calys Posted October 20, 2024 Posted October 20, 2024 Hi everyone, I haven't started DCS since this summer and I am asking you for some update on the VR HP REVERB G2 situation. Until August before starting DCS with the VR I would start the OpenXR Toolkit. However I have read that several updates have been made in DCS, also I have read that OpenXR toolkit is no longer updated by the author. I ask you experts, is it still necessary to use OpenXR? Thank you all. Have a good flight! S.O: Win 64bit MB: ASUSTek TUF GAMING X570P/Alim: 850 watt Corsair 850TXEU CPU: AMD Ryzen 7 5800X3D 8 Core/GPU: nVidia RTX3070 8GB (GIGABYTE Technology) RAM: DDR4 64 GB 1600Mhz Accessories: Thrustmaster Hotas Warthog
Mr_sukebe Posted October 20, 2024 Posted October 20, 2024 (edited) I wouldn’t claim to be an expert, but I’m still using OTT and XRtoolkit Edited October 20, 2024 by Mr_sukebe System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD.
Phantom711 Posted October 20, 2024 Posted October 20, 2024 (edited) vor 2 Stunden schrieb calys: Until August before starting DCS with the VR I would start the OpenXR Toolkit. Do you mean the OpenXR tools for WMR or the OpenXR toolkit companion which lets you make some adjustments while in VR with the blue-ish window popping up. In any case neither of them need to be started prior starting DCS. And you are more than likely running DCS in OpenXR anyways because it us the default, and arguably best way of running DCS in VR. But yes, the ORX toolkit companion is not being updated anymore and might(!!!) cause issues. Edited October 20, 2024 by Phantom711 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
calys Posted October 20, 2024 Author Posted October 20, 2024 Amazingly, I always started OpenXR before DCS. Anyway you say it is no longer needed. So you don't even need to start it with this specification: ”D:\Games\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe” --force_enable_VR --force_OpenXR S.O: Win 64bit MB: ASUSTek TUF GAMING X570P/Alim: 850 watt Corsair 850TXEU CPU: AMD Ryzen 7 5800X3D 8 Core/GPU: nVidia RTX3070 8GB (GIGABYTE Technology) RAM: DDR4 64 GB 1600Mhz Accessories: Thrustmaster Hotas Warthog
Phantom711 Posted October 20, 2024 Posted October 20, 2024 No. OpenXR is the default. and also that „—force_enable_VR“ extension might cause issues when you use the new DCS launcher. vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Qcumber Posted October 20, 2024 Posted October 20, 2024 1 hour ago, calys said: Amazingly, I always started OpenXR before DCS. Anyway you say it is no longer needed. So you don't even need to start it with this specification: ”D:\Games\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe” --force_enable_VR --force_OpenXR No 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
Chief_Biv Posted October 20, 2024 Posted October 20, 2024 OpenXR Toolkit is not absolutely necessary. However there is nothing wrong if you still want to use it and it has some benefits for G2/WMR users. If you are tech savvy and you upgraded your PC hardware you could also use Quadviews (look up the guides) that will give you a performance boost, but I would not recommend it because your CPU is not strong enough to run it. If you have a G2 and you have set OpenXR as your default run time in the OPenXR Tools for Windows Mixed Reality, and you have ticked the "enable HMD" in the VR tab in DCS settings, then the only thing you need to do to launch DCS in VR is: Launch Windows MR and turn your headset on; and Launch DCS DCS now launches VR in OpenXR by default making launching DCS in VR very simple for you provided you have set up your PC to run your headset in OpenXR and not steam/OpenVR by default. You don't have to run the OpenXR Toolkit, or the OpenXR Tools for WMR apps unless you want to change their settings outside the game, or to enable or disable them prior to launching the game. However once they are enabled, you don't really need to touch them. Unfortunately, this stuff is quite complicated. I hope this helps you understand it a little more. PC Hardware: i9-12900k, RTX 3080 10GB, 32GB DDR5 4400MHz, NVME.2 Drives, Alienware 38" 3840x1600 144MHz Monitor, TrackIR Pro Clip, Pimax Crystal Flight Controls: Winwing Orion 1 FA-18 Stick and Throttle HOTAS / Logitech Rudder Pedals DCS Modules: Too many to list after the 15 year sale
Maddaawg Posted October 21, 2024 Posted October 21, 2024 Your OS (SO?) is listed as Win 64bit. If Win11, beware of the 24H2 update that will stop using WMR. Either use Win10 or stop updates to keep using th G2. Meta Quest 3, Intel i9-10900K, EVGA 3080Ti FTW3, Corsair 64GB DDR4 3200, ASUS ROG Strix z-490-E Gaming, Samsung 990 Pro 2TB M2 NVME Windows 11 Drive, Samsung 970 EVO Plus 2TB M2 NVME Game Drive
diego999 Posted October 21, 2024 Posted October 21, 2024 Still using it, it has some nice features. 1
calys Posted October 21, 2024 Author Posted October 21, 2024 (edited) Thank you very much for the answers. I started the game without the toolkit and didn't notice any particular difference. By now as far as performance is concerned I have found my correct setting, I attach it. I will keep trying it and in case I find any difficulties I will refer to you kind coopilots. For now thank you very much. As for my PC hardware, however, I had outdated information in the signature. These are the correct ones, not a gramche but enough to have fun As for updating Win, I have already done it S.O: Win 64bit MB: ASUSTek TUF GAMING X570P CPU: AMD Ryzen 7 5800X3D 8 Core GPU: nVidia RTX3070 8GB (GIGABYTE Technology) HD: Sabrent SSD 2TB RAM: DDR4 64GB 1600Mhz Accessories: Thrustmaster Hotas Warthog Alim: 850 watt Corsair 850TXEU Thank you all for your courtesy. Edited October 21, 2024 by calys S.O: Win 64bit MB: ASUSTek TUF GAMING X570P/Alim: 850 watt Corsair 850TXEU CPU: AMD Ryzen 7 5800X3D 8 Core/GPU: nVidia RTX3070 8GB (GIGABYTE Technology) RAM: DDR4 64 GB 1600Mhz Accessories: Thrustmaster Hotas Warthog
slughead Posted October 22, 2024 Posted October 22, 2024 Just to add my two-pence worth, the OpenXR Toolkit isn't necessary—was it ever? I can't remember. However, I use it with a Quest Pro to reduce the FOV slightly, 90%, I think, which gives me some frame time headroom to keep out of ASW/SSW in more scenarios. To get this boost, you also need to reduce the render resolution in OPXRTK too. *** CHRISTMAS SALE 25% DISCOUNT *** Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Qcumber Posted October 23, 2024 Posted October 23, 2024 21 hours ago, slughead said: Just to add my two-pence worth, the OpenXR Toolkit isn't necessary—was it ever? I can't remember. However, I use it with a Quest Pro to reduce the FOV slightly, 90%, I think, which gives me some frame time headroom to keep out of ASW/SSW in more scenarios. To get this boost, you also need to reduce the render resolution in OPXRTK too. I think this can make a big difference for full resolution across the whole FOV. However, with QVFR reducing the FOV has no noticeable effect as the peripheral resolution is so low. 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
slughead Posted October 23, 2024 Posted October 23, 2024 15 minutes ago, Qcumber said: I think this can make a big difference for full resolution across the whole FOV. However, with QVFR reducing the FOV has no noticeable effect as the peripheral resolution is so low. For sure, there is no noticeable gain when reducing FOV if QVFR is used. As I said somewhere else, I don't use QVFR anymore. And I remember what the OXRTK was good for... with the HP G2 it provided 1/2, 1/3 and 1/4 rates of motion reprojection or something like that. So if you couldn't get along with 60Hz refresh rate, 90Hz would work with 45 and 22.5Hz motion reprojection. Now I use the Quest Pro with 72Hz and so OXRTK is no longer something that I need in that regard. *** CHRISTMAS SALE 25% DISCOUNT *** Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Qcumber Posted October 23, 2024 Posted October 23, 2024 Just now, slughead said: For sure, there is no noticeable gain when reducing FOV if QVFR is used. As I said somewhere else, I don't use QVFR anymore. And I remember what the OXRTK was good for... with the HP G2 it provided 1/2, 1/3 and 1/4 rates of motion reprojection or something like that. So if you couldn't get along with 60Hz refresh rate, 90Hz would work with 45 and 22.5Hz motion reprojection. Now I use the Quest Pro with 72Hz and so OXRTK is no longer something that I need in that regard. The main reason I used OXRTK is for easy sharpening and for the brightness/contrast/colour settings etc. It still has a place but it seems to cause problems for me since the last DCS update. 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
slughead Posted October 23, 2024 Posted October 23, 2024 Just now, Qcumber said: The main reason I used OXRTK is for easy sharpening and for the brightness/contrast/colour settings etc. It still has a place but it seems to cause problems for me since the last DCS update. You could use Reshade instead of OXRTK in that case. 1 *** CHRISTMAS SALE 25% DISCOUNT *** Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Qcumber Posted October 23, 2024 Posted October 23, 2024 1 hour ago, slughead said: You could use Reshade instead of OXRTK in that case. I thought Reshade had performance impact. 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
slughead Posted October 23, 2024 Posted October 23, 2024 I'm not noticing much, if any. Give it a whiz. *** CHRISTMAS SALE 25% DISCOUNT *** Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
actually_fred Posted October 24, 2024 Posted October 24, 2024 On 10/22/2024 at 3:14 PM, slughead said: the OpenXR Toolkit isn't necessary—was it ever? No, OpenXR Toolkit was never strictly required for anyone, regardless of headset/runtime. Some people may have been unable to get performance they were happy with without it though. The unrelated but similarly-named "OpenXR Tools for Windows Mixed Reality" is also not theoretically required, even for people with WMR headsets -the WMR openxr runtime is installed automatically when you plugin in the headset - but if the default OpenXR runtime had changed since installation, WMR users may need it or another runtime switching tool. For non-WMR headsets, it was widely incorrectly described as mandatory on these forums and elsewhere on the internet, but it was never a good idea for non-WMR headsets - it is unnecessary and frequently misleading. 1 My projects: OpenKneeboard - VR and non-VR kneeboard with optional support for drawing tablets; get help HTCC - Quest hand tracking for DCS; get help If you need help with these projects, please use their 'get help' links above; I'm not able to track support requests on these forums.
Qcumber Posted October 24, 2024 Posted October 24, 2024 The best way to approach VR these days is minimalistic. Only use add-ons if really necessary. All I use now is QVFR. I am hoping (based on comments from mbucchia a few weeks ago) that QVFR will be incorporated into Virtual Desktop in the next (+1) iteration. 3 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
slughead Posted October 24, 2024 Posted October 24, 2024 2 minutes ago, Qcumber said: The best way to approach VR these days is minimalistic. Only use add-ons if really necessary. That's the same for everything. K.I.S.S. 3 *** CHRISTMAS SALE 25% DISCOUNT *** Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Qcumber Posted October 29, 2024 Posted October 29, 2024 On 10/23/2024 at 9:29 PM, slughead said: I'm not noticing much, if any. Give it a whiz. Just installed reshade and it works on the screen mirror but not in VR. I have tried meta link and VD. Any advice would be great. 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
slughead Posted October 29, 2024 Posted October 29, 2024 2 minutes ago, Qcumber said: Just installed reshade and it works on the screen mirror but not in VR. I have tried meta link and VD. Any advice would be great. I think I posted full instructions of what I did to get it working earlier in the thread. *** CHRISTMAS SALE 25% DISCOUNT *** Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
slughead Posted October 29, 2024 Posted October 29, 2024 Maybe not this thread. I'll try to find it. null 1 *** CHRISTMAS SALE 25% DISCOUNT *** Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Marshallman Posted October 31, 2024 Posted October 31, 2024 Does Virtual Desktop have advantages over QVFR considering my Reverb G2 V2? Looking for ways to improve further on the current VR experience Regards 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
slughead Posted October 31, 2024 Posted October 31, 2024 Virtual Desktop doesn't run on WMR, so there is no advantage. 1 *** CHRISTMAS SALE 25% DISCOUNT *** Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
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