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Posted

As the title says it keep crash, i've tryed with other maps but same thing. Also joined in Multiplayer and tried in singleplayer but whitout any positive results.

My specs are:

Rtx 4060
32gbs Ram
M.2 1TB
Ryzen 5 5600

 

# -------------- 20240721-074818 --------------
DCS/2.9.6.57650 (x86_64; MT; Windows NT 10.0.22621)
C:\Program Files\Eagle Dynamics\DCS World\bin-mt\edCore.dll
# 80000003 BREAKPOINT at 00007ffaeff9557b 00:00000000
SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World\bin-mt;', symOptions: 532, UserName: 'IO'
OS-Version: 10.0.22621 () 0x100-0x1
0x000000000002557b (edCore): ed::fatal_out_of_memory + 0x3B
0x000000000000821b (renderer): render::test + 0x2AB
0x000000000000942c (renderer): RenderAPI::openFromBlobShader + 0x8C
0x000000000007027a (metaShader): BaseBinder::render + 0x1086A
0x000000000006f231 (metaShader): BaseBinder::render + 0xF821
0x00000000000746e1 (metaShader): BaseBinder::render + 0x14CD1
0x000000000000ca54 (metaShader): render::MetaShaderManager::loadMetaShader + 0x1B4
0x000000000005d378 (metaShader): RenderAPI::loadMetaShader + 0x48
0x000000000000643a (metaShader): render::MetaShader::open + 0x2A
0x00000000000af4b8 (edterrainGraphics41): createInstancerRenderable + 0x2128
0x00000000000aa065 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x94AC5
0x0000000000106915 (edterrainGraphics41): createInstancerRenderable + 0x59585
0x000000000010a19f (edterrainGraphics41): CreateITerrainGraphics + 0x6F
0x00000000000047d3 (Inter): edterrain::ITerrainGraphicsEntryPoint::~ITerrainGraphicsEntryPoint + 0x103
0x000000000003353f (edCore): ed::this_thread::yield + 0x5CF
0x000000000002218a (edCore): ed::make_render_thread_tasks + 0x1A
0x00000000001536e6 (Visualizer): smCamera_Implement::getClipRegion + 0x1BE76
0x000000000013d15c (Visualizer): smCamera_Implement::getClipRegion + 0x58EC
0x0000000000157e42 (Visualizer): smSceneManager::DestroySceneManager + 0x1212
0x00000000000324b1 (edCore): ed::thread::_get_current_thread_id + 0x71
0x0000000000029333 (ucrtbase): _recalloc + 0xA3
0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D
 

Posted

Try renaming the /Saved Games/MissionEditor/ folder, to check if it is caused by a ME saved option.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

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