Rex Posted December 5, 2024 Posted December 5, 2024 In just an hour, it's meade editing large missions so much easier! I didn't even know I wanted this, but I'll be damned if it isn't my favorite feature you guys have released in years. Whoever's idea this was ... outstanding call! 6 Rex's Rig Intel i9-14900K | Nvidia RTX 4090 | 64GB DDR5 | 3x4TB 990 Pro M2 SSDs | HP Reverb 2 | 49" Samsung 5120x1440 @ 120Mhz TM Warthog Stick + Throttle | TM Pendulum Pedals | MS Sidewinder 2 FFB | Track IR | Cougar MFD x 2
draconus Posted December 6, 2024 Posted December 6, 2024 4 hours ago, waterman said: Copied items from one map to another just like a universal template. Great, now we can easily move the templates between maps that way Does the rotation work for you guys? Not for me. Maybe it's only for statics (have not tried these)? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Rudel_chw Posted December 6, 2024 Posted December 6, 2024 Hi, I’d love to know how other mission designers are organizing their "templates", for now the best way for me is to have a whole MIZ as a "palette", with one sample of each template, that I can open and then copy from it onto my actual mission, but it is cumbersome, as the Editor can’t hold open two missions at a time. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
draconus Posted December 6, 2024 Posted December 6, 2024 2 hours ago, Rudel_chw said: I’d love to know how other mission designers are organizing their "templates", for now the best way for me is to have a whole MIZ as a "palette", with one sample of each template, that I can open and then copy from it onto my actual mission, but it is cumbersome, as the Editor can’t hold open two missions at a time. That's where the templates win. You have to create them first though, which is easier now for other maps. Then just load the ones you want into the mission you create. Now it's good to have bigger templates as it's easier now to quickly delete the parts you don't want. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Rudel_chw Posted December 6, 2024 Posted December 6, 2024 1 hour ago, draconus said: That's where the templates win. You have to create them first though, which is easier now for other maps. Then just load the ones you want into the mission you create. Now it's good to have bigger templates as it's easier now to quickly delete the parts you don't want. I understand, I considered that alternative too, but it forces us to have one such template for each Map that we have For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Rudel_chw Posted December 6, 2024 Posted December 6, 2024 41 minutes ago, waterman said: 4 - When you save and reload the mission you cannot use the rotate on them again. That's a real shame, as it limits their usefulness a lot (at least for those of us that intended to create whole libraries of ready to place SAM and AAA units). Hopefully ED developers can fix this limitation. 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Recommended Posts