Nptune Posted September 8, 2024 Posted September 8, 2024 (edited) Please. Other people dont have to be able to see it, but if you can have it so we can walk around outside of aircraft and enter back in to it, it would be such an extremely awesome epic thing that i just have to suggest it in this single thread. Particularly for helicopter pilots, this would be an extremely awesome addition. PLEASE. Edited September 8, 2024 by Nptune 14
Gunfreak Posted September 8, 2024 Posted September 8, 2024 3 hours ago, Nptune said: Please. Other people dont have to be able to see it, but if you can have it so we can walk around outside of aircraft and enter back in to it, it would be such an extremely awesome epic thing that i just have to suggest it in this single thread. Particularly for helicopter pilots, this would be an extremely awesome addition. PLEASE. My understanding is that the F4 will let you walk around the aircraft before entering 1 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Nptune Posted September 8, 2024 Author Posted September 8, 2024 Well gosh i hope that includes helicopters!.
cfrag Posted September 8, 2024 Posted September 8, 2024 3 hours ago, Nptune said: it would be such an extremely awesome epic thing While I agree that it would be a nice gimmick that I'd probably use once, maybe even twice, I'd like to know what makes a nice-to-have side show such as walking to your aircraft prior to a flight an "extremely awesome epic thing". It's not that we would find something wrong with the plane. It's not essential for the simulation. IMHO it is likely going to be something that most (99.9% of all casual pilots who start hot) will skip after they did it a couple of times. I get into the plane to fly it, not to spend a couple of minutes to walk to it. Sure, wish list and all, and I will support the idea, the more the merrier. But when I think of "extremely awesome epic things" that are perhaps ornamental, I'm thinking along the lines of tarmac/ground/tower/ATC control, smart AI ground and airfield traffic etc. 2
Silver_Dragon Posted September 8, 2024 Posted September 8, 2024 ED has builded enter and exit animations on AH-64D, present on the actual Apache module, but actualy has no implemented. 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Nptune Posted September 8, 2024 Author Posted September 8, 2024 (edited) 36 minutes ago, cfrag said: While I agree that it would be a nice gimmick that I'd probably use once, maybe even twice, I'd like to know what makes a nice-to-have side show such as walking to your aircraft prior to a flight an "extremely awesome epic thing". It's not that we would find something wrong with the plane. It's not essential for the simulation. IMHO it is likely going to be something that most (99.9% of all casual pilots who start hot) will skip after they did it a couple of times. I get into the plane to fly it, not to spend a couple of minutes to walk to it. Sure, wish list and all, and I will support the idea, the more the merrier. But when I think of "extremely awesome epic things" that are perhaps ornamental, I'm thinking along the lines of tarmac/ground/tower/ATC control, smart AI ground and airfield traffic etc. Well its pretty obvious. I mean, having the grass blow/move around now with the thrust of the aircraft is not essential, or having vibrating control panels or so many other things it would take me a long time to type and this has already been implemented. DCS has obviously come a long way, many people like there favorite aircraft simulator to be as immersive as possible. It would be nice to walk around your aircraft before starting like in rl and inspect aircraft damage, also just to get to look around your landing location better with out using f2 camera angels and to just take things in from foot perspective to bring the immersion to a even bigger step. It's like why have the grass move around just once or twice, its an obvious answer i feel. At this point with what's already in the game, adding this seems logical to be honest and im surprised it hasn't been added. I know when you parachute you can walk around and its been like that for years, im not asking for a complicated model or for it to be some thing others can see. Edited September 8, 2024 by Nptune 1
cfrag Posted September 8, 2024 Posted September 8, 2024 2 minutes ago, Nptune said: It would be nice to walk around your aircraft before starting Agreed. So it was just an inflationary use of words to replace 'nice'. 2
MAXsenna Posted September 8, 2024 Posted September 8, 2024 While I agree that it would be a nice gimmick that I'd probably use once, maybe even twice, I'd like to know what makes a nice-to-have side show such as walking to your aircraft prior to a flight an "extremely awesome epic thing". It's not that we would find something wrong with the plane. It's not essential for the simulation. IMHO it is likely going to be something that most (99.9% of all casual pilots who start hot) will skip after they did it a couple of times. I get into the plane to fly it, not to spend a couple of minutes to walk to it. Sure, wish list and all, and I will support the idea, the more the merrier. But when I think of "extremely awesome epic things" that are perhaps ornamental, I'm thinking along the lines of tarmac/ground/tower/ATC control, smart AI ground and airfield traffic etc.I completely agree with this. It's like watching passengers board in that other sim. Sent from my SM-A536B using Tapatalk 1
draconus Posted September 9, 2024 Posted September 9, 2024 1. Why not having the pilot visible for others in MP or for AI? It should be visible and live entity. This is where current parashooter lacks. 2. One problem - either we have our aircraft cockpit preloaded with no possibility to enter other aircraft or have it free to choose - but then you wait for the cockpit you've choosen to be loaded. 3. Would probably require ground crew functionality to provide the ladder and model some random rare omissions/malfunctions for us to notice for the walkaround to make more sense. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
AacAac Posted September 9, 2024 Posted September 9, 2024 Having Pilots visible to all players after eject would be great especially for Helicopter rescues and if you have to do an emergency landing being able to get out and relocate to be rescued. I also support the ideas of being able to get in and out of the Plane/Helicopter at the start and end of the mission as long as it ties in to some form of briefing/debriefing options (even if it just a teleport animation like the old Arma 2 model). Being able to have an in game multi player briefing with interactive maps etc would be really helpful. Is this the idea for the Briefing room when it comes in the super carrier model? I could also see this as part of the process for the input of data in to the data cartridges as a collaborative in game thing. 4
Latiguillo Posted September 12, 2024 Posted September 12, 2024 In the Apache it is possible to "evacuate" the helicopter and take a walk around the terrain, since this possibility is modeled. Unfortunately, once the helicopter is evacuated, it cannot be re-boarded. Is it really that difficult to take advantage of this already implemented property to allow us to leave our helicopters and walk around the terrain, being able to get back in and continue the trip without further ado? Another thing would be, which I understand would not be easy, to allow us to get out of one helicopter and get into another as if it were a transfer of people, which in both the UH.1 and CH-47 and the others would provide a very entertaining and fun gaming experience and would open the way to pilot rescue missions. 5
cfrag Posted September 13, 2024 Posted September 13, 2024 17 hours ago, Latiguillo said: Another thing would be, which I understand would not be easy, to allow us to get out of one helicopter [ED by cfrag: any aircraft] and get into another as if it were a transfer of people, which in both the UH.1 and CH-47 and the others would provide a very entertaining and fun gaming experience It would indeed be a nice gimmick, and we know that the infrastructure is in place: you can walk around and be seen by other players if you control a MANPAD soldier in Combined Arms. So walking around the airfield should not be that difficult to implement. A peculiarity of DCS is that it currently does not show unoccupied/uncontrolled player aircraft, so entering other uncontrolled aircraft would require a fundamental (albeit not difficult) change in DCS. 17 hours ago, Latiguillo said: and would open the way to pilot rescue missions. Although it would, I'd be hesitant to mention this. If you are the evacuee in such a mission, your mission profile would be sitting around and waiting to be picked up for 45 minutes, get in, then sit and wait to be flown back to base for the next 30 minutes. Few people would find that fun and willing to do. But yeah, it would enable that feature. 2
Red_Dragon Posted September 14, 2024 Posted September 14, 2024 В 08.09.2024 в 11:18, Nptune сказал: Please. Other people dont have to be able to see it, but if you can have it so we can walk around outside of aircraft and enter back in to it, it would be such an extremely awesome epic thing that i just have to suggest it in this single thread. Particularly for helicopter pilots, this would be an extremely awesome addition. PLEASE. + 1 1
Melv428 Posted December 17, 2024 Posted December 17, 2024 +1 i like to build bases and fob´s so walkaround would be nice. spectator mode is OK but walking would be perfect and of course some visual inspection mode for aircraft before flight 1
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