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Posted (edited)
When will get ready?

 

 

When we're ready...:) The plan is the end of 2010. This project is contain the making of several types (A, UB, C, etc.), UWV-mapping, texture making, animating, testing, etc. So this is a long run...

Edited by 59th_Reaper

Two tails, two engines!

 

[sIGPIC][/sIGPIC]

Posted

I know its a very small amount, But have you guys considered just making the pilots patches ect of just textures, any extra unnecessary polys are never a great thing :thumbup:

STT Radar issue is leftover code.

Posted
I know its a very small amount, But have you guys considered just making the pilots patches ect of just textures, any extra unnecessary polys are never a great thing :thumbup:

I mush agree... There must be a compromise between quality and performance.

 

But it looks excellent!

 

Aero

DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices

Posted

And..Alot of people in the community have middle end Pc's. and The whole aircraft should be (Pilot included) at max 65K Imo, 45k Is a perfectly great amount.

 

With that being said, if you want to over poly your model, Its your model! Go ahead!

 

Looks great :thumbup:

STT Radar issue is leftover code.

Posted (edited)

In the DCS the Ka-50 model is over 100k poly, so if you haven't got a "normal" (not high end) PC, that is your problem...

Edited by 59th_Reaper
  • Like 1

Two tails, two engines!

 

[sIGPIC][/sIGPIC]

Posted

i totally agree with 59th Reaper, lofc and dcs are designed as single player games mainly - and if you go to play it multi - it is on your own. than you have to use the default, ed-models.

 

design the mig and everything regarding "the beauty" in the way you want to do, the tech specs will allow it for the absolutely most people here, even it is above 65k poly.

 

i look forward to fly the beauty.

Posted

I understand those thinking this pilot is unnecessary detailed. But with well thought Level Of Details, this will not significantly impact performances, even on "middle" PCs.

 

I always thought the most important thing in 3D modelling is coherency. High-detailed pilot for high-detailed model with high resolutions textures is not shocking.

  • Like 1
Posted

detail is great... good levels of LOD's will balance load on the PC... if Black Shark plays very well on regular PC's right now this one will be fine also.. good work on the pilot just don't forget to close the pants zipper :D

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

  • 2 weeks later...
Posted

Adding this MiG-29 3D model to A-10A, Su-27 and F-15C will be great (oh wait... ED did the Su-25A and we already had Su-25T in super high quality) and I hope for 3GO to do the Su-33 also.. that would be great aye :)

 

So... can we get 1 (or more) screenshots of the progress please? :D

  • Like 1

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Hello it all,

Good Job :smilewink:

The Mig-29K could be interesting,with the MDV corrected.:music_whistling: :thumbup:

 

Sorry for my English :)

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