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Posted

omg nice

 

didn't know they released it for pc; i had the demo for ps3 but i didn't particularly like it since the ps3 controller plain sucks with flight sims ^^

 

awesome visuals though! d/ling now

Posted

Starting the uploads now.

 

There will be three parts:

 

GUI

 

Basic Handling and Enviroment

 

Dogfight Performance between a P-51 and two BF-109's

Posted

Video links are added to the first post of this thread :)

 

Remember, I'm not Ironhand or Glowing Amraam and I also put these together in quite a hurry lol!

  • Like 1
Posted

nice videos, thanks. Graphics look stunning, can't wait to try it!

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted

this is bit arcade by the looks of it... sure does look great but I wouldn't consider it a sim... the bombs dropped on these ships are 500lb max but the blast is big (bit overrated) and those Hurricanes are doing a bomb run level and not in a dive?

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted (edited)
this is bit arcade by the looks of it... sure does look great but I wouldn't consider it a sim... the bombs dropped on these ships are 500lb max but the blast is big (bit overrated) and those Hurricanes are doing a bomb run level and not in a dive?

 

 

i have played them all.. il2 1946 you name it , this is very good imo flight models etc.

not quite on par , but with more time patches it could be more. also its not near arcade either.

 

middle to upper road imo. atm

Edited by diveplane
Posted (edited)

That's the pilot who was not in a dive. The arcade feel was due to the replay track (the saved track replay only shows replays from a fixed-zoom exterior view at the moment - one of the things in the dev's list to change). Myself, I would have dived although "skipping bombs" across the water by flying in horizontally was a known tactic in WWII and, in IL-2, even the AI use the tactic when ship running. I never could do it with great consistancy myself lol!

 

As far as the 500lb bombs.....

 

On my first ship, we crossed Lybia's "Line Of Death" as our Navy does often. There's a nice area in the water that's rather shallow out there. It's a good place to drop some extra ordanance. our AV-8B's were out there dropping 500lb bombs on the shallow flat. The plume of water from a 500lb bomb going off is actually very impressive. Definitely enough to cover 1/3 the stern of a small ship like a destroyer.

 

Here's a decent vid of a 500lb bomb going off on land. That explosion would definitely look very sizeable if you stuck a DDG destoryer beside it. Destroyers are actually very small ships in the grand scheme of things.

 

Edited by Total
  • Like 1
Posted
That's the pilot who was not in a dive. The arcade feel was due to the replay track (the saved track replay only shows replays from a fixed-zoom exterior view at the moment - one of the things in the dev's list to change). Myself, I would have dived although "skipping bombs" across the water by flying in horizontally was a known tactic in WWII and, in IL-2, even the AI use the tactic when ship running. I never could do it with great consistancy myself lol!

 

As far as the 500lb bombs.....

 

On my first ship, we crossed Lybia's "Line Of Death" as our Navy does often. There's a nice area in the water that's rather shallow out there. It's a good place to drop some extra ordanance. our AV-8B's were out there dropping 500lb bombs on the shallow flat. The plume of water from a 500lb bomb going off is actually very impressive. Definitely enough to cover 1/3 the stern of a small ship like a destroyer.

 

Here's a decent vid of a 500lb bomb going off on land. That explosion would definitely look very sizeable if you stuck a DDG destoryer beside it. Destroyers are actually very small ships in the grand scheme of things.

 

 

yep x2 500s can make a big splash ...

Posted

And, as I have said in my video review and other posts -

 

This is IL-2 Birds Of Prey modified for the PC. They did not release the straight port over. Changes were made to make take advantage of the greater processing power of the PC.

 

Is it perfect? No

 

But is a very good foundation. If they released a game with great flight models, but lack luster terrain - people would have complained. If they released excellent terrain and lack luster flight models - people would have complained.

 

So, they released it in the middle and are relying on community feedback to tweak it from there. They made 10 updates in 25 days during the beta. Since release, there's been two updates.

 

In online play last night, I was having a devil of a time finding the enemy planes if they were at a lower altitude than myself. With detailed terrain like that, it kicks up the challenge when there's no radar or TEWS to track you to the target. Of course, since it was Axis vs Allies, I not only had to find a plane, but get close enough to identify it before potentiall firing on a friendly. With IFF's turned off, it's all visual detetection.

 

Video footage can only go so far at showing off a game. The same as with LockOn. 90% of the videos out there are from exterior views and do nothing as far as showing the actions taken in the cockpit or the skill it takes to achieve what's in the video. Only those who play the sim can appreciate everything it takes to get that single Amraam up the enemy's exhaust successfully.

 

Same with WoP. There's a demo out now. I don't know what all the demo has in it or if sim mode is accessible in it. It's free tho and worth a download if you enjoy engine control, speed management, and visual only detection in dogfights :D

Posted

Eventually dowloaded it last night and had a go today. It seems very nice with fantastic ground textures. The sun is very annoying though and seems way to bright, if you look anywhere near it you can hardly see anything. In Sim mode it's very difficult to see who is friend or foe as you can only visually identify them. Can't seem to get it to trim right either.

Posted
Eventually dowloaded it last night and had a go today. It seems very nice with fantastic ground textures. The sun is very annoying though and seems way to bright, if you look anywhere near it you can hardly see anything. In Sim mode it's very difficult to see who is friend or foe as you can only visually identify them. Can't seem to get it to trim right either.

 

welcome to realistic combat of ww2.

Posted

I haven't been having the sun problems people have been referring to. What video card are you running?

 

As far as trimming, it does take finding that sweet spot, but I have a hard time trimming in LockOn (aka not using Alt Hold and such).

 

The visual warfare as pect of it is what I always enjoyed about the nostalgia sims. With modern fighters, much of it is using the electronics at hand to fight the battle and that's an enjoyable learning curve all to it's own right. On the old side, putting it down to the old AN/RDR-1 (aka eyeballs) is an enjoyable learning curve in it's own right.

 

I tend to look at a game as it's own stand alone release instead of comparing it to everything else out there. If I did that, nothing would be worth it except maybe DCS Blackshark LOL!

Posted

Trimming is pretty easy if you have a CH fighterstick... Just use the trim button in game, and adjust the trim tabs on the fighterstick as your speed changes. If you don't have a fighterstick... I think there may be manual trim axis in-game?

Posted

hmm, the torrent doesn't work for me, it says "Torrent not registered", when I go to add it to Vuze. Also, I see nothing on the official site about a demo. Could I get some help please :doh:. sorry if its obvious.

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted (edited)

My grafix card is a gtx260, i take it not everyone has the same problem but it really does need sorting out. Sorted out the trimmer, apparently CTRL means left control only. Really is a great game though and plays so smoothly, hopefully it will get better and better.

Edited by Dave317
  • ED Team
Posted
Trimming is pretty easy if you have a CH fighterstick... Just use the trim button in game, and adjust the trim tabs on the fighterstick as your speed changes. If you don't have a fighterstick... I think there may be manual trim axis in-game?

 

Just got this title. In Controls setup there is not a CH option. Which should I choose - gamepad?

Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page

Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB

Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.

Posted
Just got this title. In Controls setup there is not a CH option. Which should I choose - gamepad?
I just used the default layout. Then I configured the desired axises.
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