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mk82, 83 bombs explosion radius too large after update?


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Posted

recently have been flying some bombing missions and i noticed that the mk83s and 82s explosion radius seems a little... too big? i always replay the same missions for practise and this time when i drop bombs i notice that it kills vehicles way outside of the visual explosion radius and my plane gets "hit" by the blast because it will play the damage hit audio. for example the default f4e "hit hard hit fastest" caucasus mission usually i would fly it the exact same way and back then id hit maybe 2 out of 4 of the hangars and a few trucks but now it kills almost every vehicle in the base and sets it on fire. and if i drop bombs in continuous interval the first bomb will hit but then it destroys all the other bombs that havent landed mid air and make it explode early. i have not downloaded any splash damage mods at all let alone install anything on my pc the past few days. does anyone else have this same issue? the only thing i did was update the game

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Posted

Problem with the bombs in DCS is that they have only splash damage and no fragmentation damage. If they have now updated the damage radius to the real world ones, than this are good news. 

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  • Thanks 1
Posted

I noticed it also, splash damaging vehicles 150ft to 250ft, away and its smoking. Ill make a track from the AV8B for comparison.

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Posted (edited)

mk82splashdamage.png

mk82splashdamage2.png

yea might be a little OP to start a fire, should only get like maybe 25% damage not 70%?

The Mk 82 bomb is a 500-pound class general-purpose bomb.

Key Specs:

  • Weight: ~500 lbs (actual weight varies slightly depending on configuration)

  • Type: General-purpose, unguided (but often used with guidance kits like JDAM or Paveway to make it precision-guided)

  • Length: About 87 inches (2.21 meters)

  • Diameter: 10.75 inches (273 mm)

  • Filler (explosive content): ~192 lbs of Tritonal (standard fill)

 

Edited by 71st_Mastiff
  • Like 2

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||

Posted
4 hours ago, 71st_Mastiff said:

mk82splashdamage.png

mk82splashdamage2.png

yea might be a little OP to start a fire, should only get like maybe 25% damage not 70%?

The Mk 82 bomb is a 500-pound class general-purpose bomb.

Key Specs:

  • Weight: ~500 lbs (actual weight varies slightly depending on configuration)

  • Type: General-purpose, unguided (but often used with guidance kits like JDAM or Paveway to make it precision-guided)

  • Length: About 87 inches (2.21 meters)

  • Diameter: 10.75 inches (273 mm)

  • Filler (explosive content): ~192 lbs of Tritonal (standard fill)

 

hmmm.. on my end the effect is way larger... ill try to film a track and post results. very puzzling because i never installed any splash damage scripts..

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Posted

If you check out Quaggles' datamine, the commit for 2.9.17.11733 shows significant increases in mass, expl_mass, and piercing_mass for the Mk81-84 bombs. How exactly these numbers are used by DCS to calculate explosions is not generally known, but it would be a reasonably logical assumption to make that bigger number = bigger boom.

Here's an example for the Mk83:

[2.9.16.10973]
_G["warheads"]["Mk_83"] = {
	caliber = 356,
	concrete_factors = { 1, 1, 1 },
	concrete_obj_factor = 0,
	cumulative_factor = 0,
	cumulative_thickness = 0,
	default_fuze_delay = 0,
	expl_mass = 160,
	mass = 160,
	obj_factors = { 1, 1 },
	other_factors = { 1, 1, 1 },
	piercing_mass = 32
}

[2.9.17.11733]
_G["warheads"]["Mk_83"] = {
	caliber = 356,
	concrete_factors = { 1.35, 1.35, 0.135 },
	concrete_obj_factor = 1.35,
	cumulative_factor = 0,
	cumulative_thickness = 0,
	expl_mass = 201.9,
	length = 1.956,
	mass = 446.8,
	obj_factors = { 1.35, 1.35 },
	other_factors = { 1.35, 1.35, 1.35 },
	piercing_mass = 89.36
}

The new numbers for 2.9.17.11733 match the stated specs on the wiki page for the Mk83 of 447Kg mass and 202Kg of filling.


Sources:
https://github.com/Quaggles/dcs-lua-datamine/

https://en.wikipedia.org/wiki/Mark_83_bomb

  • Like 3
Posted
3 hours ago, Moezilla said:

If you check out Quaggles' datamine, the commit for 2.9.17.11733 shows significant increases in mass, expl_mass, and piercing_mass for the Mk81-84 bombs. How exactly these numbers are used by DCS to calculate explosions is not generally known, but it would be a reasonably logical assumption to make that bigger number = bigger boom.

Here's an example for the Mk83:

[2.9.16.10973]
_G["warheads"]["Mk_83"] = {
	caliber = 356,
	concrete_factors = { 1, 1, 1 },
	concrete_obj_factor = 0,
	cumulative_factor = 0,
	cumulative_thickness = 0,
	default_fuze_delay = 0,
	expl_mass = 160,
	mass = 160,
	obj_factors = { 1, 1 },
	other_factors = { 1, 1, 1 },
	piercing_mass = 32
}

[2.9.17.11733]
_G["warheads"]["Mk_83"] = {
	caliber = 356,
	concrete_factors = { 1.35, 1.35, 0.135 },
	concrete_obj_factor = 1.35,
	cumulative_factor = 0,
	cumulative_thickness = 0,
	expl_mass = 201.9,
	length = 1.956,
	mass = 446.8,
	obj_factors = { 1.35, 1.35 },
	other_factors = { 1.35, 1.35, 1.35 },
	piercing_mass = 89.36
}

The new numbers for 2.9.17.11733 match the stated specs on the wiki page for the Mk83 of 447Kg mass and 202Kg of filling.


Sources:
https://github.com/Quaggles/dcs-lua-datamine/

https://en.wikipedia.org/wiki/Mark_83_bomb

hmm.. interesting... but is it really that damaging in real life? in the video i posted 1 pair of mk83s could destroy trucks that are almost 500ft away

Posted
2 hours ago, SalakauHeadman said:

hmm.. interesting... but is it really that damaging in real life? in the video i posted 1 pair of mk83s could destroy trucks that are almost 500ft away

yeah, the nominal values of explosive mass might be correct, but the damage model with these values is probably not. 

  • Like 1
Posted

Then we need some information or values to calculate safe bombing radius to not be damaged by the blast

  • Like 1

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Posted (edited)

Full list of weapons affected. IMO this is a very positive change and I'm shocked ED didn't announce this in the patch notes or newsletter. This is something the community has been asking for, for many years, and would have been appreciated by a great many players.

AN_M30A1
AN_M57
AN_M64
AN_M65
AN_M66
M_117
Mk_81
Mk_82
MK_82AIR
MK_82SNAKEYE
Mk_83
Mk_84
GBU_8_B
GBU_10
GBU_12
HB_F4E_GBU15V1
GBU_15_V_1_B
GBU_16
GBU_31
GBU_31_V2
GBU-38
GBU-54_V_1B
Edited by Why485
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