I think they are usable. If not, why should they be in?

 

P.s.:

Lol...why did you not link the mod? I think it is useful for many people...

 

Ballistic Panel/Table Mod

Edited by Duke49th
Posted
P.s.:

Lol...why did you not link the mod? I think it is useful for many people...

 

Ballistic Panel/Table Mod

 

Well, I didn't want to "advertise" other sites, but if that is ok i find my mods mostly from:

http://www.checksix-fr.com/bibliotheque/index.php

and

http://www.lockonfiles.com/

 

I think they are usable. If not, why should they be in?

Yes, but what is the difference?

i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.

Posted
There is a mod for black shark game where you get a nice ballistic selector information panel.

 

I see that it lists settings for FAB and KMGU. In manual there is only explanation for settings 0-5.

Are this settings for FAB and KMGU usable or not?

 

They serve no purpose.

 

That knob tells the weapons computer what dumb weapon you are about to use and thus lets it know how and where it should calculate the predicted impact point.

 

But the KA-50 modeled in DCS:BS doesn't calculate the predicted impact point for bombs and bomblet dispensers so those settings doesn't do anything.

 

My guess is that somewhere there was plans for adding a pipper on the HUD for bombs and dispensers but they probably didn't get around to do it before they pulled the plug on the ka-50 production, thus leaving the knob with those options still there.

 

On a side note, does anyone know what is maximum range for s-8 rocket?

 

I tested them a couple of months ago and found out that if you fire them at a 45 degree angle above the horizon that they'll go about 14 kilometers.

Posted
They serve no purpose.

 

That knob tells the weapons computer what dumb weapon you are about to use and thus lets it know how and where it should calculate the predicted impact point.

The knobs are functional and do serve a purpose. If you decide to load up S-8 rockets and S-13 rockets on a single helicopter, you will need to set the switch properly for whichever rocket you are currently using. In real life, only one type of unguided weapon would be loaded to avoid this problem. In the simulation however, the payload editor allows you to carry multiple types.

But the KA-50 modeled in DCS:BS doesn't calculate the predicted impact point for bombs and bomblet dispensers so those settings doesn't do anything.

Not sure if you've actually tried to drop bombs, but you do have a CCIP pipper. It's not supposed to be there, but it is.

- EB

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Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted
The knobs are functional and do serve a purpose. If you decide to load up S-8 rockets and S-13 rockets on a single helicopter, you will need to set the switch properly for whichever rocket you are currently using. In real life, only one type of unguided weapon would be loaded to avoid this problem. In the simulation however, the payload editor allows you to carry multiple types.

 

Yes, I know that the entire knob has a function for the rockets and the gunpods (which I discribed) what I meant is that the notches for the bombs and the dispensers have no function.

 

Not sure if you've actually tried to drop bombs, but you do have a CCIP pipper. It's not supposed to be there, but it is.

 

Sssssh

I know that, I just didn't want to make it more complex by starting to explain that something is featured in the simulator that isnt supposed to be there and then having to explain why it is there now and why its going to be removed in the patch. (hopefully) :smilewink:

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