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Posted

I'm seeing floating hold-back bars and light wands held in hands of the crew. The models are not stationary in their hands. The minimum movement is more visible the farther we are from the crew. This is true for both 2D and VR.

SC floating objects.trk

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Posted

Hey draconus. I tried your track but could not see the issue. I then took control over it, zoomed in, zoomed out, but I don't see any issue with bars and wands.

Can you post a short movie clip, please?

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Posted

I can no longer see it in 2D but it's still very noticable in VR. I'll try to catch it in the video.

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Posted

Best to watch the guy with a bar on the right.

 

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Posted

I don't see the issue in your video.

  • The guy on the left holds the towbar in his right hand.
  • The guy on the right holds the towbar in his left hand.

Happy new year, by the way!

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Posted

Happy new year!

You'll have to focus on how the bar is held. It seems disconnected from the hand movements and constantly on the move.

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Posted (edited)

Its a little distracting if your looking for it.

I have seen this type of thing "dare i say" on the frame by frame connecting rod animation on wheels of DCS Steam Locomotives.

So maybe -

The baton looks like it is "manually" placed frame by frame to match his arm position so any slight position error shows up.

Ideally an armature for the Man with a connected bone for the arm and connected bone for the baton would be used to get a smooth movement but maybe they cannot use this method.

Maybe just use your imagination and its a cold day and they are shivering !

Edited by waterman
  • 3 weeks later...
Posted

Looks like it's DLAA doing it in VR. No such effect with MSAA.

I don't know if devs can do anything about it.

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