ddahlstrom Posted September 24, 2010 Share Posted September 24, 2010 Hi everybody, Since BS was updated to v 1.0.2, TouchPal works for you ?? Some instructions or existing post link to help to adapt LUA file to this version ? Thanks in advance.... Yes. It should work fine on 1.0.2. I don't believe any LUA adjustments were necessary. Dave Link to comment Share on other sites More sharing options...
C6_Hellfrog Posted September 25, 2010 Share Posted September 25, 2010 just to confirm, in case there were differences : @ Kpaw you asked for french localized 102 ? @ Ddahlstrom you answered for US localized 102 ? Link to comment Share on other sites More sharing options...
ddahlstrom Posted September 25, 2010 Share Posted September 25, 2010 just to confirm, in case there were differences : @ Ddahlstrom you answered for US localized 102 ? Yes Link to comment Share on other sites More sharing options...
Краш Posted September 27, 2010 Share Posted September 27, 2010 Hi, About french version, yes! I modify 1 or 2 lua files and it s better. I Can run touchpal without problem Only appears a error Windows at the end of a game but have no consequence I Will prepare later something to describe what i have and what i do to solve the problem Probably on C6 forum Thanks for interesting Bye Link to comment Share on other sites More sharing options...
manne Posted October 21, 2010 Share Posted October 21, 2010 I have been testing with TouchPal. Really nice stuff! :) Only thing that bugs me is that the button layout has been re-done for easy access. This means that if you're used to playing with TouchPal you might have forgotten where the actual controls are and how they look. I really don't know how much work it is yet, but I think for personal use, I'm going to try and create an interface with at least the following 4 panels, exactly how they look in the cockpit: - Targeting Mode Control Panel - PUI-800 Weapon Status & Control Panel - Data Link Control Panel - UV-26 Countermeasures Control Panel And maybe (if there is room left) - Targeting Display Control Panel I hope it's ok if I try this based on the TouchPal files, as long as I keep it for personal use? Link to comment Share on other sites More sharing options...
C6_Hellfrog Posted October 23, 2010 Share Posted October 23, 2010 A question for Gadroc : as TARGET, the brand new software for the TM Warthog has just been released, I tried it and found that for macros definitions, for all DCS series profiles, you have a USB code for a macro and not a key syntax. for many functions, Cougar owners found 2 years ago that USB code was necessary to have it work properly in BS, and it seems to be the same for A10C. So I have one question : could you or not implement USB emulation in Touchpal to send "USB" more than "keystrokes" to BS ou A-10 for some functions we can't drive correctly through export.lua ?? Thanks PS : 2 questions in fact : - CAN one do it ? - WOULD you do it ? Link to comment Share on other sites More sharing options...
Ripcord Posted November 25, 2010 Share Posted November 25, 2010 Has anybody tried using either BSVP or LOVP (for FC2) with the new DCS A10C? Would like to have those working gauges for the A10C. Ripcord [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
C6_Hellfrog Posted December 10, 2010 Share Posted December 10, 2010 see HELIOS thread Link to comment Share on other sites More sharing options...
barra733 Posted February 26, 2011 Share Posted February 26, 2011 It's Aliiiive! Ok, first off - thanks to all who have had anything to do with setting this great program up and getting it to work. It really is 'white mans magic' to me and has been a steep learning curve. It works, in a fashion! I have a main monitor at 1680X1050 and a 10" touch screen to its top right at 1024X768. I'm running BS in 'not full screen' mode and am using Windows Vista 32 bit. I have a NVidia 8800GT which seems to handle everything just fine. I can run BS with touchpal and everything works fine; The abris and Shkal are where they should be and all the buttons work a treat. I have to start TouchPal after I'm in the cockpit though otherwise my joystick profile doesn't seem to load. This isn't a major problem though. There are hovever a few problems which still exist: 1. When I launch BS from the desktop shortcut I immediately get the following message box (made bold by me): Error: .\blackshark\modules\me_traceback.lua:110: bad argument #1 to 'member' (string expected, got no value) Stack traceback: ->stack: .\blackshark\modules\i18n.lua in line 213 in func: _ ->stack: ..\blackshark\modules\me_options.lua in line 194 in func: getMonitorProfiles ->stack: ..\blackshark\modules\me_options.lua in line 268 in func: ->stack: .\BlackShark\BlackShark.lua in line 234 in func: I click 'OK' and the game starts up fine! It does this if I open normally or if I open with Admin rights, and if Touchpal is opened or closed. 2. As I said, the game then starts up fine but if I then click on the 'Options' button in the GUI I get the following message (made bold by me): Error: ..\luagui5\dialog_loader.lua:27: bad argument #1 to 'match' (string expected, got nil) Stack traceback: ->stack: ..\luagui5\dialog_loader.lua in line 27 in func: setText ->stack: ..\blackshark\modules\me_options.lua in line 2029 in func: bindControl ->stack: ..\blackshark\modules\me_options.lua in line 238 in func: bindControls ->stack: ..\blackshark\modules\me_options.lua in line 424 in func: doCreate ->stack: ..\blackshark\modules\me_options.lua in line 1113 in func: ->stack: ..\blackshark\modules\MainMenu.lua in line 139 in func: func ->stack: ..\luagui5\Widget.lua in line 266 in func: ->stack: .\BlackShark\BlackShark.lua in line 751 in func: The loading screen locks up and I have to 'Alt Tab' out to click 'OK' in the error box. I'm then dumped back to the GUI. I canot access the options menu at all! The application works fine, but I was hoping that someone would be able to tell me what's going on here and how I can get access to the options menu again? I followed all of the instructions to the letter, done some maths and most of it seems to work... Link to comment Share on other sites More sharing options...
C6_Hellfrog Posted March 4, 2011 Share Posted March 4, 2011 I think you had to write protect your options.lua to have it work... not overwriten by the game. (necessary for any multiscreenconfig) therefore you can't go to options menu without bug, because BS need to edit options.lua.... therefore soluce is : have a backup copy of your working options.lua somewhere un write protect options.lua, then launch BS, go to options menu and make the choices you have to then close BS then rebakckup your new options.lua (incremental, like that you can go back and up bteween different setups) then rewrite protect the options.lua to have game. these should clear your last errors. for the other errors, I don't know and don't have time enough... sorry. Link to comment Share on other sites More sharing options...
barra733 Posted March 5, 2011 Share Posted March 5, 2011 (edited) Seems I'm stuck...... ...with it! I can reload the original 'option.LUA' - then I can change my options if required. I the re-load the amended 'options.LUA' to be able to use the touchpal. @Hellfrog - I'm a bit unsure what you mean. I don't know if something got lost in translation..? I have tried using the amended 'options.LUA' as a 'read only' but with the same results. Edited March 5, 2011 by barra733 Link to comment Share on other sites More sharing options...
C6_Hellfrog Posted March 6, 2011 Share Posted March 6, 2011 You can stay with your current options.lua, no need to go back to the original one. But if you have a multi screen, generally all people have reported the need to have it write protected. When the options.lua is write protected you have errors when attempting to edit any options in the BS game. therefore you have to edit properties of the options.lua to go back to no write protection before making changes in BS. after that go back editing properties and make again write protection. (about write protection of options.lua : This is particularly necessary if you go to screen options without wanting to edit it... the game will not list your personal multimonitor setups in the choices of screen configurations ; if you do that, you will have to go back to options.lua and edit it to reset to your multimonitor configuration.) Link to comment Share on other sites More sharing options...
barra733 Posted March 11, 2011 Share Posted March 11, 2011 Hell Frog - I noticed that the script in the options LUA 'dd-multimonitor-2mon' did not match the name of the actual program that I was using 'DD-Multimonitor-2Mon'. I changed this and can now access the options folder. I'm still having the problems on launch though but just click OK and the game carries on! Link to comment Share on other sites More sharing options...
ChrisIhao Posted July 30, 2011 Share Posted July 30, 2011 Late bloomer, but wanted to give my utmost thanks if you're listening Gadroc. I LOVE what you did with Dastardly's profiles. Having played sims on and off for 20+ years this touch screen business is a boyish dream come true. Using it on a 22 inch touch screen and it looks great. My system: Win 10, Amd Ryzen 3700@stock GTX1080 Ti, 34" Asus G-sync ultrawide monitor, Ipad Air, 32 gigs of 3600 ram, complete CH HOTAS setup, Oculus Rift CV1/Trackir5 and a Saitek Quadrant Been simming since the Commodore 64. A few million polygons ago. Link to comment Share on other sites More sharing options...
ChromeWasp Posted September 28, 2012 Share Posted September 28, 2012 Would it be possible to achieve a similar effect just by creating a monitor layout lua with multiple views of the cockpit? You can use viewdx/dy to point the camera Is there a way to position the camera also? And to stop these views from responding to the "no cockpit view" mode (lalt + f1) ? This would use more resources but everything would work ... Link to comment Share on other sites More sharing options...
dnnzed Posted January 5, 2014 Share Posted January 5, 2014 (edited) - Edited January 8, 2014 by dnnzed Link to comment Share on other sites More sharing options...
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