TheBiggerBass Posted Monday at 05:13 PM Posted Monday at 05:13 PM vor 24 Minuten schrieb Devil 505: For future reference to all who might be running into the same issue, we will be pulling these boats. They do not add to any gameplay value other than aesthetics at this time. We will wait for the Vietnam War Vessels crew to start adding riverine units to their pack so it eliminates these issues. Also glad to see some feedback on keeping ITJ on its current map. I suggest to use mods which almost everybody uses, like the packs from CurrentHill. System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
Tonker Posted Monday at 05:59 PM Posted Monday at 05:59 PM 19 hours ago, Mistermann said: WHY do you feel WW2 map makes for a better base? Please provide some objective observations. The shortest answer is the airfield textures. As a canvas on which to paint, and as a place to come home to, I prefer them. They do feel more Jungle to me, and I find it easier to imagine seeing them decked out for heli and rough-field ops. I also like the assets, the prevalence of footpaths over roads (the lack of tarmac in general appeals), the mix of settlement sizes, things like the marsh rather than quasi-rice-paddies down by where the S Jungle base is in ITJ etc...overall it feels like it's less work to get myself in the zone, and more things to play with once I am, and the whole island keeps that vibe. I just enjoy flying over it (as a vanilla flight from the ME) more, and have more mission-related ideas than on the modern version. *But* I totally appreciate all the work needed to create an immersive flight environment has already been done in ITJ, with notable success. The above is solely a comparison between the two versions of the Marianas we got from ED. As the talented @TeTeT said, there is zero wrong with ITJ as it is! Still, the question was asked which feels more Jungle and, out of the box, that's the WW2 version for me. It goes without saying that the most Jungle of all is ITJ! Whether it's worth the extra work...I can't say. I'm blissfully ignorant of the real effort it took to get ITJ into its current state, likewise your guys' plans for where you'd like to go from here (if anywhere!). I'm just a lucky sod who gets to benefit from you guys sharing your hobby with the community! Thanks, as ever, for the hundreds of hours of joy, distraction, and occasional terror 1 2 Nah, I've only just met 'er...:pilotfly:
352ndOscar Posted Monday at 06:44 PM Posted Monday at 06:44 PM (edited) Regarding dirt airfields and using jet aircraft on the ww2 map…. What about using Marsden matting for runway and parking areas over the dirt? This could at a minimum allow A-4s and F-5s to operate as well as several AI types on the longer airfields and prop jobs could still operate from the shorter fields. FYI, Chu Li used aluminum plating panels over compressed sand for their “beach resort” airfield. Edited Monday at 06:47 PM by 352ndOscar
Tonker Posted Monday at 07:44 PM Posted Monday at 07:44 PM Did have a quick test earlier, and A4s are definitely an option from a practical PoV: a decent combat load* and full internal fuel is doable out of Orote within acceptable pucker factor. Snug, but doable. Landing was also fine, despite the heavy fuel load. *4 x LAU10 pods + 6 x Mk.82 Nah, I've only just met 'er...:pilotfly:
f14f15f16f18 Posted Monday at 09:52 PM Posted Monday at 09:52 PM 3 hours ago, Tonker said: The shortest answer is the airfield textures. As a canvas on which to paint, and as a place to come home to, I prefer them. They do feel more Jungle to me, and I find it easier to imagine seeing them decked out for heli and rough-field ops. I also like the assets, the prevalence of footpaths over roads (the lack of tarmac in general appeals), the mix of settlement sizes, things like the marsh rather than quasi-rice-paddies down by where the S Jungle base is in ITJ etc...overall it feels like it's less work to get myself in the zone, and more things to play with once I am, and the whole island keeps that vibe. I just enjoy flying over it (as a vanilla flight from the ME) more, and have more mission-related ideas than on the modern version. *But* I totally appreciate all the work needed to create an immersive flight environment has already been done in ITJ, with notable success. The above is solely a comparison between the two versions of the Marianas we got from ED. As the talented @TeTeT said, there is zero wrong with ITJ as it is! Still, the question was asked which feels more Jungle and, out of the box, that's the WW2 version for me. It goes without saying that the most Jungle of all is ITJ! Whether it's worth the extra work...I can't say. I'm blissfully ignorant of the real effort it took to get ITJ into its current state, likewise your guys' plans for where you'd like to go from here (if anywhere!). I'm just a lucky sod who gets to benefit from you guys sharing your hobby with the community! Thanks, as ever, for the hundreds of hours of joy, distraction, and occasional terror i agree with u. The mariana ww2 make me feel more, like i said, in the previous posts, in the jungle. But a mini vietnam map without the A-4e and the F-4 Thunder is a lost of immersion. About the vietnam assets i would like if currenthill can work on it, even release the pack outside the official path like is happening now. i think many of us are ready to pay for a vietnam high quality asset pack
352ndOscar Posted yesterday at 03:19 AM Posted yesterday at 03:19 AM Well, I am thankful to Currenthill for the Sheridan to fill out some armored cavalry troops while exploring scenarios integrating ground and air operations ala Vietnam jungle scouting. The vegetation (jungle if you wish) on the WW2 map helps. 1
Devil 505 Posted 23 hours ago Posted 23 hours ago Greatly appreciate all the feedback on what map to use. About to push out a test flight video over Guam in the Cayuse. I have moved the FOB's down to Guam. Tested the Phantom, 104, and F-5 as well. They work and look good. In short, we have a very long way to go bringing ITJ to the WW2 map, but had a good convo with Kandy today. Look forward to keeping everyone up to speed. 2
f14f15f16f18 Posted 22 hours ago Posted 22 hours ago (edited) 2 hours ago, Devil 505 said: Greatly appreciate all the feedback on what map to use. About to push out a test flight video over Guam in the Cayuse. I have moved the FOB's down to Guam. Tested the Phantom, 104, and F-5 as well. They work and look good. In short, we have a very long way to go bringing ITJ to the WW2 map, but had a good convo with Kandy today. Look forward to keeping everyone up to speed. did you try to ask DCS team or Current Hill developer if they can help you with the Asset Pack? Can be beneficial for DCS itself because many of us will buy payware modules to play in a small vietnam. And the DCS team can its own experience while seeing you developing time by time the ITJ mod. Am i wrong to think in that way? Edited 21 hours ago by f14f15f16f18
TeTeT Posted 20 hours ago Posted 20 hours ago 1 hour ago, f14f15f16f18 said: Am i wrong to think in that way? Why would ED go with a Vietnam asset pack without an accompanying map? Can you imagine the outrage about this, for making only half an attempt to recreate the Vietnam War? My guess is that their plate is already quite full and the closest we will get is a WWII Pacific War Asset Pack. On the prospect of a Vietnam map, from what I've read on this forum it seems the terrain engine is not suitable for the triple canopy jungle. Of course Vietnam has other terrain types as well, but again, imagine the outcry to deliver a Vietnam map with a mediocre or poor jungle. For the time being, we better use our imagination and ignore some aspects of the available maps that we can use as a stand-in. 4
Mistermann Posted 20 hours ago Author Posted 20 hours ago (edited) 1 hour ago, f14f15f16f18 said: did you try to ask DCS team or Current Hill developer if they can help you with the Asset Pack? Can be beneficial for DCS itself because many of us will buy payware modules to play in a small vietnam. And the DCS team can its own experience while seeing you developing time by time the ITJ mod. Am i wrong to think in that way? Yes. ED many times. They don't care about what we're doing in I2J. No response to inquiry IS a response. As for Currenthill, yes as well. He's quite busy with his modern ground assets. Tetet is the only asset developer to show interest in assisting with time period assets. We wrote I2J for our little group because there was nothing like what we wanted. We shared the mission with the community because I feel strongly that far too many mission makers refuse to share their creations with the community - especially MP missions. Last time I looked, this mission was downloaded less than 1500 times - that includes all different versions. I highly doubt 1500 potential customers drives ED to create any type of asset pack. Plus Tetet's comment above is also spot on. Edited 20 hours ago by Mistermann 5 System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
Tonker Posted 5 hours ago Posted 5 hours ago Yup, that about covers it @Devil 505 ! Nah, I've only just met 'er...:pilotfly:
Recommended Posts