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Posted

FARP creation from cargo items guide


 

FARP’s can now be created dynamically in game in single and multiplayer, by delivering a “FARP Crate” to the intended site of the FARP. Crates can be delivered by internal cargo, slingload, or airdrop. 

Adding FARP properties to cargo

The FARP properties can be added to any cargo item in mission editor. Select the cargo item, and place in the mission. You will see a new “Advanced (Actions)” button. Select this, and then and a task - “FARP Spawn” 

image.jpeg

When FARP spawn is selected, you will be able to choose the preset, adjust the ATC frequency and also select the callsign of the FARP when created.

For initial release, there are 3 presets available

1.Minimal FARP

image.jpeg

 

2. 3 Bay Cloverleaf

image.jpeg

 

3. 8 Bay FARP

image.jpeg

Deploying FARP in Game

 

To deploy a FARP, simply load one of the pre-created FARP crates into your aircraft, either internally or sling load, and transport the crate to the desired location.

The FARP will be created when you unload the crate. Additionally, the crates can be airdropped, and the FARP will be created at the location the crate lands.

By default, the warehouse for the FARP will be created with no supplies. You can load additional crates, simultaneously with the FARP crate, to be unloaded after the FARP creation containing fuel and/or weapons supplies to be added to the inventory. Alternatively yourself or other players can deliver supplies to the the newly created FARP in later flights.  Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP.

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Posted
Just now, Dr_Pavelheer said:

Life as we know it ends

very bright response...

Killshot is telling that creating such big objects are very often impossible in DCS because usually terrain is not allowing it:
- because of the uneven terrain
- because many objects arround

So why this idea is good I think that the drop should create just one object (like watchtower, 40ft container, etc).

Posted

@BIGNEWY 

Quote

Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP

By AI flights as well or only player.

Can AI flights resupply FARP?

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Posted
19 minutes ago, Kappa-06MHR said:

It's missing a windsock 

Looks like the smaller ones have flags in the tires (at least, that's what the pixels look like)

Can't see anything on the bigger farp though

Posted (edited)
5 hours ago, BIGNEWY said:

FARP creation from cargo items guide


 

FARP’s can now be created dynamically in game in single and multiplayer, by delivering a “FARP Crate” to the intended site of the FARP. Crates can be delivered by internal cargo, slingload, or airdrop. 

Adding FARP properties to cargo

The FARP properties can be added to any cargo item in mission editor. Select the cargo item, and place in the mission. You will see a new “Advanced (Actions)” button. Select this, and then and a task - “FARP Spawn” 

image.jpeg

When FARP spawn is selected, you will be able to choose the preset, adjust the ATC frequency and also select the callsign of the FARP when created.

For initial release, there are 3 presets available

1.Minimal FARP

image.jpeg

 

2. 3 Bay Cloverleaf

image.jpeg

 

3. 8 Bay FARP

image.jpeg

Deploying FARP in Game

 

To deploy a FARP, simply load one of the pre-created FARP crates into your aircraft, either internally or sling load, and transport the crate to the desired location.

The FARP will be created when you unload the crate. Additionally, the crates can be airdropped, and the FARP will be created at the location the crate lands.

By default, the warehouse for the FARP will be created with no supplies. You can load additional crates, simultaneously with the FARP crate, to be unloaded after the FARP creation containing fuel and/or weapons supplies to be added to the inventory. Alternatively yourself or other players can deliver supplies to the the newly created FARP in later flights.  Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP.

On a quick 5min test i noticed this:

- If I slingload cargo for a FARP and then unhook it, the cargo just disappears. But No FARP is created.

- Then after setup any of the FARPs with the Chinook through use of internal cargo, and drop some barrels and ammo box. I cant rearm or refuel 

Edited by Renko
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