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Posted

This is maybe a general DCS issue but buildings/scenery on the DCS map that should not burn due to an explosion do so excessively. See attached picture after a shelling zone was used on a small village.

 

These buildings are made from brick and mud, they should not burn at all, further explosions form high explosive actually are better at putting fires out than at starting them, really even in a town full of wood construction where every house has a natural gas line there shouldn't be this much fire

image.png

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  • Like 4
Posted
24 minutes ago, WirtsLegs said:

This is maybe a general DCS issue but buildings/scenery on the DCS map that should not burn due to an explosion do so excessively. See attached picture after a shelling zone was used on a small village.

 

These buildings are made from brick and mud, they should not burn at all, further explosions form high explosive actually are better at putting fires out than at starting them, really even in a town full of wood construction where every house has a natural gas line there shouldn't be this much fire

 

Always put out the source of the fire.  Except in firefighting training.  They get mad if you actually do what they tell you in firefighting training.  You might want to trust me on this.

In a class alpha, which this probably is, an explosion probably won't extinguish the fire simply because the components required for combustion are still present.  Once the Taylor wave passes, and possibly even before that, it would re-ignite even if the pressure wave was able to interrupt the cycle.

Is this reasonable?  Well, what are the floors in those brick and mud houses made of?  How about the furniture?  Wall coverings?  Paint?  Bedding?  What is the roof made of, and how is it sealed?  Tar?  Any dry grass around?  Stubble from crops that have been harvested?  Piles of rubbish?  Cars?  Get the idea?  🙂

I've fought a lot of fires, of all kinds, but putting a JP-5 fire out with water was still epic.  They say it can't be done, and as usual they're wrong...

  • Like 1
Posted

Somebody really needs to get in touch with health and safety before a fire breaks out.

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Posted
4 minutes ago, T.Power said:

Somebody really needs to get in touch with health and safety before a fire breaks out.

My first thought was whether or not an environmental impact study was done before the shelling began.  You can't just bomb people back into the stone age without appropriate air and water quality protections.

I've honestly never seen a fire like this in DCS (need to play with artillery more), but it's just amazingly cool, and if you shoot upwind it might get interesting.

  • Like 2
Posted (edited)
20 minutes ago, Raisuli said:

My first thought was whether or not an environmental impact study was done before the shelling began.  You can't just bomb people back into the stone age without appropriate air and water quality protections.

I've honestly never seen a fire like this in DCS (need to play with artillery more), but it's just amazingly cool, and if you shoot upwind it might get interesting.

the fire doesn't spread at all

in DCS explosions and damage cause fires on objects, thing is there seems to be no consideration for the type of objects or the type of explosion/source of damage

 

as I mention in the original post a conventional bomb is actually better at putting out fires than starting them, whereas the fire in the image was caused by a series of explosions

source on this is a bunch of years in the military and lots of experience with explosions

fires were started more by tracer rounds than by large explosions (granted even those fires generally only started in dry grass and such)

 

edit: now reading your original reply

 

regarding construction, some would have some wood involved but most of these buildings are single story, no basement, no or VERY little wood (or other flammables) involved

before single 500lb impact

image.png

and immediately after (note black mark impact point bottom left)

image.png

this is a bit nuts

 

also

image.png

In cases where a bomb directly hits one of these buildings the flammables are generally dispersed by the blast instead of ignited, fires can start in some instances but, and especially in the case of this type of construction, it is very rare

 

you can find countless videos from Iraq and Afghanistan (and current conflicts) of these bombs detonating and not starting fires

Edited by WirtsLegs
  • Like 3
Posted

This is general DCS issue. Hitting a MBT on the road in Marianas ignites houses around it. It is just that ED is using very simple model damage for things. Stage one is fire and smoke, stage 2 is 3d damage model (Iif present for given 3d object). 

Fire and smoke is applied even to things like concrete poles or chainlink fence. It the DCS not the map.

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Posted

I fired my .50 cal fron the Kiwoa and lit a truck on fire. I also lit stone wall on fire.

Didn't know the .50cal had napalm rounds.

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Posted

We do have a report open, this is not just a Afghanistan issue but something that can be found on other terrains also, the team will look to tweak it in a future update. 

thank you 

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Posted
8 hours ago, BIGNEWY said:

We do have a report open, this is not just a Afghanistan issue but something that can be found on other terrains also, the team will look to tweak it in a future update. 

thank you 

Yeah that's kinda what I figured

 

Just very apparent on the map due to the materials in use for construction

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