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Posted

Had a bit of a play with the new QAG and am liking it in some ways but one thing I don't like is that if you select say a ground attack mission, you cannot add enemy air units, or ground units if you select Dogfight mode etc. This feels somewhat restrictive to me and a backwards step from the old QMG. 

 

I lke the interface overall though and how quick and easy it is to add different unit types from the drop down boxes.

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Posted

I tried it today and would like to officially beg to bring the old system back; its options were so much better.   The load times made me think DCS had locked up.   

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Posted
5 hours ago, sjpateys said:

Had a bit of a play with the new QAG and am liking it in some ways but one thing I don't like is that if you select say a ground attack mission, you cannot add enemy air units, or ground units if you select Dogfight mode etc. This feels somewhat restrictive to me and a backwards step from the old QMG. 

 

I lke the interface overall though and how quick and easy it is to add different unit types from the drop down boxes.

It's for very simple missions, for multi-role complex missions, the Mission Editor is better suited for this. 

 

2 hours ago, cobrabase said:

I tried it today and would like to officially beg to bring the old system back; its options were so much better.   The load times made me think DCS had locked up.   

Depending on the map, times can be longer or shorter. There are checks in the generation to make sure units are placed in appropriate locations. Also, if you are using the Cold War Germany map, it has some issues we are working on. 

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Posted (edited)

I've set up a 1v1 guns only dogfight against Ace AI, in a Hot approach setting. The AI shoots its gun at the player when approaching, which ruins the dogfight. I could use the Mission Editor but the QAG is what I hoped would allow for quickly setting up dogfights.

An option to disable the AI weapons until the first pass would be great.

Edited by Zanimoniak
Posted

it's extremely simplistic. Like test missions only.  And only against THIER pre-defined assets, not statics, or custom templates.

Between the horrendous load times vs. it's capability, you can create a miz in 1/10th the time.

I would have expected something like DCC or the other mission generator (name escapes me -- both stopped working).

 

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Posted (edited)
On 5/29/2025 at 12:21 PM, dmatsch said:

it's extremely simplistic. Like test missions only.  And only against THIER pre-defined assets, not statics, or custom templates.

Between the horrendous load times vs. it's capability, you can create a miz in 1/10th the time.

I would have expected something like DCC or the other mission generator (name escapes me -- both stopped working).

 

It was called the "Create Fast Mission" generator. What's been lost with the introduction of the new QAG is this: The ability to, in approximately 60 to 90 seconds, with essentially one click (because it saved your previous settings like "Blue Air Units - MAX") create a battle field that had 200+ units that were not where I knowingly placed them... and that is key.

We now no longer have an option in DCS to create a fast, high unit count mission that is RANDOM in nature. This is a huge single-player feature loss for me... I'm assuming it is missed by others, too. I also constantly used the CFM generator to create a base mission for, say, the A-10. After one or two clicks, I now had a mission of 270+ units and an a-10 group poised for CAS. Then, in the ME... I just dropped in a Hornet and made it "PLAYER." VOILÀ! I had a single player Hornet mission that was close to random in nature... and a populated world in order to enter into.

This whole creation process took me less than 3 minutes. If someone at ED or in the community can suggest a simple, just-as-good-if-not-better way to continue to accomplish this without a third-party mod or bringing back the old CFM generator, then I'm all ears. 👍 If not, please bring the CFM generator back.

Edited by wilbur81
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Posted
On 5/31/2025 at 9:27 PM, wilbur81 said:

It was called the "Create Fast Mission" generator. What's been lost with the introduction of the new QAG is this: The ability to, in approximately 60 to 90 seconds, with essentially one click (because it saved your previous settings like "Blue Air Units - MAX") create a battle field that had 200+ units that were not where I knowingly placed them... and that is key.

We now no longer have an option in DCS to create a fast, high unit count mission that is RANDOM in nature. This is a huge single-player feature loss for me... I'm assuming it is missed by others, too. I also constantly used the CFM generator to create a base mission for, say, the A-10. After one or two clicks, I now had a mission of 270+ units and an a-10 group poised for CAS. Then, in the ME... I just dropped in a Hornet and made it "PLAYER." VOILÀ! I had a single player Hornet mission that was close to random in nature... and a populated world in order to enter into.

This whole creation process took me less than 3 minutes. If someone at ED or in the community can suggest a simple, just-as-good-if-not-better way to continue to accomplish this without a third-party mod or bringing back the old CFM generator, then I'm all ears. 👍 If not, please bring the CFM generator back.

I think you've hit the nail on the head with this. The QAG won't allow you to have both helis and fixed wing in the same mission, you can't have ground units in a dogfight mission, in a SEAD mission its air defences and nothing else etc etc. I initially liked the QAG., now I absolutely hate it. It's utter garbage. Thank god it relatively easy to populate the map with the ME, but I wany the old Fast Mission functionality back. They replaced a Canon DLS with a Box Brownie. 

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Posted

My vote it's garbage, useless.  Out of every mission attempted I actually got one to fly.  Than trying to repeat the exact same mission later it stalled and wasted twelve minutes of my day simply to crash right back to the save and load menu locking up the game.

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Posted

Having used this for a few hours I find that simple dogfight missions are quick and easy to generate. More complicated missions, with more assets, leads to longer generation times. Some maps take longer than others. Cold War Germany is terrible. Normandy 2 works fine. It's still a work in progress and for me (with WW2 missions) it's much better than the previous one. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted
11 hours ago, sjpateys said:

 I initially liked the QAG., now I absolutely hate it. It's utter garbage. Thank god it relatively easy to populate the map with the ME, but I wany the old Fast Mission functionality back. They replaced a Canon DLS with a Box Brownie. 

Don't think we'll get it back unless enough people complain and offer constructive ideas for going forward... mine is: Keep QAG if you like, but bring back the CFM generator for those that found it useful per my previous post above...

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i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display

 

 

Posted
33 minutes ago, wilbur81 said:

Don't think we'll get it back unless enough people complain and offer constructive ideas for going forward... mine is: Keep QAG if you like, but bring back the CFM generator for those that found it useful per my previous post above...

Both options would make sense.

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted (edited)
2 hours ago, wilbur81 said:

Don't think we'll get it back unless enough people complain and offer constructive ideas for going forward... mine is: Keep QAG if you like, but bring back the CFM generator for those that found it useful per my previous post above...

well so far ED's response has been pretty dismissive, along the lines of... if you want the old functions back, use the mission editor, the QAG is for simple missions only.

Like many others on here I have invested a lot of time and money into this game, and being treated like this not good enough.

Until this issue is resolved, I wont be purchasing any more modules in future.

Edited by sjpateys
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Posted

Did someone manage to use flyable user mods in QAG? I could not find them. Is there a hidden historical filter activated perhaps?

DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets

System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle

Posted
17 minutes ago, TheBiggerBass said:

Did someone manage to use flyable user mods in QAG? I could not find them. Is there a hidden historical filter activated perhaps?

Mods are not supported by the QAG yet.

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Posted
17 hours ago, Qcumber said:

Both options would make sense.

Fair enough. I'm not sure there was an appreciation by the devs for how the CFM generator bridged the ME and something like they what the want the QAG to be. Regarding your desire for working WWII mission generation, would you have liked/enjoyed using the CFM generator in the way I mentioned in a previous post (pasted below), if it had supported WWII ops and units? Again, the QAG isn't even in the same league as the old CFM generator regarding the quick functionality I've outlined below. But if I were a big WWII user, I'd certainly want it to support WWII generation.👍

What's been lost with the introduction of the new QAG is this: The ability to, in approximately 60 to 90 seconds, with essentially one click (because it saved your previous settings like "Blue Air Units - MAX") create a battle field that had 200+ units that were not where I knowingly placed them... and that is key.

We now no longer have an option in DCS to create a fast, high unit count mission that is RANDOM in nature. This is a huge single-player feature loss for me... I'm assuming it is missed by others, too. I also constantly used the CFM generator to create a base mission for, say, the A-10. After one or two clicks, I now had a mission of 270+ units and an a-10 group poised for CAS. Then, in the ME... I just dropped in a Hornet and made it "PLAYER." VOILÀ! I had a single player Hornet mission that was close to random in nature... and a populated world in order to enter into.

 

i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display

 

 

Posted
3 hours ago, wilbur81 said:

Fair enough. I'm not sure there was an appreciation by the devs for how the CFM generator bridged the ME and something like they what the want the QAG to be. Regarding your desire for working WWII mission generation, would you have liked/enjoyed using the CFM generator in the way I mentioned in a previous post (pasted below), if it had supported WWII ops and units? Again, the QAG isn't even in the same league as the old CFM generator regarding the quick functionality I've outlined below. But if I were a big WWII user, I'd certainly want it to support WWII generation.👍

What's been lost with the introduction of the new QAG is this: The ability to, in approximately 60 to 90 seconds, with essentially one click (because it saved your previous settings like "Blue Air Units - MAX") create a battle field that had 200+ units that were not where I knowingly placed them... and that is key.

We now no longer have an option in DCS to create a fast, high unit count mission that is RANDOM in nature. This is a huge single-player feature loss for me... I'm assuming it is missed by others, too. I also constantly used the CFM generator to create a base mission for, say, the A-10. After one or two clicks, I now had a mission of 270+ units and an a-10 group poised for CAS. Then, in the ME... I just dropped in a Hornet and made it "PLAYER." VOILÀ! I had a single player Hornet mission that was close to random in nature... and a populated world in order to enter into.

 

The issue for me with CFM was that it just used the same enemy aircraft all the time so I had to go in and edit everything. QAG is great for simple dogfights but not much else. Anything more than 2 groups of units and it seems to grind to a halt when generating the mission. I am hoping this will improve. 

If CFM would allow the flexibility of choosing aircraft etc then this would be great. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted
14 minutes ago, Qcumber said:

The issue for me with CFM was that it just used the same enemy aircraft all the time so I had to go in and edit everything. QAG is great for simple dogfights but not much else. Anything more than 2 groups of units and it seems to grind to a halt when generating the mission. I am hoping this will improve. 

If CFM would allow the flexibility of choosing aircraft etc then this would be great. 

Agreed on all points! 👍 I'd SO MUCH rather have the old CFM generator with a more randomized/diverse set of units than the new QAG. Simple dogfights are just as quick to set up in the ME as the QAG.

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Posted

the QAG is useful for a bit of target practice and perhaps for video creation, but that's about it. The only minor complaint I had with the old fast mission generator is it only generated certain units, and the air units tended to just fly in a circle then land iirc. 

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Posted (edited)
vor 17 Stunden schrieb razo+r:

Mods are not supported by the QAG yet.

Ok, thanks.

Currently DCS main menu has Instant Action, Quick Action, Mission, Campaign, Mission Editor and Campaign Builder leading more or less to the same actions. It would be great to streamline that in the future.

Edited by TheBiggerBass

DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets

System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle

Posted (edited)
29 minutes ago, sjpateys said:

the QAG is useful for a bit of target practice and perhaps for video creation, but that's about it. The only minor complaint I had with the old fast mission generator is it only generated certain units, and the air units tended to just fly in a circle then land iirc. 

My issue was that with CFM if I tried to create a mission with WW2 allied aircraft all it would generate was a massive flight of 190 D9s either in a fighter role or carrying bombs. The "bombers" would just fly in a straight line and wait to be shot down. Nice once, OK a second time, fcuking shiite 3rd time onwards!!! 

Edited by Qcumber

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted

Here's my QAG feedback:

Here's what's needed from the new Quick Action Generator in order to replace DCS capability that has recently been lost:

The ability to, in approximately 60 to 90 seconds, with essentially one click (because it saved your previous settings like "Blue Air Units - MAX") create a battle field that has 200+ units that are not where I knowingly placed them.

The option in DCS to create a fast, high unit count mission that is RANDOM in placement and nature. 

With the QAG,  after one or two clicks, we should be able to create a small world populated mission for a given unit (say, the A-10 or F-16) a mission of 200+ units.

These changes would bridge the gap quite nicely between the ME and what the QAG currently, clearly, isn't. 

Please. 👍

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Posted
On 6/3/2025 at 11:51 PM, NineLine said:

Guys, feedback is great and appreciated but should be based on the QAG not about bringing back the previous generator, thanks

We have, between us, I think, provided more than enough feedback on the limitations of the QAG which offers absolutely nothing over the system it it supposed to replace. You need to to take on board this feedback as it comes from people who have invested a lot of time and money into DCS. 

In a nutshell, we want the old fast mission generator back, whether you choose to run it alongside the QAG or whatever,  is up to you. If you don't you're going to have problems, because I for one will be done with DCS for good unless ED starts listening to its user base. I'm sure I'm far from the only one who thinks this. 

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