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Suggestion per ASC Interview Request


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Posted

During the interview with Enigma, Matt had asked towards the end of the video for suggestions or additions we would like to see or maybe they missed.  This video covers those suggestions from myself.  Time stamps included.  The 3 suggestions have some real-world video I was able to locate while I narrated. 

 

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Posted

@baltic_dragon Baltic, I heard you were going to be interviewing Matt with ASC about the C-130.  You think you could watch my video above and throw a few questions in there for me.  Be curious to see what he says. Specifically, the Maritime insertions and the JTAC/Halo first person stuff. I would greatly appreciate it.  I feel like there is some real untapped potential with the C-130 that they could bring to DCS.  

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Posted

Can't speak for BD, but could you condense that into a few written questions? Your video looked quite interesting to me, but I wasn't ready to invest 35 minutes to watch all of it. 🤷‍♂️

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Posted
3 hours ago, Yurgon said:

Can't speak for BD, but could you condense that into a few written questions? Your video looked quite interesting to me, but I wasn't ready to invest 35 minutes to watch all of it

Absolutely.  3 main suggestions below.  In the video, I time stamped (1st, 2nd, 3rd suggestion).  I inserted real world footage of the below suggestions if you need examples (not my personal videos). 

  • Have you looked into maritime insertions with RHIBs (Rigid Hull Inflatable Boats) or Zodiacs.  Would you be interested in it?
  • Would you be willing to look into rolling insertions and extractions in the Desert with wheeled units such as Hummers, ATV's Ect? This was used in Afghanistan and Iraq with Special Operations and would be a first in DCS and 100% applicable to the maps we have.  The C-130 will play a pivotable role in DCS Afghanistan and Iraq.
  • You are the first to create the first person walk around experience in DCS.  The C-130 was essential in all SOCOM insertions (HALO/HAHO) into Afghanistan and Iraq. Would you be willing to be the first dev to invest time in making a small JTAC/CCT team, AI or Playable for utilization in DCS.  These units could be deployed to lase for other aircraft and then extracted by players using a number of helo modules. 

If first person has been implemented successfully with the C-130 (looked awesome in the trailer), I feel this presents another opportunity to capitalize on an untapped area in DCS.  A small JTAC or CCT team would be a solid first intro for expanding ground operation but not going full shooter.  It would allow coordination with other aircraft and be a solid addition to C-130 creating the most realistic simulation of Halo or HAHO jumps.  I can only imagine the Hype of us VR players walking to the ramp with each other at 22K and having a player load master give the signal to jump.  The C-130 has a real opportunity to make that special in my opinion based on what I have seen thus far.  There are plenty of Vets out there that would probably be more than willing to help you get it right.     

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Posted
3 hours ago, MAXsenna said:

Great suggestions @Devil 505, though I'd assume ED would want to integrate something like FPS into CA. 

Appreciate it my friend! I can get off in the weeds on a great way to incorporate FPS stuff, but I think the logical transition would be something like JTAC or CCT's to start.  Plenty of use designating for our current modules, can work on incorporating the foundations needed for possible FPS in the future, and gives the C-130 crew the ability to incorporate something spectacular in VR that has never been done, HALO/HAHO jumps.  I think this would be killer to start with.

C-130 and JTAC coordinate an insertion mission with air units. JTAC/CCT jump in and get on station and start a nine line when ready with whoever is inbound.  Once the target(s) are eliminated, get to the extract point for pick up.  This could in turn provide yet another opportunity for the CH-47 or even the Huey with ED's assistance to pick up for extract.  There is a lot of good material out there on the equipment they use and I am sure a lot of subject matter experts that would be willing to assist with the authenticity of its implementation.   

Posted (edited)
19 hours ago, Devil 505 said:
  • You are the first to create the first person walk around experience in DCS.  The C-130 was essential in all SOCOM insertions (HALO/HAHO) into Afghanistan and Iraq. Would you be willing to be the first dev to invest time in making a small JTAC/CCT team, AI or Playable for utilization in DCS.  These units could be deployed to lase for other aircraft and then extracted by players using a number of helo modules. 

Where? I dont see nothing about a FPS on ASC C-130 video. And no, the "ramp walk" has none about a FPS.

Edited by Silver_Dragon
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Posted
9 minutes ago, Silver_Dragon said:

Where? I dont see nothing about a FPS on ASC C-130 video.

It was in the release trailer at 0:42 seconds 

Confirmed in the prelease notes on ED's website

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And ASC just confirmed on their discord under the C-130J videos and suggestions that the load master can walk outside of the aircraft all the way to the wing tip and around the entire plane.  

Posted

Just because ASC was able to build a Load Master doesn't make it an FPS, and to do that, ED would have had to make changes to the core, because as far as we know, a third party doesn't have access to that type of code. Also, we're only seeing a camera, not a body, and if I recall correctly, the closest thing to that same vision is that of a downed pilot parachuting out, who can do exactly the same thing when he hits the ground, moving around objects, and I think that's the functionality ASC is leveraging (unless ED says otherwise).

You're asking for functionality (HALO/HAHO), which has to be done by ED first in the core because it's not implemented, and things like JTAC, which would affect CA's stuff. I think we're talking about different things.

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Posted
3 hours ago, Silver_Dragon said:

Just because ASC was able to build a Load Master doesn't make it an FPS, and to do that, ED would have had to make changes to the core, because as far as we know, a third party doesn't have access to that type of code. Also, we're only seeing a camera, not a body, and if I recall correctly, the closest thing to that same vision is that of a downed pilot parachuting out, who can do exactly the same thing when he hits the ground, moving around objects, and I think that's the functionality ASC is leveraging (unless ED says otherwise).

You're asking for functionality (HALO/HAHO), which has to be done by ED first in the core because it's not implemented, and things like JTAC, which would affect CA's stuff. I think we're talking about different things.

You know what I think is really frustrating about the forums and making videos is, as passionate as this community is about this sim, as soon as they see something they disagree with, they cherry pick the sh*t out of your comment or video without reading or listening to the entire thing.  

  1. I did not ask for an FPS (First person shooter) nor did I state or insinuate the loadmaster was an FPS. I suggested creating a JTAC role for designating targets would be a great option, since we already have an AI version in game now. It is not a stretch to ask if a third party can make a first-person JTAC experience before ED makes their own.  ED is CLEARLY selling this product and labeling it as first-person capable loadmaster role and a first for DCS.
  2. You say, "as far as we know, a third party doesn't have access to that type of code ect...." yet you have not listened to the interview from ASC with Enigma.  They discuss this and how ED gave them the ability to create the cargo system, a new logistics system to include loading and unloading individual crates and their contents within those crates, the first-person experience and several other firsts for DCS and why.  They explain how ED did not have the bandwidth to make these things for them because of the ongoing work with Eagle. F-35, and all the other stuff they have in work.  If ASC wanted all the aforementioned in the C-130J, they must develop it themselves and have ED approve it. ASC went onto say they were happy ED released the new cargo management system at the bases with the release of the Chinook because had they not done that; ASC would have had to create/develop it for the C-130J. Sounds to me like ED is absolutely letting third parties assist with core development.
  3. If all we are getting is a floating camera we move around in the plane and NOT a true first-person experience, I would be very disappointed with ED their PR for this module to say the least.  That would be extremely misleading as you stated above.  I have asked ASC to clarify on their discord.  The only concrete thing I can confirm is we can only walk as far as the wing tip, which tells me the loadmaster is definitely attached in some form or fashion to the aircraft.  ASC stated this on discord.
  4. And last but not least, I am asking for functionality that ED could absolutely approve a third party to do and to a degree, sounds like what they have already done with the C-130J per the developers own words.  You name me one person who would not take a functional JTAC team they could use and control in game in first person over anything in Combined Arms right now.  Don't get me wrong, I would love to see CA as it should be, but ED has made it clear that ground stuff is on the back burner for a long time.  You don't win war by fighting it by yourself.  Clearly these devs are talented and have the ability to create "firsts" for DCS, so not really huge ask to see if they were interested in tackling another first for DCS.

All I ask SD is you actually read the entire posts or listen to the entire video before commenting.  If I am to long winded in my videos (I talk a lot), sweet, watch it in doses or ask me where I got the information before making assumptions.  Your first post to me was LITERALLY posted in 4 other places outside my posts and video.  It was talked about in the interview with ASC, multiple answers have been posted on their discord, ED posted it on the early release video, and it was listed in the pre-release notes when you purchase the aircraft. 

It's not productive to start a debate before you have all the facts.  All I have stated above about the C-130J module is FACT per ED and the Developers own words and press release, minus the additions I was suggesting in my previous posts and my video.  I would like to add that the main reason I made this video, was because in the interview ASC owner asked the community for further suggestions in case they may have missed something or could possibly incorporate features further down the line. 

4 hours ago, Silver_Dragon said:

Where? I dont see nothing about a FPS on ASC C-130 video. And no, the "ramp walk" has none about a FPS.

 

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