Scotch75 Posted January 28 Posted January 28 G'day Folks, I just wanted to check my understanding of VIP/VRP etc. If the JTAC gives me target coordinates, for example, 240/13 from Steerpoint 3, am I best using VIP mode for this? If so, am I able to snap the TGP to this new offset point? Or do I use VRP? I've also looked at OA 1 and 2, but you need to input the distance as feet, which is impracticable as you will need some big numbers. Many thanks! Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM
skywalker22 Posted January 28 Posted January 28 You need VIP mode, because you are offsetting from your steerpoint towards your target. That steerpoint 3 will be your initial point towards your target. Check how Wag well explains everything here.
Scotch75 Posted January 28 Author Posted January 28 Ok, I was thinking that was the case. So once I have gone over the IP (Steerpoint 3 in my example), with HUD as SOI, I press TMS up. If I'm not using a PUP, what is the switchology to make the TGP snap to this new point (SPI) so I can get eyes on the target? Cheers!Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM
skywalker22 Posted January 28 Posted January 28 1 hour ago, Scotch75 said: Ok, I was thinking that was the case. So once I have gone over the IP (Steerpoint 3 in my example), with HUD as SOI, I press TMS up. If I'm not using a PUP, what is the switchology to make the TGP snap to this new point (SPI) so I can get eyes on the target? Cheers! Sent from my SM-G998B using Tapatalk If you press on OSB 10, and set to TGT, it should slew the TGP to the VIP point. Never tried it though.
Scotch75 Posted January 28 Author Posted January 28 If you press on OSB 10, and set to TGT, it should slew the TGP to the VIP point. Never tried it though.Ok, I'll give it a try. Many thanks.Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM
skywalker22 Posted January 28 Posted January 28 Just to mention, realisticly when using VIP or VRP modes, you have to fly low (to not get shot down by any SAMs), so TGP is pretty much uselsss.
Scotch75 Posted January 28 Author Posted January 28 Oh, ok. So is using offset aimpoints as given by JTAC fairly redundant in the F-16?Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM
NytHawk Posted January 28 Posted January 28 (edited) 19 minutes ago, Scotch75 said: Oh, ok. So is using offset aimpoints as given by JTAC fairly redundant in the F-16? I rarely use VIP/VRPs in DCS, however they can be incredibly useful when trying to find targets, or if you want to coordinate attacks with friendlies. 34 minutes ago, skywalker22 said: Just to mention, realisticly when using VIP or VRP modes, you have to fly low (to not get shot down by any SAMs), so TGP is pretty much uselsss. I mean even if you elect to fly on the deck, the TGP is still a useful tool if you are using any PGMs or doing CCRP shots to increase accuracy. Edited January 28 by NytHawk
skywalker22 Posted January 28 Posted January 28 26 minutes ago, NytHawk said: I rarely use VIP/VRPs in DCS, however they can be incredibly useful when trying to find targets, or if you want to coordinate attacks with friendlies. I mean even if you elect to fly on the deck, the TGP is still a useful tool if you are using any PGMs or doing CCRP shots to increase accuracy. Agreed, of course it can be useful. I just never use it in this particular case, if the HUD is the SPI then I can use the cursor the adjust the aiming point.
skywalker22 Posted January 28 Posted January 28 (edited) Did a test my self, and there is something strange, the square (Target Point) is way up high in the air, instead on the ground which I set (in my example at 2950ft). Why is that so? And to answer to the OP, TGP is indeed looking at the Target Point (the square), only in my case is looking straight up into the air (where that point is, but it should not be)! @BIGNEWY can you guys please check it out what is wrong? I did run test a couple of times, and with the same out come. It's just a simple mission and it might be a bug. Thank you. f-16_VIP_targetPoint.trk Edited January 28 by skywalker22
ED Team Lord Vader Posted January 28 ED Team Posted January 28 Hello @skywalker22 1 hour ago, skywalker22 said: Did a test my self, and there is something strange, the square (Target Point) is way up high in the air, instead on the ground which I set (in my example at 2950ft). Why is that so? And to answer to the OP, TGP is indeed looking at the Target Point (the square), only in my case is looking straight up into the air (where that point is, but it should not be)! @BIGNEWY can you guys please check it out what is wrong? I did run test a couple of times, and with the same out come. It's just a simple mission and it might be a bug. Thank you. f-16_VIP_targetPoint.trk 1 MB · 1 download What exactly are you expecting from adding 2950ft to the VIP page? According to our DCS: F-16C manual page 315: Elevation difference from VIP (ELEV). Displays the difference in elevation (in feet) of the TGT from the VIP steerpoint. May be modified by placing the DED asterisks over the data field, inputting a value using the ICP keypad, and pressing ENTR. To enter a negative value, press 0/M-SEL to enter a leading zero, which will be input as a negative (–) symbol, followed by the numerical elevation difference value. Your steerpoint for the VIP entry is at 3533ft. By adding 2950ft to your VIP elevation difference, you'll get 6483ft for the TGT box, pretty much where it is depicted in your track. I think you misunderstood the idea of the VIP TGT altitude. Like the distance and bearing, it's created from the original steerpoint, it's not the target elevation. So if you add the value -583ft of altitude difference from the original Steerpoint to the ground level, you'll get the correct ground point for the TGT area. 1 1 Esquadra 701 - DCS Portugal - Discord
skywalker22 Posted January 28 Posted January 28 14 minutes ago, Lord Vader said: Hello @skywalker22 What exactly are you expecting from adding 2950ft to the VIP page? According to our DCS: F-16C manual page 315: Elevation difference from VIP (ELEV). Displays the difference in elevation (in feet) of the TGT from the VIP steerpoint. May be modified by placing the DED asterisks over the data field, inputting a value using the ICP keypad, and pressing ENTR. To enter a negative value, press 0/M-SEL to enter a leading zero, which will be input as a negative (–) symbol, followed by the numerical elevation difference value. Your steerpoint for the VIP entry is at 3533ft. By adding 2950ft to you VIP elevation difference, you'll get 6,483, pretty much where it is depicted in your track. I think you misunderstood the idea of the VIP as it's created from the original steerpoint, it's not the target elevation. So if you add the value -583ft of altitude difference from the original Steerpoint to the ground level, you'll get the correct ground point for the TGT area. Ok, yes I missunderstood, or better said, I forgot how to use it properly. Thx so much for clarification @Lord Vader. I will rememebr from now on
Scotch75 Posted January 29 Author Posted January 29 Thanks folks for this discussion. I didn't realise that was a delta elevation either as Wags' video eludes that it is a target elevation.Cheers!Sent from my SM-G998B using Tapatalk 1 W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM
Nealius Posted February 2 Posted February 2 (edited) On 1/28/2025 at 1:57 PM, Scotch75 said: for example, 240/13 from Steerpoint 3, am I best using VIP mode for this? Yes. Pull up the VIP-TO-PUP menu, select STPT 3, press 0 to enable VIP-TO-PUP, then punch in the direction and distance (degrees/nautical miles). With STPT 3 selected for navigation and in CCRP delivery mode (VIPCCRP), SOI the HUD then press TMS-right short and the targeting pod (technically your SPI I think) will cycle between STPT 3 and its VIP offset. Edited February 2 by Nealius
Scotch75 Posted February 2 Author Posted February 2 Yes. Pull up the VIP-TO-PUP menu, select STPT 3, press 0 to enable VIP-TO-PUP, then punch in the direction and distance (degrees/nautical miles). With STPT 3 selected for navigation and in CCRP delivery mode (VIPCCRP), SOI the HUD then press TMS-right short and the targeting pod (technically your SPI I think) will cycle between STPT 3 and its VIP offset. Oh, many thanks. That's a great tip with the TMS-right short. I was hoping there was a HOTAS command to get there quickly.Cheers!Sent from my SM-G998B using Tapatalk 1 W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM
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