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Posted

Our mission is pretty simple, just some markers around the airport and a few waypoints, no AI at all. We're going to be working on this until its sorted so any further suggestions are very welcome.

Posted

Well, the only potential problem I could see might have to do with having to recieve those .LUA files from the server. However, Eagle was certain that his firewall was shut down for the tests.

 

I believe it should be possible to NOT "push" the .LUA files to the client. If so, it might be worth a try.

 

Good luck,

 

EB-1

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted
myself and 3 other 504 members had the same problem.......it seems that 1.1 takes longer to load and ED have set the timeout setting LOW so when your game loads in the end youve actually been kicked !!!

 

This would seem to be a ED oversight and more and more players are having the same prob.

 

Resolution is to buy 1 gig of RAM !!

 

These are the setting that fixed my problem but it also needs to be server side :

MP timeouts may be tune in

x: your lockon install directory \Config\network\config.lua

gameTimeout = 600;

pingPeriod = 1;

maxPacketSize = 500;

playerName = "noname";

idleTimeout = 600;

 

 

anyone know what the default is? I seem to having problems after I changed it to this!

Posted
Resolution is to buy 1 gig of RAM !!

 

YES it helped me !!! :)

 

I had "only" 512 MB of RAM and today I bought 512 MB more and now I have 1 GB and most impotrant is that I HAVE NO MORE PROBLEMS TO CONNECT ONLINE AND PLAY !

 

With 512 M of RAM it took ~4-5 min for mission to load, and now it takes only 30-60 sec !

4clogo.jpg
Posted

YES!!!!! I GOT IT!!!!

 

 

It was the port...don't know why 10308 wouldn't work in 1.1 cause it was fine in 1.02....

 

SO thanks for the help guys but it was my good buddy burner that thought of that port....i don't think i woiuld have ever figured that out....considering it was working just a few days ago

 

Ok gonna go fly!!!

Posted

well my port is set to the default one ==10308

 

I got plenty of ram 1.5 G of DDR333

 

and today I can't connect to any server... i get kicked back to debriefing or I get a memory allocation error message and a crash to desktop...

 

last nite I connected fine...

 

Man I love this game ... I wish ED would stop adding radar modes and just fix the game...

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

Posted
well my port is set to the default one ==10308

 

I got plenty of ram 1.5 G of DDR333

 

and today I can't connect to any server... i get kicked back to debriefing or I get a memory allocation error message and a crash to desktop...

 

last nite I connected fine...

 

Man I love this game ... I wish ED would stop adding radar modes and just fix the game...

 

Same problem happening here, although i did manage to connect to the 169th server breifly. Happens with and without router, i'v tried increasing the timeouts etc, but still no cookies. Hard drives defraged before and after install also. Can only wait now for some kind of resolution i guess. I wonder if this has any effect to the server and pilots allready online. I tried connecting twice to the s77th server before being kicked to breifing, my apologies to the s77th crew flying at the time.

Posted

One thing I noticed is my ping wasn't showing as my true ping , tried all connection speed options from 33 to xdsl1024+ my ping was always showing around 500-800 even if it felt like 200 . Some speeds were flyable others not , I couldn't see anything on radar in some.

 

lockon/config/network/config.lua try this , both on your comp and server's .(backup config.lua first)

 

gameTimeout = 600;

pingPeriod = 1;

maxPacketSize = 500;

playerName = "xxx";

idleTimeout = 600;

 

I tried to raise the numbers little by little and suddenly I could connect at that speed after a server restart. Even exited and rejoined and all was well . Mind you I still noticed people trying to connect and failing .

 

My ping when I join is higher then usual... it takes quite a bit of time for it to come down to what I'm used to... Could it be starcrap working in the background ? I wish I knew what the hell it does when I start the game... Those micro stutters everyone feels for example...there's big stutters at times too...Is it reporting in again ?

 

Not sure if starcrap is responsible but considering it's invasive nature and other issues with it one thing is sure , I will never buy anything with starforce protection on it again. My computer is personnal and it is MINE and I can install/uninstall whatever hardware or software I wish on it without being stripped searched and hassled by some virus like program.

 

OK enuf rant hope this works for you guys.

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

Posted

Have you got the latest hyperlobby? It seemed to help mine work online, but I don't know whether anything was added for v1.1 in particular.

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

  • 1 month later...
Posted
myself and 3 other 504 members had the same problem.......it seems that 1.1 takes longer to load and ED have set the timeout setting LOW so when your game loads in the end youve actually been kicked !!!

 

This would seem to be a ED oversight and more and more players are having the same prob.

 

Resolution is to buy 1 gig of RAM !!

 

These are the setting that fixed my problem but it also needs to be server side :

MP timeouts may be tune in

x: your lockon install directory \Config\network\config.lua

gameTimeout = 600;

pingPeriod = 1;

maxPacketSize = 500;

playerName = "noname";

idleTimeout = 600;

 

bumping this important settings,

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