Rongor Posted Thursday at 12:14 AM Posted Thursday at 12:14 AM I remember how at some point ED implemented the TGP needing a full restart (manually chin station power off/on) after rearming on ground (since its counted as a new TGP). Now the AAQ-33 isn't affected by this. Landing with a working ATP and then rearming doesn't affect the AAQ-33 at all. It simply continues to operate just fine. I have no idea if this is intended to work differently for the ATP now (well thanks if it is, so we don't have to endure the ATP's 12 minutes initialization after each rearming) but in case ED has simply forgotten to apply the same logic as with the AAQ-28, I just wanted to give notice 2
Q3ark Posted Friday at 01:27 PM Posted Friday at 01:27 PM The old tgp needing a restart was a bug iirc
ED Team Solution BIGNEWY Posted Friday at 02:21 PM ED Team Solution Posted Friday at 02:21 PM Looks like I am wrong so will delete my previous post. With the old AAQ-28 Litening the reboot was required. With the new AAQ-33 ATP it is not required. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
darkman222 Posted yesterday at 10:04 AM Posted yesterday at 10:04 AM (edited) In general it is questionable while you rearm with the engine running in a few minutes in DCS then need to wait for the old TGP to reboot is a realistic combination at all. If the rearming procedure was realistic ( 45 minutes incl engine shutdown and restart ) a TGP boot would be required anyway because ground power does not power any of the TGP. Considering DCS rearming being a game mechanic that way, the need to reboot the litening TGP is not a realistic logic or addition to realism anyway. So its good we dont need to with the ATP. Edited yesterday at 05:23 PM by darkman222 2
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