LaCiKa Posted yesterday at 12:24 AM Posted yesterday at 12:24 AM 1st. So issues is that lock is lost very easy, target needs to do just crank left or right 45+ deg and lock is lost. And it doesn't matter if target is above horizon or under it. This aplies to all modes, worst is P mode, then AUTO CMBT and Head on is only mode that gives a chance to hit target before lock loss. This aplies to range up to 25km max. 2nd Issue comes from close range, if you hold lock and let target to come closer than 10km, 90% it will lose lock, only moment when it wont is when target is in your HUD. 3rd Vertical radar mode 99% won't lock target, only moment i found it that it works is when target is cold, not maneuvering and above horizon. 4th Issue with Persuit mode or Auto, scan rate is way too long it makes no sense. Again speaking for range up to 25km max. Tacview-20250920-013550-DCS.zip.acmi 3
ED Team NineLine Posted yesterday at 01:47 AM ED Team Posted yesterday at 01:47 AM Sorry we need a track file to take a look at this, thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
LaCiKa Posted yesterday at 03:27 AM Author Posted yesterday at 03:27 AM (edited) 1 hour ago, NineLine said: Sorry we need a track file to take a look at this, thanks. I just replicated this 5 times in row, i think something is broken for sure. BrokenLock1AUTOCMBT.trk BrokenLock1HEADON.trk Edited yesterday at 03:28 AM by LaCiKa 2
AeriaGloria Posted yesterday at 07:20 AM Posted yesterday at 07:20 AM Did you turn compensation switch on? I know it’s supposedly unavailable but just wondering Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
LaCiKa Posted yesterday at 09:39 AM Author Posted yesterday at 09:39 AM 2 hours ago, AeriaGloria said: Did you turn compensation switch on? I know it’s supposedly unavailable but just wondering Here is what i tried with all radar modes: Target Span from M to S to L to default, no difference, only on S you get maybe faster detection. COMP Switch even if it says in manual not implemented Foe or Friend IR+RADAR (also not implemented) and TWF/FHS or RHS Still no luck. 1
ED Team BIGNEWY Posted yesterday at 03:06 PM ED Team Posted yesterday at 03:06 PM Hi, it looks like the radar is set to head-on (high PRF) and then the target goes low aspect. It will of course be lost in this case. switch the radar to auto, or switch to Pursuit once the target goes low aspect Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ECTAE Posted yesterday at 03:33 PM Posted yesterday at 03:33 PM (edited) That 30 km shot is way too optimistic. I’d say that’s more for the "old 27ER" , but even then, you’ll see the enemy notch your radar. I’ve practiced this in PvP, and the only way I’ve found is to fire an ER (which is kind of dumb) when you see the Sparrow lofting—cranking at that moment makes your missile arrive much earlier. We’re talking about something like 15 km. In the video, you’re cranking as if you were in an F-18. That doesn’t work here. You need to get closer. This is basically a "phone booth fight". Edited yesterday at 03:34 PM by ECTAE
LaCiKa Posted 4 hours ago Author Posted 4 hours ago 22 hours ago, BIGNEWY said: Hi, it looks like the radar is set to head-on (high PRF) and then the target goes low aspect. It will of course be lost in this case. switch the radar to auto, or switch to Pursuit once the target goes low aspect MiG-29A had look down shoot down. We know that if target is above horizon makes more sense since it gives radar better picture and no struggle to process terrain, when it comes to ranges less than 25km with this radar N019 it makes no difference except in HPRF mode which is worst for close range combat, but as in modes such AUTO and P it makes no sense to break lock depending on where target is, above or under horizon, giving a fact that target is closing fast, even with his crank to side i did same in his direction of nose so i don't lose closure speed. My personal opinion it makes no sense since i know for sure how radar works in PRF modes. Please take this as reason to take a good look in details more and do tests by yourself, thanks. 1
IMGX Posted 3 hours ago Posted 3 hours ago There are many comments like yours on many different forums, and I agree. The general comment is that the MiG-29's radar is useless. IR mode doesn't work well either; it's unusual for it not to detect a target until it's right above you, against the sky and in clear view. What use is this system when it's easier to detect a target visually? Regarding the radar, the FHS or RHS aspect setting doesn't matter, or the radar is in auto mode... as you say, it's incapable of locking onto a target in close vertical mode, even if you're seeing the target right in front of you. I also agree that you can lock onto a target (which is difficult since if it's not close, the radar can't see it), you fire your missile, you track it well with the nose of your aircraft, aiming where it should be, and it turns out that when the target approaches head-on, the lock is lost and the missile is lost... just before impact. The RWR is as if it didn't exist. I suppose that in reality it may be like that, but they could have warned that the systems are toys, because it is somewhat disappointing. That's my feeling, and it's a shame because I like the plane, the flight model, textures, etc., but you feel helpless in it. The GCI that guides you to the objective is very necessary for this plane. We were all hoping for a RedFor capable of taking on BlueFor in multiplayer, but this MiG-29 is too old. 1
primus_TR Posted 1 hour ago Posted 1 hour ago 1 hour ago, IMGX said: What use is this system when it's easier to detect a target visually? Sounds like the F4E's radar lol
Thamiel Posted 1 hour ago Posted 1 hour ago 1 hour ago, IMGX said: We were all hoping for a RedFor capable of taking on BlueFor in multiplayer, but this MiG-29 is too old. Its simply an ED version of / replacement for the phased out M2k-C. Because of that maybe thrown out too early for EA. Just look at the loadout. It is not meant to take on DCS's F14/16/18. Modules: A-10CII | OH-58D | F-5E | AV-8B | M-2000C | SA342| Ka-50-III | Fw 190D-9 | Mi-24P | SU-33 | F-4E | F-14B | C-101CC | F-86F | AH-64D | F-16C | UH-1H | A-4E-C | AJS-37 | P-47D | P-51D | Bf 109K-4 | CA | SC Maps: Cold War Germany | Nevada | Syria | Persian Gulf | South Atlantic | Kola | Sinai | Normandy | Channel Setup: Ryzen9 5950X | 64GB DDR4 | RTX 4090 | 2TB M.2 NVMe | TM Warthog & TFRP Rudder | Reverb G2 | OpenXR/TK | Win10 Affiliation: [TM]Tigermercs
okopanja Posted 1 hour ago Posted 1 hour ago @LaCiKaI think you did nothing wrong here, target was hot all the time, so HPRF made sense. Still traditional wisdom in DCS is that with flanker/fulcrum you have to switch to MPRF when you get closer purely for tactical reasons. One of the first things the blue learns in how to notch or even go cold. To counter that you have to switch to MPRF which is way more stable. Attempt next time to switch to Dogon mode once you are closer than 30-40km. From what I tried, it will keep the track or even lock if you are in the STT. Funny thing is that not even chaff got used. I must say these issues with FF 29 would have been much more tolerable, if they did not choose to bring second breaking change and that it R-27 itself which also affects existing modules. E.g. if this was not touched now, you could still revert back to FC3 and give them more breathing time to fix FF 29. We are all eagerly waiting for the next patch. Condition: green
Revor Posted 24 minutes ago Posted 24 minutes ago I have the same problem, that even when the target keeps flying head on right into the flight path of the R27R the radar often (not all the time, but very often) looses lock usually around 10nm on auto and also on HPRF and the missile goes stupid
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