celestHawk Posted Monday at 05:38 PM Posted Monday at 05:38 PM Dear Eagle Dynamics, First of all, thank you for the incredible work on DCS World and for continuing to expand its scope. Hiring modders like CurrentHill shows real commitment to quality and community content, and it’s something we all appreciate. That said, there is an issue that is increasingly frustrating the player base: the ever-growing size of the CoreMods folder and mandatory livery packs. The Problem Many modules include 10–15 GB of liveries (e.g., F-14 = 14GB, F-4E = 12GB, others = 8–9GB). These are downloaded by all players, even those who don’t own the module, because they’re placed in CoreMods. The result: Install size is inflated by tens of gigabytes. Frequent updates are huge and slow because they touch massive files. Players are forced to buy new SSDs or split the game across drives just to keep playing. This isn’t just an inconvenience. It actively prevents new players from trying DCS, and makes existing players frustrated when every update eats bandwidth and disk space unnecessarily. Why This Matters We understand the reason behind CoreMods: everyone needs to see the same aircraft and skins in multiplayer. But the current implementation is heavy-handed. Right now, we’re downloading and storing content that many of us will never use. Constructive Suggestions There are practical solutions that would keep multiplayer compatibility intact without punishing everyone with bloated installs: Optional Livery Packs – Move liveries into modular downloads (via Module Manager). Players who want them can install, others can stick with a default skin. Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is common practice in other sims. Lightweight Core Option – Allow players to choose a “Minimal Core” install that includes only essential assets. Great for single-player or those with limited storage. Better Compression/Deduplication – Many liveries reuse textures or differ only slightly. Optimizing this would cut gigabytes without removing content. Conclusion DCS is already a large, complex game, but it doesn’t need to be unnecessarily bloated. With every new module (and now with more asset packs from CurrentHill), this issue will only get worse. We ask that ED prioritize a solution to reduce storage and update overhead caused by CoreMods and excessive liveries. This would improve accessibility, performance, and overall user satisfaction. Thank you for considering, P.S. CoreMods>tech>Animals contains only one animal a Cow and it is 51MB in size! 7 Win10 E5-2698 64GB Quadro P4000 Ai-Track X-Box F-15C F-16C F/A-18C || Su-27 MiG-29 || F-22 F-15EX MilitaryAircraftMod || CH-Iran Clean Cockpit Afghanistan Persian Gulf -> Syria Iraq
niru27 Posted 17 hours ago Posted 17 hours ago As someone who doesn't care what livery someone else is using, I agree 100%. At the very lease those liveries should be made part of the module itself: if I buy the F14 for e.g. it implies I want to check out the different skins. If I don't, it implies I don't care for it. Forcing everyone to download skins for modules they don't own is just a waste of space. 1
TheBiggerBass Posted 16 hours ago Posted 16 hours ago Am 18.8.2025 um 19:38 schrieb celestHawk: Dear Eagle Dynamics, First of all, thank you for the incredible work on DCS World and for continuing to expand its scope. Hiring modders like CurrentHill shows real commitment to quality and community content, and it’s something we all appreciate. That said, there is an issue that is increasingly frustrating the player base: the ever-growing size of the CoreMods folder and mandatory livery packs. The Problem Many modules include 10–15 GB of liveries (e.g., F-14 = 14GB, F-4E = 12GB, others = 8–9GB). These are downloaded by all players, even those who don’t own the module, because they’re placed in CoreMods. The result: Install size is inflated by tens of gigabytes. Frequent updates are huge and slow because they touch massive files. Players are forced to buy new SSDs or split the game across drives just to keep playing. This isn’t just an inconvenience. It actively prevents new players from trying DCS, and makes existing players frustrated when every update eats bandwidth and disk space unnecessarily. Why This Matters We understand the reason behind CoreMods: everyone needs to see the same aircraft and skins in multiplayer. But the current implementation is heavy-handed. Right now, we’re downloading and storing content that many of us will never use. Constructive Suggestions There are practical solutions that would keep multiplayer compatibility intact without punishing everyone with bloated installs: Optional Livery Packs – Move liveries into modular downloads (via Module Manager). Players who want them can install, others can stick with a default skin. Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is common practice in other sims. Lightweight Core Option – Allow players to choose a “Minimal Core” install that includes only essential assets. Great for single-player or those with limited storage. Better Compression/Deduplication – Many liveries reuse textures or differ only slightly. Optimizing this would cut gigabytes without removing content. Conclusion DCS is already a large, complex game, but it doesn’t need to be unnecessarily bloated. With every new module (and now with more asset packs from CurrentHill), this issue will only get worse. We ask that ED prioritize a solution to reduce storage and update overhead caused by CoreMods and excessive liveries. This would improve accessibility, performance, and overall user satisfaction. Thank you for considering, P.S. CoreMods>tech>Animals contains only one animal a Cow and it is 51MB in size! I guess the same applies to all liveries stored in DCS World\Bazar\Liveries , right ? Can they just simply be moved to Saved Games\DCS\Liveries ? 1 System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
celestHawk Posted 6 hours ago Author Posted 6 hours ago 10 hours ago, TheBiggerBass said: I guess the same applies to all liveries stored in DCS World\Bazar\Liveries , right ? Can they just simply be moved to Saved Games\DCS\Liveries ? All issues have more than one solution, hence at the moment there are three destinations for such files - Bazar, CoreModes and Saved Games\DCS\Liveries Bazar's total size (if I didn't trimmed it heavily the other day) is less than the Liveries of F-14, which I don't have and never tried ~ 10 GB. but my issue is that there are so, so, so many and especially for models not everyone have or for me personally will never have like WWII models and even the F-14 and this is totally a personal choice so why there is no way to choose? Even if I'm all for WWII and keep TF-51 with Marianas WWII map, I'll still will be bugged to install all the rest of maps and modules just because I own them and have the CoreModules/Liveries as well. Last week saw Kola map has a Trial option, downloaded it, flew few missions with F's I have, made few missions myself and decided it's not a map I like, now untill the trial period is over, I'll have a notification to download it and what if I don't like to see F-15/Su-27 in my list just because I prefer full fidelity models? DOWNLOAD IT! My very first module in DCS was F1 and I adored M-2000 but wasn't a time to buy anything at the moment and now I can't have it at any cost but I'll have all the required files for both of them just because! Now I'm starting to think that separating files and folders wont be enough, maybe, just maybe ED should brainstorming on possibility to separate modules entirely and have Asset packs for every taste? FYI: the trimming of CoreModules saved me more than 100GB, at the moment I'm re-downloading (make a 'DCS_Updater.exe repair') as I might went too heavy and I'll do it more mindfully just to not throw more than required. Win10 E5-2698 64GB Quadro P4000 Ai-Track X-Box F-15C F-16C F/A-18C || Su-27 MiG-29 || F-22 F-15EX MilitaryAircraftMod || CH-Iran Clean Cockpit Afghanistan Persian Gulf -> Syria Iraq
celestHawk Posted 5 hours ago Author Posted 5 hours ago Do I really need this: null Win10 E5-2698 64GB Quadro P4000 Ai-Track X-Box F-15C F-16C F/A-18C || Su-27 MiG-29 || F-22 F-15EX MilitaryAircraftMod || CH-Iran Clean Cockpit Afghanistan Persian Gulf -> Syria Iraq
SharpeXB Posted 5 hours ago Posted 5 hours ago Perhaps at some point DCS just goes for streaming all the content vs storing it locally. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
ED Team BIGNEWY Posted 4 hours ago ED Team Posted 4 hours ago Streaming content is very expensive, which is fine for massive companies with unlimited resources. But it does not scale down to well. On 8/18/2025 at 6:38 PM, celestHawk said: Dear Eagle Dynamics, First of all, thank you for the incredible work on DCS World and for continuing to expand its scope. Hiring modders like CurrentHill shows real commitment to quality and community content, and it’s something we all appreciate. That said, there is an issue that is increasingly frustrating the player base: the ever-growing size of the CoreMods folder and mandatory livery packs. The Problem Many modules include 10–15 GB of liveries (e.g., F-14 = 14GB, F-4E = 12GB, others = 8–9GB). These are downloaded by all players, even those who don’t own the module, because they’re placed in CoreMods. The result: Install size is inflated by tens of gigabytes. Frequent updates are huge and slow because they touch massive files. Players are forced to buy new SSDs or split the game across drives just to keep playing. This isn’t just an inconvenience. It actively prevents new players from trying DCS, and makes existing players frustrated when every update eats bandwidth and disk space unnecessarily. Why This Matters We understand the reason behind CoreMods: everyone needs to see the same aircraft and skins in multiplayer. But the current implementation is heavy-handed. Right now, we’re downloading and storing content that many of us will never use. Constructive Suggestions There are practical solutions that would keep multiplayer compatibility intact without punishing everyone with bloated installs: Optional Livery Packs – Move liveries into modular downloads (via Module Manager). Players who want them can install, others can stick with a default skin. Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is common practice in other sims. Lightweight Core Option – Allow players to choose a “Minimal Core” install that includes only essential assets. Great for single-player or those with limited storage. Better Compression/Deduplication – Many liveries reuse textures or differ only slightly. Optimizing this would cut gigabytes without removing content. Conclusion DCS is already a large, complex game, but it doesn’t need to be unnecessarily bloated. With every new module (and now with more asset packs from CurrentHill), this issue will only get worse. We ask that ED prioritize a solution to reduce storage and update overhead caused by CoreMods and excessive liveries. This would improve accessibility, performance, and overall user satisfaction. Thank you for considering, P.S. CoreMods>tech>Animals contains only one animal a Cow and it is 51MB in size! Hi celesteHawk, Thank you for your input. I will share your comments with the team. Managing the size of DCS is something we discuss internally, but it is a challenge. thank you 1 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Rudel_chw Posted 4 hours ago Posted 4 hours ago 8 minutes ago, SharpeXB said: Perhaps at some point DCS just goes for streaming all the content vs storing it locally. seems you have excellent internet bandwidth, but I see many people that wouldn’t have enough bandwidth to play. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Darcaem Posted 4 hours ago Posted 4 hours ago On 8/18/2025 at 7:38 PM, celestHawk said: Constructive Suggestions There are practical solutions that would keep multiplayer compatibility intact without punishing everyone with bloated installs: Optional Livery Packs – Move liveries into modular downloads (via Module Manager). Players who want them can install, others can stick with a default skin. Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is common practice in other sims. 100% agree with the general topic, and with those 2 suggestions specifically. We are already able to manage what terrains and modules want to install, we might use the same manager to chose which liveries to install, besides the default livery for each core asset (or maybe even one default livery per country per asset, when appropriate). 1
SharpeXB Posted 3 hours ago Posted 3 hours ago (edited) 1 hour ago, Rudel_chw said: seems you have excellent internet bandwidth, but I see many people that wouldn’t have enough bandwidth to play. If you try that other sim that streams the content it actually doesn’t need that much bandwidth. The recommended is just 50mbps. It seems like the only solution for games with such large content. Like when or if DCS ends up with a global map just putting it on a drive will become unmanageable. Edited 3 hours ago by SharpeXB 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Czar Posted 3 hours ago Posted 3 hours ago 12 minutes ago, SharpeXB said: If you try that other sim that streams the content it actually doesn’t need that much bandwidth. It seems like the only solution for games with such large content. Like when or if DCS ends up with a global map just putting it on a drive will become unmanageable. Blurry and glitchy mess as end result when the servers are somewhat stressed during a major release or sale. Streaming assets is a nuisance and it will always be as optimization naturally migrate to server expense and not user experience. DCS need to actually make a tech that reduces terrain storage footprint for a global map, not send the task to a cloud service that will be paid for use. You can't compare Microsoft's size to Eagle Dynamics. These are not even in the same universe of magnitude. 2
Czar Posted 3 hours ago Posted 3 hours ago (edited) On 8/18/2025 at 2:38 PM, celestHawk said: This isn’t just an inconvenience. It actively prevents new players from trying DCS, and makes existing players frustrated when every update eats bandwidth and disk space unnecessarily. You're 100% right on the first part. DCS is a hungry game on every front. The second part is not accurate as it is written. Updates don't re downloads any large asset unless is modified. Liveries are very rarely retouched. Once downloaded, it will only sit in storage, unless you're mentioning the technique of deleting the liveries to save storage. On 8/18/2025 at 2:38 PM, celestHawk said: There are practical solutions that would keep multiplayer compatibility intact without punishing everyone with bloated installs: Optional Livery Packs – Move liveries into modular downloads (via Module Manager). Players who want them can install, others can stick with a default skin. Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is common practice in other sims. Lightweight Core Option – Allow players to choose a “Minimal Core” install that includes only essential assets. Great for single-player or those with limited storage. Better Compression/Deduplication – Many liveries reuse textures or differ only slightly. Optimizing this would cut gigabytes without removing content. These are all great 100%. Lots of duplicated data indeed. Edited 3 hours ago by Czar 2
SharpeXB Posted 2 hours ago Posted 2 hours ago 1 hour ago, Czar said: Blurry and glitchy mess as end result when the servers are somewhat stressed during a major release or sale. Works very well for me personally but I guess it’s not an option here. Hard drives will just have to get bigger and cheaper and they are… 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Esac_mirmidon Posted 2 hours ago Posted 2 hours ago Sorry for this but with all due respect, SSD or M2 drives 2TB-4TB, are the cheapest component for a computer. Buy a 4TB drive and enjoy all liveries at will. 2 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Rudel_chw Posted 1 hour ago Posted 1 hour ago 52 minutes ago, Esac_mirmidon said: Sorry for this but with all due respect, SSD or M2 drives 2TB-4TB, are the cheapest component for a computer. Buy a 4TB drive and enjoy all liveries at will. Totally agree, most of the suggestions here will inconvenience those that have an appropiate amount of storage, in order to allow an unknown quantity of users to employ a smaller SSD drive. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Czar Posted 39 minutes ago Posted 39 minutes ago (edited) 1 hour ago, SharpeXB said: Works very well for me personally but I guess it’s not an option here. Hard drives will just have to get bigger and cheaper and they are… They are and will continue to be even more cheaper per GB as time goes on. Agreed. Relying on cloud is just another failure point that a proper optimization on assets can save the sim from having it. Edited 39 minutes ago by Czar 1
SharpeXB Posted 37 minutes ago Posted 37 minutes ago On 8/18/2025 at 12:38 PM, celestHawk said: Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is how DCS works already. But in many cases that default livery is bright metal. So it’s a bit of an exploit online being able to remove your opponents camouflage if they had selected that. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
niru27 Posted 3 minutes ago Posted 3 minutes ago 1 hour ago, Esac_mirmidon said: Sorry for this but with all due respect, SSD or M2 drives 2TB-4TB, are the cheapest component for a computer. Buy a 4TB drive and enjoy all liveries at will. I don't know what your local costs are, but for me a 4TB NVMe costs more than 64GB 6000MHz DDR5 kit. And I can't "enjoy" those liveries since I don't even own those modules, the only time I will ever see them is if I happen to spawn right next to them. 45 minutes ago, Rudel_chw said: Totally agree, most of the suggestions here will inconvenience those that have an appropiate amount of storage, in order to allow an unknown quantity of users to employ a smaller SSD drive. Let's say ED puts all liveries into a "free downloadable liveries" module. You having to click one extra checkbox is an incovenience? And to rid you of that great burden, everybody else have to buy bigger SSDs? Don't you think people would rather use that money to upgrade to their RAM, than get a bigger SSD to store useless liveries only to accomodate your laziness? Unless both of you have outdated specs in your signatures, it's funny that you think it's prudent to spend more on SSD than on RAM
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