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Posted
4 hours ago, NIAGARA MOHAWK said:

  i believe its said the human eye sees about 30 fps or so .

that‘s bogus. Debunked countless times. There comes a point of diminishing returns, but that would be somewhere above  90-120 fps for a flight sim.

I recommend the following to see a direct comparison between different framerates www.testufo.com.

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Posted
4 hours ago, NIAGARA MOHAWK said:

i believe its said the human eye sees about 30 fps or so ..

The difference between 30 and 60 FPS is very noticeable. If you don’t notice that you’d have a severe vision disorder. 😮
And the human eye can perceive something like 20,000 FPS although your vision doesn’t really have a frame rate 

 

6 minutes ago, Hiob said:

I recommend the following to see a direct comparison between different framerates www.testufo.com.

Right, now move your finger back and forth in front of you. How many frames would it take for that to be completely clear? Like 20,000 😬

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Posted
15 minutes ago, Hiob said:

Do you have set any FPS limit? Because that is forced by the CPU and it will always be CPU bound when set limit is reached.

When the limit is reached, yes. My frame rate limit is set to 90 in DCS. It’s the exact same limit I have set when I was still using the 6900XT.

In fact, the only DCS settings I changed after the change of graphics card is increasing the visibility range and turning off MSAA. Everything else is exactly the same.

And yes I used DDU when making the switch - I even removed and reinstalled my chipset drivers just to be on the safe side.

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Posted (edited)

Going back to ST isn't the solution,

If users have an issue with MT performance, logs and data are needed to pinpoint the issue,

Falling back to ST is not going to fix the issue, plus falling back to ST is likely not even a valid solution and more of a placebo.

as most of the new under the hood systems are coded for MT, falling back to ST disables a mess of under the hood things, so the increase is FPS or removal of latency is likely a result of a lot of things being disabled due to requiring MT binaries.

So in the end, your trading the FPS/Latency for disabled systems and a bunch of missing under the hood instructions, likely causing stability issues.

Edited by SkateZilla
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