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Posted (edited)

If an enemy unit is unmasked by its own fire, it should immediately appear in Ai Petrovich's target menu. From a greater distance, it could be "unknown". If Ai were not at a sufficient distance to identify it, she should be aware of the threat of hundreds of projectiles flying at her from a given location, and register the threat as a general designation according to the danger, e.g. medium-range anti-aircraft systems, short-range anti-aircraft systems. Because when you attack an airfield full of AAA, there are bullet paths in the air, do you avoid them and Petrovich? He pretends to look for fire units, even though they are already shooting at his sight. In such a situation, I always wonder how much vodka Petrovich drank again and that he must have gone blind....  And then next time I'll take the Ka-50, where I can find the target myself.

 

Edited by Robo76
Posted
3 hours ago, Robo76 said:

So for another debater who apparently doesn't use Ai Petrovich :

1. AI doesn't even see the units already firing around the Mi-24 cockpit. If there are trucks next to the AAA firing, it refuses to target the AAA. I would expect the AAA firing to be at the top of the target list and not at the bottom (it often isn't there).

2. Ai cannot see the JTAC smoke signal. If the unit is near a forest or in a city, it doesn't matter if the colored smoke can be seen for miles. Ai "searches" all the trees in the forest and buildings in the city, she doesn't primarily look around the marked location, so she may find the unit after searching everything in sight.

3. Ai It cannot see and therefore will not target a partially damaged unit. I was killed several times by an M1A2, M2A2 and a Gepard, which had red health, but the AI did not see them even after repeated approaches until they shot me down with a machine gun / cannon.

4. Ai can swap an enemy target with a friendly helicopter. All she has to do is momentarily lose sight of the marked enemy and if another helicopter is nearby , Ai will continue tracking it. Ai won't even tell you that she's already tracking another target.

(If you want to argue that this doesn't happen to you, it's just that you don't use the Mi-24 for combat.)

You didn't understand what I wrote. In real life, and therefore in the game, the copilot has only his eyes at his disposal. So detection depends solely on skill. In contrast, Western pilots have various electronic systems to help them see further and detect more.

What you wrote about I also have in the game. Not often, but it does occur.

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Posted (edited)
27 minutes ago, Raffi75 said:

You didn't understand what I wrote. In real life, and therefore in the game, the copilot has only his eyes at his disposal. So detection depends solely on skill. In contrast, Western pilots have various electronic systems to help them see further and detect more.

What you wrote about I also have in the game. Not often, but it does occur.

But those AI "eyes" suffer from cataracts. And when I look out of the pilot's window myself, I see enemy units before the AI calculates and realizes. That can't happen when the AI operator looks out of the window the same way as the (player) pilot. That has nothing to do with realism, it's just errors in the AI, which you then pass off as an imperfect pilot-operator who makes mistakes, has "bad equipment" and is having a bad day.

Edited by Robo76
Posted
18 minutes ago, Robo76 said:

But Ai's "eyes" suffer from cataracts. And when I look out the pilot's window myself, I see enemy units before Ai thinks about it. This has nothing to do with approaching realism, it's just errors in Ai, which you then pass off as an imperfect pilot-operator making mistakes.

I have no problem communicating with Petro. I know his weaknesses and I know how to react. I am not defending him. The AI's bugs and suggestions have been reported, so I am waiting for them to be implemented. Until they are implemented, I have to react to what is happening myself. It is stupid, for example, that when I am flying in pairs and my wingman launches his missile at his target, Petro is able to give a message about the missile. When it comes to ground fire, I have no problem with that. I get information from which side they are firing. What annoys me the most is the lack of reselection of the same target after the first hit.

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Posted
2 minutes ago, Raffi75 said:

I have no problem communicating with Petro. I know his weaknesses and I know how to react. I am not defending him. The AI's bugs and suggestions have been reported, so I am waiting for them to be implemented. Until they are implemented, I have to react to what is happening myself. It is stupid, for example, that when I am flying in pairs and my wingman launches his missile at his target, Petro is able to give a message about the missile. When it comes to ground fire, I have no problem with that. I get information from which side they are firing. What annoys me the most is the lack of reselection of the same target after the first hit.

Whatever it is, I don't have the strength and time to prove it to ED for several days, and they won't touch it for several years anyway, with the excuse that it corresponds to realism as they see it. And if I don't like Ai, the most I can get from ED for dissatisfaction with their work instead of a fix is a threat of a ban from the discussion forum.

Posted
12 minutes ago, Robo76 said:

Whatever it is, I don't have the strength and time to prove it to ED for several days, and they won't touch it for several years anyway, with the excuse that it corresponds to realism as they see it. And if I don't like Ai, the most I can get from ED for dissatisfaction with their work instead of a fix is a threat of a ban from the discussion forum.

Relax, it's just a game. 😉

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Posted

OT, but saying it anyway...

I've been coming here for a long time, & I've never seen anyone banned for pointing out a problem - or perceived problem - with the game.

What I have seen a lot of people banned for being d*cks in the way they go about pointing out those problems.

2 quite different things...

5 hours ago, Robo76 said:

And if I don't like Ai, the most I can get from ED for dissatisfaction with their work instead of a fix is a threat of a ban from the discussion forum.

 

Cheers.

Posted

I agree about the gunfire thing - if Peter's boy can tell there's someone firing, it's not super difficult to work out if the projectiles are aimed at you & if they are, the offending unit should be on the target list

(Actually, skip that - the SIM knows without calculation, because THE SIM is omniscient. The code's just not passing the information along.)

Ordering the threats is probably the hardest part - is an infantry unit that's already firing at you more or less of a threat than the Strella you're still well out of range of - & is that more of a threat than the tank that is currently tracking you & that in 2 seconds you'll be within range of?

Cheers.

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