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Texture Scaling Help please?


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Posted (edited)

image.png

I am so sorry! 'He' appears to have deleted the text when he uploaded the image!

So, currently trying to create some very basic hangars and a dispersal.

I have Blender3.6 and both the ED EDM plugin and Tobis (github). Appears they don't get on too well together, and when I export on one I get errors on the other - believe it may be to do with material bindings. So, with that in mind for now I have disabled Tobi's plugin and gone with the ED version (whether that is the correct/preferred better method please let me know!). Thus far I have managed - after 2 weeks of deciphering various posts - to export a basic shape that has both texture and is solid enough to land on (albeit my wheels sink in a few inches so more work/research needed there).

That aside, I have a texture that is made up of small tiles, but when I export (if I use the basic cube as an example) it shows as 2 tile per side - so each tile is basically 1 metre2. I have tried adjusting the scale box in the mapping node - so it displays correctly within blender, but when I export it defaults back to the basic. So - question is how do I scale my texture so it shows in game - as adjusting things as per the image don't appear to work. Thanks in advance.

Edited by Leg2ion
More info.

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Posted
2 hours ago, razo+r said:

Usually a short description helps people figuring out what you are trying to achieve...

 

2 hours ago, EricJ said:

Agreed, I don't even remotely know what he's talking about.

Hi Both - apologies as I managed to delete my text when posting. Now edited with the detail added!

Thanks.

  • Like 1

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Posted (edited)

Blender and Tobi's plugin dont support exporting materials for ED. Only UV for basic textures as I know

You make UV and then working with roughmets in photoshop or paint.net. Please share your expample files

Edited by tripod3
  • Like 1

Mr. Croco

Posted (edited)

Hi @tripod3. Blend, EDM and textures attached. Basically I have this:

image.jpeg

And it is displayed like this. How do I change things to display more tiles per surface?

image.png

TIA!

untitled.edm untitled.blend

Edited by Leg2ion

AMD Ryzen 5 5600X; ASUS ROG Strix X570-F, Corsair Vengeance 64 GB (2x 32GB) 3600MHz; Seagate FireCuda 510 500GB M.2-2280 (OS); Samsung 860 EVO 2TB M.2-2280 (DCS); MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU. TM Warthog Hotas; T.Flight Pedals; DelanClip/Trackhat.

Posted
25 minutes ago, Leg2ion said:

And it is displayed like this. How do I change things to display more tiles per surface?

 

You need to change the uv map of the object. In Blender try the uv editor and scale the uv. You can load the texture and see how it will look like. I guess there are plenty of youtube tutorial for uv mapping/editing with Blender around.

Good luck,
TeTeT

  • Like 3
Posted
2 hours ago, TeTeT said:

In Blender try the uv editor and scale the uv.

Thanks @TeTeT. Is there any particular steps to jump through or basically trial and error? I feel I am at the bottom of a steep cliff looking upwards, every question I have seemingly generating a dozen or so more!

AMD Ryzen 5 5600X; ASUS ROG Strix X570-F, Corsair Vengeance 64 GB (2x 32GB) 3600MHz; Seagate FireCuda 510 500GB M.2-2280 (OS); Samsung 860 EVO 2TB M.2-2280 (DCS); MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU. TM Warthog Hotas; T.Flight Pedals; DelanClip/Trackhat.

  • Solution
Posted
2 hours ago, Leg2ion said:

Thanks @TeTeT. Is there any particular steps to jump through or basically trial and error? I feel I am at the bottom of a steep cliff looking upwards, every question I have seemingly generating a dozen or so more!

There's basically no way around to learn the basics of Blender or 3DS Max, whatever floats your boat. It helps tremendously to start with very limited goals and to focus to achieve these. Your example of a simple cube with differing uv mapping is already spot on, IMO.

On the subject of scaling the uv mapping, I will recommend a two phased approach: Read or watch a youtube tutorial on unwrapping the basic cube; second try it yourself and toy around with the scaling option (s) in the uv editor (try and error). Eventually the tutorials will make a lot of sense, hopefully.

For me the key to learning this (and other) stuff is to get sufficient experience with the interface and options in Blender, and then read the doc or watch youtube tutorials or ask a friend for a demo - it takes a while for everything to fall into place, though.

Good luck,
TeTeT

 

  • Like 1
Posted (edited)
9 hours ago, TeTeT said:

It helps tremendously to start with very limited goals and to focus to achieve these.

Many thanks for the words of advice/encouragement - very much appreciated. I do feel I have unleashed a beast that I will not let get he better of me! After a few hours last night do feel I am making progress - so my next step is to modify my cube into a dispersal and then a hangar. Basically the Cold War map is to 'blame' for this - as I wish to build an airfield that doesn't feature in the line-up - so my basic start will be the dispersal with a fence line, and then to start populating the buildings.

Thanks again!

Edited by Leg2ion
  • Like 1

AMD Ryzen 5 5600X; ASUS ROG Strix X570-F, Corsair Vengeance 64 GB (2x 32GB) 3600MHz; Seagate FireCuda 510 500GB M.2-2280 (OS); Samsung 860 EVO 2TB M.2-2280 (DCS); MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU. TM Warthog Hotas; T.Flight Pedals; DelanClip/Trackhat.

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