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Posted

FM feels much better now. Dialed back the violent swaying a bit with rudder inputs and throttle changes. Recovers from the sway a bit quicker too. Feels great! Also, to me, the trim feels much more manageable. Absolutely loving it! Good show gents!

 

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Posted
48 minutes ago, MadKreator said:

FM feels much better now. Dialed back the violent swaying a bit with rudder inputs and throttle changes. Recovers from the sway a bit quicker too. Feels great! Also, to me, the trim feels much more manageable. Absolutely loving it! Good show gents!

 

Has the airspeed changed at all? 

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Posted
14 minutes ago, westr said:

Has the airspeed changed at all? 

Seriously, the engine power/airspeed was the biggest problem.

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Posted
36 minutes ago, Saxman said:

Seriously, the engine power/airspeed was the biggest problem.

Excuse me? 

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Posted
30 minutes ago, westr said:

Excuse me? 

I'm agreeing with your question.

The biggest problem with the Corsair was that it's not hitting the manifold pressure (+/-60in) and speed numbers it should be (IE 350mph TAS at SL).

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Posted
Just now, Saxman said:

I'm agreeing with your question.

The biggest problem with the Corsair was that it's not hitting the manifold pressure (+/-60in) and speed numbers it should be (IE 350mph TAS at SL).

Ah ok I do apologise I’m so used to people being hostile on these forums recently 🤣 yes, I also saw that the drag on pylons had been changed and I haven’t tried the update yet will be interesting to see if there’s a change. 

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Posted (edited)

Much better? IMO it feels like F-16 with Fly-By-Wire now. I don't know how the corsair would behave, but this is really very strange. But this is not what I would expect from aircraft with high torque and almost 5 meters long propeller.

Edited by AJaromir
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Posted

~350mph (~315 knots) is attainable starting with a shallow dive and WEP off.  Speed can be maintained with gentle care.

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Posted (edited)

F-16? I don't think so. At high speed - if you can call it that - lets say 250kt, the nose sways all over the place

 

Edited by Furious
Posted
1 hour ago, -Rudel- said:

~350mph (~315 knots) is attainable starting with a shallow dive and WEP off.  Speed can be maintained with gentle care.

Is WEP working now? I don't think I've ever consistently seen the MAP hit 60in when injection was on.

Posted (edited)

I don't like the fm change, feels like there is an auto-rudder on now which I wish I could remove. I get that this is probably very personal and hardware dependent, I have a LOT of experience in DCS warbirds and MFG crosswind pedals, but I wish I could get the old model back even as a selectable option, it was the only warbird that felt right to me.  

Edited by Rolds
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Posted
4 hours ago, Saxman said:

Is WEP working now? I don't think I've ever consistently seen the MAP hit 60in when injection was on.

Finally got my first chance to try her out, and I answered my own question. ADI is now working and generating full MAP.

Handling is MUCH improved, and she no longer bounces all over (I may even turn down my curves/saturation a bit) so gunnery is cleaner.

Oh, and THANKYOUTHANKYOUTHANKYOU for having Quick Action start with guns hot and sight on. I WOULD like an option to set convergence from the Quick Action loadout, unless I'm missing it somewhere.

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Posted (edited)

It did not bounce. Your stick is too short, with short lenght or with short throw. Check this video explaining your issue. I used 0 curves with previous FM and my opinion is the previous FM was better. Now it flies like vanilla Cessna from Flight Simulator X.

https://youtu.be/Gs2m-xlyK7o

Edited by AJaromir
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Posted
7 hours ago, AJaromir said:

It did not bounce. Your stick is too short, with short lenght or with short throw. Check this video explaining your issue. I used 0 curves with previous FM and my opinion is the previous FM was better. Now it flies like vanilla Cessna from Flight Simulator X.

https://youtu.be/Gs2m-xlyK7o

Agreed, I get that this version is more accessible, and I get that not everyone has thousands of hours in DCS and high end precise hardware, but having both I now find it quite boring to fly. 

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Posted (edited)

My only, (closest, irl) reference to warbird flying  is radio control planes, 30 years of all types, especially warbirds… Now of course thats not going to be exactly the same physics as a real one, but based on how the aerodynamics act at low and high speeds and motor torque, it seems to resemble the way I would expect it to react. At high speed, yes there is sway if you kick the rudder or snap the throttle but due to the increased airflow over the tail,  the recovery is much faster and changes in motor torque are less pronounced. At slower speeds you’ll induce much more sway from engine torque trying to flip the plane as well as the prop wash over the tail, especially with prop speed change, (and of course rudder inputs). Since there’s less air flow it keeps a swaying longer ( or it’s more pronounced), and a lot of time its easy to over -correct with rudder and the cycle continues. The worst being closer to stall speed when coming in for landing. With low wings and a very far forward CG they tend be inherently unstable. More-so at slower speed than higher speed. 

Not trying to argue any one’s points. Everyone is allowed their opinion on the subject, of course. But in my mind, for the only irl reference I have, I feel like it behaves more like how it should.  Or how I would expect, rather. 


* as for the speed, I’m not sure what it should really be. Is it underpowered? Too slow for a given loadout?  I have no clue. I suppose one would have to go off of the kneeboard chart and test each scenario in there with the exact engine settings and altitude🤷‍♂️ But it feels fine to me.  Faster than the p-47 but slower than a lightweight spitfire. I also don’t want to debate that with anyone 😂

 

Edited by MadKreator
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Posted
On 7/24/2025 at 3:47 AM, AJaromir said:

It did not bounce. Your stick is too short, with short lenght or with short throw. Check this video explaining your issue. I used 0 curves with previous FM and my opinion is the previous FM was better. Now it flies like vanilla Cessna from Flight Simulator X.

https://youtu.be/Gs2m-xlyK7o

 

23 hours ago, Rolds said:

Agreed, I get that this version is more accessible, and I get that not everyone has thousands of hours in DCS and high end precise hardware, but having both I now find it quite boring to fly. 

Disappointing. I am glad I didn't get excited and setup my flying rig and take the plunge. 

 

 

 

 

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Posted

I'll have a rough ride for sure but it doesn't seem to have changed anything in the flight behavior.

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Posted

Bought this today and first impressions are good. General handling only so far, over Marianas 2. 50 fps at about 1000' over the jungle. (Mosquito 55 fps).

No curves required so far.

Cockpit looks great. I'm glad there are British liveries.

Looking forward to T & G's.

..

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Posted

Had some time to try it. No tests, just testing how it feels and I think it's a step in the right direction. The dynamic stability in yaw is much better now and it's not as sensitive in pitch.

Roll rate is still too slow in my opinion. Other that that I'd say I'm happy with how it behaves in the air.

On the other hand I think it's the only warbird in DCS in which you can hold the aircraft on the brakes at full power. I also think that the rudder is too effective at low speed during takeoff. Can't say whether its realistic or not just that it's worth investigating.

There are other issues which prevent me from making it my daily flyer but it's a step in the right direction.

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Posted
40 minutes ago, PL_Harpoon said:

I also think that the rudder is too effective at low speed during takeoff.

Keep in mind it's a HUGE rudder.

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Posted
10 ore fa, PL_Harpoon ha scritto:

Had some time to try it. No tests, just testing how it feels and I think it's a step in the right direction. The dynamic stability in yaw is much better now and it's not as sensitive in pitch.

Roll rate is still too slow in my opinion. Other that that I'd say I'm happy with how it behaves in the air.

On the other hand I think it's the only warbird in DCS in which you can hold the aircraft on the brakes at full power. I also think that the rudder is too effective at low speed during takeoff. Can't say whether its realistic or not just that it's worth investigating.

There are other issues which prevent me from making it my daily flyer but it's a step in the right direction.

Agree with this, still not perfect but better than before. 

It doesn’t feel easier or like an F16 FBW to me. It just feels more like a real aircraft should behave.

 

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Posted (edited)

This is my last video before the patch. Look how stable the flight is. I use 0 axis curves and 0 dead zones. Some twitches are there. Those are caused by changing trim or by my stick. Because my stick have no dampening.

 

Edited by AJaromir
Posted

In my unqualified opinion the FM changes led to the bird loosing a lot of character. 

I'm in no position to tell anyone "this and that is realistic" as i'm not a irl pilot (leave alone Corsair pilot), nor do i dive as deep into the technical and physics related details as some others of you thankfully do.

But as a simmer, i loved this bird's FM: it was quirky, had tons of character and managed to give me the feeling of "that's how it must feel to fly" like no other bird (across multiple sims) did for a looong while. It surely lost some of that ability, no doubt.

It's still an OK / good module imho, but feels more "generic" now, plus the buffeting / cockpit shake effect sometimes feels really artificially tagged on, almost like an afterthought.. 

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Posted

I think it's a common thing that the more the aircraft moves around the more alive it feels. It's also easy to feel that the more difficult the aircraft is to fly the more realistic it is. 

While both assumptions are somewhat true sometimes the developers overdo it. This is what I think happened with the Corsair on release. 

And yeah, if you already got used to the original behaviour the new one might feel like it's on rails. 

Posted
6 hours ago, PL_Harpoon said:

I think it's a common thing that the more the aircraft moves around the more alive it feels. It's also easy to feel that the more difficult the aircraft is to fly the more realistic it is. 

While both assumptions are somewhat true sometimes the developers overdo it. This is what I think happened with the Corsair on release. 

And yeah, if you already got used to the original behaviour the new one might feel like it's on rails. 

I haven’t flown the DCS Corsair but I own and have flown all the others. None of them are anywhere near “realistic”. Every DCS Warbird has been dumbed down for the ‘sim’ community to some degree. 
 

It is a simple fact that any single engine prop aircraft requires changing control input with every power and/or speed change. It’s not easy or hard. It just is. 

DCS Warbirds are disappointing in this regard as it removes much of what made those aircraft challenging to fight in and sometimes deadly to inexperienced (and experienced) crew.

Hopefully, Magnitude breaks away from this 
paradigm and creates a faithful model of the Corsair. 
 

I hope the latest FM changes are not bowing to pressure from those who believe engine torque only exists at or below stall speed. 

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