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Posted

If only more people would get into making modified or new content for BS. I´m aware that this is no FSX, OFP or ARMA, which all get showered with new content every day, still, it's somewhat quiet in this section of the forum.

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Posted

There have been some changes to the original release, especially to the rotor sounds. These now have a more distinctive and isolated "blade slapping", that correlates quite close with RL Rotor Rpm/number of blades.

Posted

...and the childrens ambulance sound is gone... but now it sounds even more hysterical :(

Is there no way to get the original sound?

 

Over that great sound pack again - although the last one sounds more like KA 50 on youtube...

 

Nevertheless I will keep it :)

 

Greets

S@uDepp

// Hasi @4,5 GHz @ H100i // Asrock Z87M Extreme 4 // Avirex 4x4GB // PALIT 1070 GTX SuperJetStream // Corsair 350D // Plextor extern // DELL 2407WFP // Razer Lancehead // 2xThrustmaster T.16000M + Saitek Pedals Pro // Oculus Rift // 3x amBX // Win10 Pro x64

Posted

:)

The good thing about soundmods is that you can simply mix&match as you personally see fit.

 

I took another approach towards rotor sounds, this time without noticeable doppler shift or other unwanted background noise, as present on most videos.

 

Current rotor sounds are synthetic, based on RL data. For example; the main rotor hub of the MI-26 spins at 112 r.p.m, or 1.87 Hz. It has 8 blades, thus a blade passing frequency of 14.93 Hz. Using a gapper/snipper or similar plugin and some EQ with FFT diagrams, if available, can produce quite realistic Rotor sounds.

 

The new warning sound is the Master Caution Warning Signal for aircrew stations as defined in Mil-Std 411F, a frequency sweep from 700Hz to 1700Hz in 0.85sec, interrupted by 0.12 sec. If you don't like, simply exchange with the original.

Posted (edited)

I know its easy to mixґem up, but I would like to use a sound packet which sounds like in real life.

Interesting details about the "hysterical thing" - canґt believe it sounds for pilots that silly.....

Nevertheless I will stay with it :) - will have to try it several days before my very own last decision will come.

 

Hopefully there will be more updates sooner or later - quality is always at a very high level so everything new is welcome :thumbup:

 

Greets

S@uDepp

 

EDIT:

OK tested it for the first night :thumbup: Well done!

Edited by S@uDepp

// Hasi @4,5 GHz @ H100i // Asrock Z87M Extreme 4 // Avirex 4x4GB // PALIT 1070 GTX SuperJetStream // Corsair 350D // Plextor extern // DELL 2407WFP // Razer Lancehead // 2xThrustmaster T.16000M + Saitek Pedals Pro // Oculus Rift // 3x amBX // Win10 Pro x64

Posted
Cooledit (now Adobe Audition) has some quite useful features, as i found especially for making rotor samples. If there's a request, i can write up a tutorial how to.

http://de.brothersoft.com/Cool-Edit-Pro-126679.html

 

If you need raw audio material; youtube; vimeo etc. are some sources to start with.

I will see if I can obtain it. THX

 

One thing to your Soundmod: The change over from APU begin to APU run needs a little work. You can clearly hear the change. :smilewink:

Posted

Great Mod, thx!! I especially like the ka-50 rotor-sound.

Sorry, if someone asked it before: is it ModMan compatible?

Posted
Great Mod, thx!! I especially like the ka-50 rotor-sound.

Sorry, if someone asked it before: is it ModMan compatible?

 

Yes it is ModMan compatible:thumbup:

Posted

Thanks Frazer!

I also checked out your soundpack for Lo - it`s very nice. I don't have Lo installed atm, but i think i remember the radius param working correctly in Lo, i.e. beyond ~ 1000m ?

  • 1 month later...
Posted

Is there a youtube preview of these sounds? The previous links in this thread no longer function.

 

Thanks!

Ark

------------------

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34" ASUS PG348

  • 4 weeks later...
Posted

Looks like theres more sound files 243(new default) vs 224(BFXhi). I hope somebody can have a look at this as my two must have mods are-

 

BattlefieldFX and Sharpitv2.2 and both need work i think. I had forgotten how bland the default pit is.

Posted
Looks like theres more sound files 243(new default) vs 224(BFXhi). I hope somebody can have a look at this as my two must have mods are-

 

BattlefieldFX and Sharpitv2.2 and both need work i think. I had forgotten how bland the default pit is.

 

It's TangoRomeos mod so he have to update it. He didn't let me edit his mod so my hands are tied... :sad_2:

Posted (edited)
Looks like theres more sound files 243(new default) vs 224(BFXhi).

243 (new default) ???

A friend send me the new Effects-folder... I only see 240!

 

 

So 240 (new default) vs. 240 (old default)

 

The mod should work like in 1.00

 

 

Edit:

The base of my post is my own mod which I have done by my selfe on my PC for my personal use!

I have edit TangoRomeos mod and did it Modman compatible. In this case the mod will work on 1.0.1 without problems.

No idea how it works with this modifications in the .cfg files of the original mod!!!

 

If somebody can understand german, here is the "how to":

http://lockonforum.de/thread.php?postid=49061#post49061

Edited by =STP= Dragon
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