luckybob9 Posted December 17, 2013 Posted December 17, 2013 Can you suggest the easiest way to generate 2d map representation (very high resolution so higher than a simply print screen)? A 2d map of what? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Double_D Posted May 11, 2014 Posted May 11, 2014 Any update to DCS wiki page??? Hey; DCS wiki page is outdated http://en.wiki.eagle.ru/wiki/All_about_land is there an update for the 64bit format...???:music_whistling: [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
cichlidfan Posted May 11, 2014 Posted May 11, 2014 Hey; DCS wiki page is outdated http://en.wiki.eagle.ru/wiki/All_about_land is there an update for the 64bit format...???:music_whistling: It has not been possible to edit that wiki in at least a year, AFAIK. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Double_D Posted May 11, 2014 Posted May 11, 2014 It has not been possible to edit that wiki in at least a year, AFAIK. so we are expecting an update at some point??? with what is needed to edit terrain and other objects??? [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
Silver_Dragon Posted May 11, 2014 Posted May 11, 2014 I think you need to new terrain engine (EDGE) has release (1.3.0), expected the wiki can be update with new info. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
cichlidfan Posted May 11, 2014 Posted May 11, 2014 so we are expecting an update at some point??? with what is needed to edit terrain and other objects??? My point was that the wiki is not a useful source for that information. Otherwise, as SD said, until EDGE comes out, there is no useful information available. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Double_D Posted May 11, 2014 Posted May 11, 2014 Yes, this is what I was wanting the terrains. Unless the old wiki terrains still can be used??? And worked on??? I think you need to new terrain engine (EDGE) has release (1.3.0), expected the wiki can be update with new info. [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
Silver_Dragon Posted May 11, 2014 Posted May 11, 2014 Not sure, can by used by a temp to test proposes, but think can be "depleted" with the new engine. Al terrain based on that method has stalled or awaiting news of EDGE. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
NRG-Vampire Posted November 4, 2014 Posted November 4, 2014 Zach, is it possible to load lsa2 files into DCSW ? When i tried this ^ DCSW crashed :( or is there a lsa2 ---> lsa3 converter ? (just like cmd/lom conversion to edm with the modelviewer) Thank You
luckybob9 Posted November 4, 2014 Posted November 4, 2014 Zach, is it possible to load lsa2 files into DCSW ? When i tried this ^ DCSW crashed :( or is there a lsa2 ---> lsa3 converter ? (just like cmd/lom conversion to edm with the modelviewer) Thank You Doubtful. Current engine uses lsa3. lsa2 is old technology for FC and BS1. No converter exists that I am aware of Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
NRG-Vampire Posted November 4, 2014 Posted November 4, 2014 Doubtful. Current engine uses lsa3. lsa2 is old technology for FC and BS1. No converter exists that I am aware of thanks, thought that :(, however AssembleScenes.cfg in Config folder contains this landfile2 = ".\\Bazar\\Terrain\\Surface\\land.lsa2"; landfile3 = ".\\Bazar\\Terrain\\Surface\\land.lsa3"; when i tried to use "landfile2 =" terrain in terrain.cfg.lua then DCSW crashed :cry:
luckybob9 Posted November 4, 2014 Posted November 4, 2014 thanks, thought that :(, however AssembleScenes.cfg in Config folder contains this landfile2 = ".\\Bazar\\Terrain\\Surface\\land.lsa2"; landfile3 = ".\\Bazar\\Terrain\\Surface\\land.lsa3"; when i tried to use "landfile2 =" terrain in terrain.cfg.lua then DCSW crashed :cry: My best guess would be that it WAS a way to switch back and forth for testing when they made the change from lsa2 to lsa3. Most likely just leftover stuff Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
TkER Posted November 5, 2014 Posted November 5, 2014 Zach, is it possible to load lsa2 files into DCSW ? When i tried this ^ DCSW crashed :( or is there a lsa2 ---> lsa3 converter ? (just like cmd/lom conversion to edm with the modelviewer) Thank You The command line code for conversion from LSA2 to LSA3 is on the first A10C beta but missing the main exe... So exist a converter.
NRG-Vampire Posted November 5, 2014 Posted November 5, 2014 The command line code for conversion from LSA2 to LSA3 is on the first A10C beta but missing the main exe... So exist a converter. im looking for something like that, so where is it exactly (the command line), please show/tell it where, in which file/folder ?
TkER Posted November 5, 2014 Posted November 5, 2014 im looking for something like that, so where is it exactly (the command line), please show/tell it where, in which file/folder ? I remember it was a .bat file with command and options associated to the main exe, but exe is missing so it's unusable... I don't remember on what directory is, I have saw this years and years ago... I'm searching this for a long time, I have a lot of LSA2 projects on my hard drive...
NRG-Vampire Posted November 5, 2014 Posted November 5, 2014 I'm searching this for a long time, I have a lot of LSA2 projects on my hard drive... me too ;), anyway thanks for the help
NRG-Vampire Posted November 5, 2014 Posted November 5, 2014 I remember it was a .bat file with command and options associated to the main exe, but exe is missing so it's unusable... i found the bat file but it needs edterrain_utils.exe :cry: probably that's the sdk-converter
NRG-Vampire Posted November 5, 2014 Posted November 5, 2014 ED please release landviewer and edterrain_utils Common path:C:\Program Files\steam\steamapps\common\dcs a-10c warthog\bin\x86\landviewer.exe File Details File size:301.5 KB (308,736 bytes) Product version:1.1.56439.29 Copyright:Eagle Dynamics © 2011 (12/13/2011) :shocking: File type:Executable application (Win32 EXE) Language:Russian (Russia) Common path:C:\Program Files\steam\steamapps\common\dcs a-10c warthog\bin\x86\edterrain_utils.exe File size:3 MB (3,101,184 bytes) Product version:1.1.56439.29 Copyright:Eagle Dynamics © 2011 (11/23/2011) :shocking: File type:Executable application (Win32 EXE) Language:Russian (Russia)
ED Team NineLine Posted November 5, 2014 ED Team Posted November 5, 2014 Wags has said that new terrain tools likely wont be released unless you have signed an agreement with ED to create terrain.... if we are talking the tools for new maps. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Sminovik Posted November 4, 2015 Posted November 4, 2015 Wags has said that new terrain tools likely wont be released unless you have signed an agreement with ED to create terrain.... if we are talking the tools for new maps. Hi, my short story is: how to sign an agreement with ED to access the guide and developer tool? My long story is: I want to create a new terrain of my hometown, I need to know is the guide of #1 still works with DCS 1.5 (or 1.2 but I prefer 1.5). Another question is can we use the satellite image from Google, Bing to create the terrain? And how to change the coordinate range (to match the real location)?
ED Team NineLine Posted November 4, 2015 ED Team Posted November 4, 2015 In order to be granted a 3rd party map developer license, you will first need to demonstrate the following: 1- Proficiency in 3DS Max with examples of work. 2- Ability to create quality terrain textures with examples of work. Textures need to range from 1 meter per pixel to 64 meters per pixel. 3- Access to high resolution elevation mesh and satellite textures. Elevation mesh needs to be between 4 to 8 meters per pixel minimum. 4- Ability to create high quality 3D objects with examples of work. 5- A development plan of what you have in mind. All this can be submitted to Wags. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Sminovik Posted November 5, 2015 Posted November 5, 2015 In order to be granted a 3rd party map developer license, you will first need to demonstrate the following: 1- Proficiency in 3DS Max with examples of work. 2- Ability to create quality terrain textures with examples of work. Textures need to range from 1 meter per pixel to 64 meters per pixel. 3- Access to high resolution elevation mesh and satellite textures. Elevation mesh needs to be between 4 to 8 meters per pixel minimum. 4- Ability to create high quality 3D objects with examples of work. 5- A development plan of what you have in mind. All this can be submitted to Wags. Thanks for the heads up! How about blender? Can I use blender to model?
luckybob9 Posted November 5, 2015 Posted November 5, 2015 Thanks for the heads up! How about blender? Can I use blender to model? Only 3ds max is supported Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
ED Team NineLine Posted November 5, 2015 ED Team Posted November 5, 2015 Thanks for the heads up! How about blender? Can I use blender to model? You can model in whatever you wish, but the tools only support Max, so you will be required to use that to create DCS compatible files. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
VincentLaw Posted November 5, 2015 Posted November 5, 2015 (edited) In order to be granted a 3rd party map developer license, you will first need to demonstrate the following: 1- Proficiency in 3DS Max with examples of work. 2- Ability to create quality terrain textures with examples of work. Textures need to range from 1 meter per pixel to 64 meters per pixel. 3- Access to high resolution elevation mesh and satellite textures. Elevation mesh needs to be between 4 to 8 meters per pixel minimum. 4- Ability to create high quality 3D objects with examples of work. 5- A development plan of what you have in mind. All this can be submitted to Wags.Also, thanks for the checklist (I can't remember if this has been posted elsewhere before). I have far too many other commitments outside of DCS right now, but I'll keep this in mind in case that changes in the future. Edited November 5, 2015 by VincentLaw [sIGPIC][/sIGPIC]
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