fortheiy12 Posted September 20, 2024 Posted September 20, 2024 Between all of the different bombs and their fuse choices, I can't seem to figure out what all of them do besides just change what is going on at the back or the front of the bomb. Could someone explain to me what the fuses do, especially the ones for LDGP and canister munitions?
Solution Muchocracker Posted September 20, 2024 Solution Posted September 20, 2024 (edited) M904E4 - mechanical nose fuse with safe separation arming delay and impact function delay settings. M905 - direction reflection of the 904 but is a tail fuse FMU-139 - electromechanical tail fuse with arming and function delay. Can be electronically armed in the jet as an instantanious detonation fuse, or use the function delay settings on the faceplate All 3 of theses are ground crew set and cannot be changed in cockpit minus the caveat with the 139 Mk-339 mod 1 - mechanical time clock dispenser fuse that functions the dispenser based on time from release of the weapon. PRI and OPT are 2 different set of function timings FMU-140 - Radar altimeter proximity dispener fuse that functions on AGL. Vt1 uses the rad-alt. Vt2 uses a backup time based function. Only accesible on the CBU-99 Both of these fuses are ground crew set. You can change with option to use in cockpit. But you cannot change the timings. FMU-143 - electromechanical hard target tail fuse. Used for bunker penetration with a higher 75G impact force activation and (should) have a fixed 60ms function delay. FMU-152 - Joint Programmable Fuse. This the only attachable fuse that is fully in cockpit programmable. But only with JDAM's. JPF page is accessd under JDAM DSPLY --> Mission --> JPF. Has arming and function delay settings. Will use the faceplate settings as default if unmodified. DSU-33 - AGL airburst nose fuse for the mk-80 series warheads. Fixed 20m burst height. This about as condensed of an explanation as i can make it. There are a ton of nuances and caveats but this will get you started Edited September 23, 2024 by Muchocracker 4 7
Recluse Posted September 21, 2024 Posted September 21, 2024 16 hours ago, Muchocracker said: DSU-33 - AGL airburst nose fuse for the mk-80 series warheads. Fixed 20nm burst height. @Muchocracker Should this be 20m burst height?
Muchocracker Posted September 21, 2024 Posted September 21, 2024 4 minutes ago, Recluse said: @Muchocracker Should this be 20m burst height? It's suppose to be from 5m-25m burst heights selectable from sources but it isn't. Idk why ED did it that way. 1
Recluse Posted September 21, 2024 Posted September 21, 2024 (edited) 30 minutes ago, Muchocracker said: It's suppose to be from 5m-25m burst heights selectable from sources but it isn't. Idk why ED did it that way. No, I mean in your post it says "nm" ;looks like 20 nautical miles or nanometers Edited September 21, 2024 by Recluse
Muchocracker Posted September 21, 2024 Posted September 21, 2024 55 minutes ago, Recluse said: No, I mean in your post it says "nm" ;looks like 20 nautical miles or nanometers oh, just a typo. Fixed 2
FrostLaufeyson Posted September 22, 2024 Posted September 22, 2024 2024/9/21 AM7点11分,Muchocracker说: M904E4 - mechanical nose fuse with safe separation arming delay and impact function delay settings. M905 - direction reflection of the 904 but is a tail fuse FMU-139 - electromechanical tail fuse with arming and function delay. Can be electronically armed in the jet as an instantanious detonation fuse, or use the function delay settings on the faceplate All 3 of theses are ground crew set and cannot be changed in cockpit minus the caveat with the 139 Mk-339 mod 1 - mechanical time clock dispenser fuse that functions the dispenser based on time from release of the weapon. PRI and OPT are 2 different set of function timings FMU-140 - Radar altimeter proximity dispener fuse that functions on AGL. Vt1 uses the rad-alt. Vt2 uses a backup time based function. Only accesible on the CBU-99 Both of these fuses are ground crew set. You can change with option to use in cockpit. But you cannot change the timings. FMU-143 - electromechanical hard target tail fuse. Used for bunker penetration with a higher 75G impact force activation and (should) have a fixed 60ms function delay. FMU-152 - Joint Programmable Fuse. This the only attachable fuse that is fully in cockpit programmable. But only with JDAM's. JPF page is accessd under JDAM DSPLY --> Mission --> JPF. Has arming and function delay settings. Will use the faceplate settings as default if unmodified. DSU-33 - AGL airburst nose fuse for the mk-80 series warheads. Fixed 20m burst height. This about as condensed of an explanation as i can make it. There are ton of nuances and caveats but this will get you started Excuse me, is there still no fuze explanation document for DCS? The Bf109 fuze took me a lot of time to search for information before I could understand the role of each parameter.
Skeet Posted October 7, 2024 Posted October 7, 2024 On 9/21/2024 at 8:25 PM, FrostLaufeyson said: Excuse me, is there still no fuze explanation document for DCS? The Bf109 fuze took me a lot of time to search for information before I could understand the role of each parameter. No, there is not a published document like that discusses what the fuses do, the practical use for them, which munitions might be accepting of them, and which would not, etc. At least to my knowledge there is not (hasn't been). There is a User's Manual, however it has not been updated to include that information, unless it is out just recently, and I have not downloaded.
kotor633 Posted October 8, 2024 Posted October 8, 2024 Am 21.9.2024 um 01:11 schrieb Muchocracker: M904E4 - mechanical nose fuse with safe separation arming delay and impact function delay settings. M905 - direction reflection of the 904 but is a tail fuse FMU-139 - electromechanical tail fuse with arming and function delay. Can be electronically armed in the jet as an instantanious detonation fuse, or use the function delay settings on the faceplate All 3 of theses are ground crew set and cannot be changed in cockpit minus the caveat with the 139 Mk-339 mod 1 - mechanical time clock dispenser fuse that functions the dispenser based on time from release of the weapon. PRI and OPT are 2 different set of function timings FMU-140 - Radar altimeter proximity dispener fuse that functions on AGL. Vt1 uses the rad-alt. Vt2 uses a backup time based function. Only accesible on the CBU-99 Both of these fuses are ground crew set. You can change with option to use in cockpit. But you cannot change the timings. FMU-143 - electromechanical hard target tail fuse. Used for bunker penetration with a higher 75G impact force activation and (should) have a fixed 60ms function delay. FMU-152 - Joint Programmable Fuse. This the only attachable fuse that is fully in cockpit programmable. But only with JDAM's. JPF page is accessd under JDAM DSPLY --> Mission --> JPF. Has arming and function delay settings. Will use the faceplate settings as default if unmodified. DSU-33 - AGL airburst nose fuse for the mk-80 series warheads. Fixed 20m burst height. This about as condensed of an explanation as i can make it. There are a ton of nuances and caveats but this will get you started Just put this kind of information in your official ED manual...The time that was used to open the thread and post the information could just as well have been used to update the manual and publish it with the last patch. 1 ************************************** DCS World needs the Panavia Tornado! Really! **************************************
Muchocracker Posted October 8, 2024 Posted October 8, 2024 (edited) 1 hour ago, kotor633 said: Just put this kind of information in your official ED manual...The time that was used to open the thread and post the information could just as well have been used to update the manual and publish it with the last patch. Chief. I am not an ED employee. Completely irrelevant Edited October 8, 2024 by Muchocracker 3
MAXsenna Posted October 8, 2024 Posted October 8, 2024 Does all bombs have fuses now. So a lot of old missions has issues?
kotor633 Posted October 8, 2024 Posted October 8, 2024 @MuchocrackerWhat is the reason you call me 'chief'? Completely irrelevant? Aha... Then we can only hope that an ED employee reads this and implements it. This information would be interesting for all of us DCS players. And in the forum, things like this are quickly forgotten. ************************************** DCS World needs the Panavia Tornado! Really! **************************************
AndrewDCS2005 Posted October 8, 2024 Posted October 8, 2024 Requested official documentation on fuzes back in May (when it was released) in the following thread. However, it seems that short blurbs which are shown on mouse hover over the fuze (and copied by Muchocracker in this thread), is all we'll ever get - which is mostly useless anyway as it describes self-evident technical params, not their purpose or best use. I would not expect more than that.
Muchocracker Posted October 8, 2024 Posted October 8, 2024 5 hours ago, kotor633 said: @MuchocrackerWhat is the reason you call me 'chief'? Completely irrelevant? Aha... Then we can only hope that an ED employee reads this and implements it. This information would be interesting for all of us DCS players. And in the forum, things like this are quickly forgotten. ...same reason anyone calls anyone else "bro"? 2
graveyard4DCS Posted October 24, 2024 Posted October 24, 2024 Hi. Just for info you can have more details about bomb fuze here, and even more related to the F/A-18 case on my personal page. Enjoy! 1 Afghanistan - The Graveyard of Empires - A Project for DCS World Patreon - Discord
The_Cokester Posted December 14, 2024 Posted December 14, 2024 Jesus Christ, I just realized in the CBU fuses, the PRI and OPT are just short for primary and optional meaning you can set both of them in the rearming window and then choose which one you want when in the air. But you can’t change the times for PRI and OPT unless you are on the ground.
Phantom711 Posted December 16, 2024 Posted December 16, 2024 @The_Cokester Yes, and for the Mk20 it gets even trickier since it does not dispense based on altitude, but on „time after release“. So you need to know your altitude above the target prior the flight or adjust your altitude in flight accordingly. Then you need to do the math by yourself or find a website that calculates the time of fall of an object and then substract a couple of seconds from that for your desired dispense (like 2-5sec I would say). vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Muchocracker Posted December 16, 2024 Posted December 16, 2024 1 hour ago, Phantom711 said: @The_Cokester Yes, and for the Mk20 it gets even trickier since it does not dispense based on altitude, but on „time after release“. So you need to know your altitude above the target prior the flight or adjust your altitude in flight accordingly. Then you need to do the math by yourself or find a website that calculates the time of fall of an object and then substract a couple of seconds from that for your desired dispense (like 2-5sec I would say). You don't have to. The Bombing computer accounts for it in both CCIP and AUTO.
Phantom711 Posted December 16, 2024 Posted December 16, 2024 (edited) vor 1 Stunde schrieb Muchocracker: You don't have to. The Bombing computer accounts for it in both CCIP and AUTO. I don´t see how this would work. The Mk339 Mod1 is the only fuze that can be selected. In the fuze menu. It is a timed fuze and you have to select the time for the PRI and OPT fuze setting (function delay) on the ground (or mission editor). Once in the air, there are no other options to be set, like a burst hight. So I just did a quick test, where I flew significantly below my calculated altitude, had the tgt designated via ATFLIR and as expected, the Mk20 just impacted the ground without dispensing the submunitions. Of course, I had tested this before while adhering to the calculated parameters and the submunitions expanded on that one.nullnull Edited December 16, 2024 by Phantom711 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Muchocracker Posted December 16, 2024 Posted December 16, 2024 (edited) 15 minutes ago, Phantom711 said: I don´t see how this would work. The Mk339 Mod1 is the only fuze that can be selected. In the fuze menu. It is a timed fuze and you have to select the time for the PRI and OPT fuze setting (function delay) on the ground (or mission editor). Once in the air, there are no other options to be set, like a burst hight. So I just did a quick test, where I flew significantly below my calculated altitude, had the tgt designated via ATFLIR and as expected, the Mk20 just impacted the ground without dispensing the submunitions. Of course, I had tested this before while adhering to the calculated parameters and the submunitions expanded on that one.nullnull That is the DUD cues being bugged and i believe has been reported previously, and it's a problem with a bunch of weapons. The SMS gets told what the timings are when the weapons codes are loaded by the ordinance handlers. Edited December 16, 2024 by Muchocracker
Phantom711 Posted December 16, 2024 Posted December 16, 2024 (edited) @Muchocracker But it‘s not a DUD. It works perfectly fine if you use it correctly. It simply is the way that fuze works. It dispenses after a certain time. If you put in 20sec it dispenses 20sec after release. How would the computer account for that if you fly too low? Again…there is no option anywhere to set a dispense hight. It doesnt have any type of altimeter. https://cat-uxo.com/explosive-hazards/fuzes/mk-339-fuze Or do you mean you would get a DUD cue if the computer calculates, that the bomb would not have sufficient time to dispense before impact? Edited December 16, 2024 by Phantom711 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Mapi Posted December 16, 2024 Posted December 16, 2024 (edited) Am 21.9.2024 um 18:11 schrieb Recluse: @Muchocracker Should this be 20m burst height? 20 ft Real: 5 - 35 Feet (80%) Edited December 16, 2024 by Mapi
Muchocracker Posted December 16, 2024 Posted December 16, 2024 1 hour ago, Phantom711 said: Or do you mean you would get a DUD cue if the computer calculates, that the bomb would not have sufficient time to dispense before impact? Yes. That is what the jet should be doing
Tholozor Posted December 16, 2024 Posted December 16, 2024 2 hours ago, Phantom711 said: The Mk339 Mod1 is the only fuze that can be selected You can select the FMU-140 on the CBU-99 version of the Rockeye. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Phantom711 Posted December 16, 2024 Posted December 16, 2024 vor 34 Minuten schrieb Muchocracker: Yes. That is what the jet should be doing Fair enough. But still, all you could do is climb, until the DUD cue is gone. Now you would at least know that the canister will dispense the submunition prior impact. But I still think one should have an idea of it before and calculate the timings. vor 17 Minuten schrieb Tholozor: You can select the FMU-140 on the CBU-99 version of the Rockeye. Thanks. Yeah, I‘m well aware of that, that‘s why I was specifically referring to the Mk20. The CBU-99 is definitely more user-friendly with the FMU-140. 1 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
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