Hadeda Posted April 7 Posted April 7 I'm trying to get into warbird and cold-war PvP but struggling to spot bandits and feel I'm at a disadvantage to those with flatscreens. What's the general consensus on optimising your ability to spot planes both far and close in VR? Is a lower resolution always better? Use quad views or not? Upscaling (DLSS) on or off? Does anti-aliasing make it better or worse? Sharpening? Lower Gamma? Using a Quest Pro with Virtual Desktop. Any thoughts on personal experience would be appreciated! 1
speed-of-heat Posted April 7 Posted April 7 so i would set spotting dots to 2 pixels, if you are using quadviews or DLSS, both of which will limit your ability to see things (as it can get "rounded out") same with anti-aliasing 2 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Tensorial_Architect Posted April 7 Posted April 7 (edited) Well said, Speed. Edited April 7 by Tensorial_Architect 1 I left this forum on April 30th, 2025 bc I didn't like being censured when I posted perfectly legitimate content. Best wishes fellas!
Stellatny45 Posted April 8 Posted April 8 On 4/7/2025 at 3:19 AM, speed-of-heat said: so i would set spotting dots to 2 pixels How to set that?
jackd Posted April 8 Posted April 8 Options, gameplay .... but to be honest, 2 pix is still very mediocre ... I like DCS a lot because of all the often 3rd party options, ships, (drive-able vehicles. But the flying around & dogfighting etc is done graphically better in IL2 greatbattles, even Rise of Flight. 1
Hadeda Posted April 9 Author Posted April 9 So here's how I've set up my warbird/cold-war PvP profile for DCS: - 2 pixel spotting dots - Keep super-sampling to 1.0 in DCS and one notch below 'god mode' in VD - Quad views off - DLSS off, no anti-aliasing like MSAA - lowered gamma from 2 to 1.8 in the hope it will help bring out bandits a bit more - some basic sharpening in VD but otherwise no further sharpening in DCS settings - running at 90mhz It seems to help but further testing required...
Joch1955 Posted April 10 Posted April 10 Given the nature of fast jet combat in the game, I don't find much of a difference between VR and monitors in spotting. 2 Pixel spotting dots will help since under perfect conditions, the dots will stick out at 20+ miles. What really helps though is knowing where to look and using all your sensors (AWACS, radar, RWR, wingmen, etc.) and visual clues (contrails, engine smoke) to know where to focus your attention. 1
Hadeda Posted April 13 Author Posted April 13 On 4/10/2025 at 12:16 PM, Joch1955 said: Given the nature of fast jet combat in the game, I don't find much of a difference between VR and monitors in spotting. 2 Pixel spotting dots will help since under perfect conditions, the dots will stick out at 20+ miles. What really helps though is knowing where to look and using all your sensors (AWACS, radar, RWR, wingmen, etc.) and visual clues (contrails, engine smoke) to know where to focus your attention. I'm talking about warbirds and cold war jets. I don't have any issues locating and locking up bandits in the hornet or viper.
Morat Posted April 14 Posted April 14 My issue is the mid-range between spotting dot and 3D model. If I fly straight at another plane there's a definite phase when the 3D model is invisible/very hard to spot before the range falls enough and the target grows enough to be seen. 1
hind75 Posted April 17 Posted April 17 (edited) 20nm = dot 10nm = invisible, you lost your SA 5nm = 3d model popup you died I think main spotting problem is they don't reflect various lights until 2-3nm (include ground unit), The human eye has evolved to instantly detect subtle changes in light but DCS don't Edited April 17 by hind75
SharpeXB Posted April 17 Posted April 17 29 minutes ago, hind75 said: 20nm = dot 10nm = invisible, you lost your SA 5nm = 3d model popup 5nm is a realistic range for spotting a small fighter aircraft. The spotting dot is the problem. 20nm isn’t realistic at all and then there’s the inevitable transition to the 3D model where the bandit will “vanish”. So just turn off the spotting dots. Solved. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
hind75 Posted April 17 Posted April 17 (edited) https://youtu.be/FvrJmmYx7H0?si=fMLbHGh-1hYSk8YM Edited April 17 by hind75
Morat Posted April 17 Posted April 17 I think 5nm is too close, but I can agree that 20nm is optimistic. I'd compromise at 10nm for a WW2 fighter for spotting dots and the 3D model builds around/ontop of the spotting dot. I think colour is also important. Black dots are easy to spot, they should be similar to the colour of the target so there's good chance they'll be lost against the ground anyway. In any event, the targets should be visible to VR users just as they are to 50" TV users. 8 minutes ago, hind75 said: https://youtu.be/FvrJmmYx7H0?si=fMLbHGh-1hYSk8YM Do we know how far away that jet was?
hind75 Posted April 17 Posted April 17 (edited) 70,000ft chinese balloon (25-30m) 58,000ft (about 10nm, but video not taken right below its very far distance) F-22 (18.5m) looks also bright white DOT because light reflection little bit zoomed, but its phone camera... you can see much bigger with your naked eyes i think 2.0 vision pilot can spot Remember this video taken ground level, higher you go less air dense, further you can see Edited April 18 by hind75
USA_Recon Posted April 23 Posted April 23 On 4/17/2025 at 1:05 PM, SharpeXB said: 5nm is a realistic range for spotting a small fighter aircraft. The spotting dot is the problem. 20nm isn’t realistic at all and then there’s the inevitable transition to the 3D model where the bandit will “vanish”. So just turn off the spotting dots. Solved. Agree, the debacle of “dots”, or artificial pixels is really bad . I wish ED would just stop catering this study sim to the gamers who think seeing black blobs at 20 miles is realistic . its not even very well done, the transition to LOD is terrible as well 1
RoboHackfeld Posted April 24 Posted April 24 (edited) So you guys would say, spotting a plane from up to 5nm is realistic, everything above that should not be realistic? I`m looking for information like that now for quiet a few years and never found a specific point where someone says, "you can not spot a plane that is above XX distance". Would be nice to get some information from real fighter pilots. Beside the tweaking for better performance in relation to good graphics, the spotting of other fighters is my major issue since I am in VR. And what I found out so far: No AA is better than MSAA is better than DLSS. But I think in my last test ist was like: No AA ~ 13nm (A10CII) MSAA 4x ~ 11nm (A10CII) DLSS ~ 8nm (A10CII) All tested in VD - high; PD 1.2 - with my Quest 2. Since I moved from VD to Meta Link because of performance I have to update this test. Maybe will do it today. The Spotting Dots Feature, I really dont like. Its just not realistic and looks awfull. Edited April 24 by RoboHackfeld MSI Gaming Plus Max X470, Ryzen 7 5800x3d, 5080, 4*16GB DDR4 3200, Samsung 1TB M2 SSD. Quest 2
SharpeXB Posted April 24 Posted April 24 5 hours ago, RoboHackfeld said: So you guys would say, spotting a plane from up to 5nm is realistic, everything above that should not be realistic? It depends on the size of the aircraft and the aspect. A large modern fighter like an F-14 from the top view vs a small one like a Bf-109 from head on. 5 hours ago, RoboHackfeld said: I`m looking for information like that now for quiet a few years and never found a specific point where someone says, "you can not spot a plane that is above XX distance". Would be nice to get some information from real fighter pilots. There are of course many real world studies on this. They are usually cited here since this topic comes up a lot. The bottom line is the real values are a lot less than many people realize. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
RoboHackfeld Posted April 24 Posted April 24 (edited) Well I got an idea.... dont tell me why I havent done this earlier... I asked mighty ChatGPT The Answere: The distance at which a jet pilot can clearly see another jet with naked eye depends on several factors including: - Size and contrast of the other jet - Lighting and weather condistions - Background (e.g. sky, clouds, sun) - Movement and speed of the aircraft Under ideal conditions (clear sky, good visibility, good lightin), a pilot can visually detect another aircraft at approximately: - 10 - 15 km (6 - 9 mi/ 5.2 - 7.8 nm) : The jet appears as a small dot - 5 - 8 km (3 - 5 mi/ 2.6 - 4.35 nm) : Shape and direction of movement become distinguishable. - 1 - 2 km (0.6 - 1.2 mi/ 0.5 - 1 nm) and closer: Good visual tracking, also important for tactical maneuvers in dogfights. In a dogfight, visual detection within a few km is crucial. However, in modern combat, targets are usually acquired at much greater distances using radar and infrared sensors. So this I think could match with what we get in DCS VR. Edited April 24 by RoboHackfeld MSI Gaming Plus Max X470, Ryzen 7 5800x3d, 5080, 4*16GB DDR4 3200, Samsung 1TB M2 SSD. Quest 2
speed-of-heat Posted April 24 Posted April 24 there are a few other factors that impact VR for example your FOV in most cases doesn't match your real world FOV meaning your visual scan needs to be quicker than it would be in real life to cover the same arc in the same time, which means things get missed, which means you need more "clues" to help you find things in the sim ... my 0.02GBP But this is all very different from the OP's original question ... and a separate topic... SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Morat Posted May 16 Posted May 16 Yep, the original question is about VR being penalised vs 2D. I think that without spotting dots it's much harder to find planes in VR. My only evidence is flying an F14 in VR with a human RIO using a flat screen TV. He spots a/c way before I do.
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