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OMG The New Multi-Select is Awesome!


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Posted

In just an hour, it's meade editing large missions so much easier!

I didn't even know I wanted this, but I'll be damned if it isn't my favorite feature you guys have released in years.

Whoever's idea this was ... outstanding call!  

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Posted
4 hours ago, waterman said:

Copied items from one map to another just like a universal template.

Great, now we can easily move the templates between maps that way :thumbup:

Does the rotation work for you guys? Not for me. Maybe it's only for statics (have not tried these)?

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Posted

Hi,

I’d love to know how other mission designers are organizing their "templates", for now the best way for me is to have a whole MIZ as a "palette", with one sample of each template, that I can open and then copy from it onto my actual mission, but it is cumbersome, as the Editor can’t hold open two missions at a time.

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Posted
2 hours ago, Rudel_chw said:

I’d love to know how other mission designers are organizing their "templates", for now the best way for me is to have a whole MIZ as a "palette", with one sample of each template, that I can open and then copy from it onto my actual mission, but it is cumbersome, as the Editor can’t hold open two missions at a time.

That's where the templates win. You have to create them first though, which is easier now for other maps. Then just load the ones you want into the mission you create. Now it's good to have bigger templates as it's easier now to quickly delete the parts you don't want.

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Posted
1 hour ago, draconus said:

That's where the templates win. You have to create them first though, which is easier now for other maps. Then just load the ones you want into the mission you create. Now it's good to have bigger templates as it's easier now to quickly delete the parts you don't want.

 

I understand, I considered that alternative too, but it forces us to have one such template for each Map that we have  😞 

 

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Posted
41 minutes ago, waterman said:

4 - When you save and reload the mission you cannot use the rotate on them again.

 

That's a real shame, as it limits their usefulness a lot (at least for those of us that intended to create whole libraries of ready to place SAM and AAA units). Hopefully ED developers can fix this limitation. 🙏

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