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Viking S3 light on the left fuel pod


Go to solution Solved by Esac_mirmidon,

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Posted

Hi everyone,

A minor-ish bug with the newly added S-3B models (which look absolutely stunning :thumbup:) - the lights on the Sargent-Fletcher A/A42R-1 air refuelling store on the S-3B Tanker show as a missing texture, making it very difficult to tell which light is illuminated unless you're already familiar with the configuration of the pod.

S-3B_ARS_lights.trk

  • Like 1

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted
15 minutes ago, Northstar98 said:

Hi everyone,

A minor-ish bug with the newly added S-3B models (which look absolutely stunning :thumbup:) - the lights on the Sargent-Fletcher A/A42R-1 air refuelling store on the S-3B Tanker show as a missing texture, making it very difficult to tell which light is illuminated unless you're already familiar with the configuration of the pod.

S-3B_ARS_lights.trk 221.72 kB · 1 download

Yeah. I didn't watch your track, but in my pc the light looks like a yellow square texture:

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image.png

Posted

Yep, that's how it appears in the track - thanks for the reproduction 🙂

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted (edited)

The Viking S3 appears to be missing a texture for the light on the left fuel pod once you get cleared for pre-contact. The light just shows up as a UV map texture with an alpha channel on a cube. Seems to be a new issue with the latest patch.

Edited by Markus77
  • Solution
Posted (edited)

@BIGNEWY @NineLine

So, i have found the issue.

For the Viking DCS is trying to load 2 Texture Files from: C:\Program Files\Eagle Dynamics\DCS World\CoreMods\tech\HeavyMetalCore\Textures\S-3B.zip

1.-S3BViking_BANO.dds

2.-low_S3BViking_BANO.dds

The first one IS inside the S-3B.zip folder but the second one is missing. Maybe someone at ED forgot to add or change names when the High 3D models where included in the last update.

FIX: Go to S-3B.zip textures file. Locate S3BViking_BANO.dds. Make a copy outside the zip folder. Rename that file to low_S3BViking.dds. Move that file Inside the zip folder so now there are 2 files, the original one and the low_ one.

Now its working, both position lights-landing lights and Refueling pod lights.

Screen_241227_213303.jpg

Edited by Esac_mirmidon
  • Like 6
  • Thanks 5

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Posted

 

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  • ED Team
Posted

Hi, it is fixed internally, thank you.

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