Mr_sukebe Posted Thursday at 07:59 AM Posted Thursday at 07:59 AM (edited) A definite “area of opportunity” that DCS has in the multiplayer realm is consistency of mods. There are some ace mods out there, but if a player tries to join a server and the player doesn’t have a mod that’s needed to join, all they get is a name of the missing mod. personally, I’d love to have: - a central repository for mods, that would host all mods that are needed to join a server, ie aircraft, ships, statics etc. To exclude skins, which have large texture volumes - the option for the mission hosting server (eg myself) to auto upload to the central repository - when a player attempts to join a server that needs a mod they don’t have, they’re given the option to download from the central repository. Sure, might take a couple of mins, but as we’re excluding larger elements like skins, hopefully the volumes won’t be too onorous Edited Thursday at 08:00 AM by Mr_sukebe 4 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
upyr1 Posted 14 hours ago Posted 14 hours ago I want a built in mod manager and a better user files section too. Also I would love to see a asset pack/mod filter
SharpeXB Posted 13 hours ago Posted 13 hours ago Please no. What you’re describing there seems like a horrible mess. Unofficial mods cause too many problems and I don’t think very many people want to be forced to deal with them in order to play online. If someone wants to use these on an individual basis that’s their choice. But trying to go too far encouraging their widespread use is problematic. Frankly what you’re asking for can already be done so I’m not sure why ED would need to be involved. A mission briefing could easily include links to these mods. And there is already a User Files section on the DCS website for these. But again I think you will find most people aren’t interested. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
MiG21bisFishbedL Posted 4 hours ago Posted 4 hours ago 9 hours ago, SharpeXB said: Please no. What you’re describing there seems like a horrible mess. Unofficial mods cause too many problems and I don’t think very many people want to be forced to deal with them in order to play online. If someone wants to use these on an individual basis that’s their choice. But trying to go too far encouraging their widespread use is problematic. Frankly what you’re asking for can already be done so I’m not sure why ED would need to be involved. A mission briefing could easily include links to these mods. And there is already a User Files section on the DCS website for these. But again I think you will find most people aren’t interested. I had flashbacks to the overly bloated adminmods on any Half-Life game server. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
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