Jump to content

Recommended Posts

Posted

Since one of them will have advanced physics based FM and the other a "scripted" FM engine, will they handle very differently? Just curious as I feel they should handle similarly without any loadout. I'm looking forward to the release of both projects. Cheers.

Posted

Like the Su-25TM in FC versus the old Su-25.

[sIGPIC][/sIGPIC]

 

Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD

LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4

Posted

The SFM is not scripted - it is simple, but it is still dynamic. Some extreme regions of flight in the SFM are scripted.

 

Either way, yes, they will handle differently especially in the high AoA regime, and when loaded out.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Like the Su-25TM in FC versus the old Su-25.

 

I think I'm pretty sure I read they are not touching the existing FM but I wonder how difficult it would be to port the SU25T FM to the SU-25 and the A-10C FM to the A-10A.

Posted

There's no point in asking that question; it will either happen or not (most likely not).

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

No, there really isn't a point. This particular decision will probably be based more on separation of products than the ease with which this can be done. Just a guess on my part though.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Ummm...there is. I guess more wishful thinking than a question. I'm sure ED would have done it if it was easy enough. My guess is the scripted FM has hooks into many other things that can't be easily changed.

Posted
Ummm...there is. I guess more wishful thinking than a question. I'm sure ED would have done it if it was easy enough.

 

Not necessarily.

 

My guess is the scripted FM has hooks into many other things that can't be easily changed.

 

I guess I have to repeat again: It isn't scripted.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
"extreme regions are scripted"........

 

I guess you don't know the difference between a scripted FM and an FM that has certain scripted regions - a moot point anyway I suppose. The new FM is obviously better ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I do know the difference and yes it's obvious a physics based FM is desireable over a scripted/"simple" one which is why I posted the thread. It would be a nice surprise if the dynamic FMs can be ported to replace the simple ones currently in existence. That's all. And that was my point so I disagree my post had no point. sorry.

Posted

Let me understand one thing... FM of LOMAC is simple? FC flight model is... what? FC2.0 will have the same FM fidelity as DCS?

 

What the FC2.0 FM will be and how realistic will that be compared to DCS FM?

 

...many questions!

Posted

 

...many questions!

 

Read the Following.....maybe it will whittle down your List ;)

 

Flaming Cliffs 2.0 Upgrade FAQ

 

Q: What new features does the Flaming Cliffs 2.0 upgrade add?

A: The following features are added:

- Runs under DirectX 9C

- Improved Mission Editor with trigger system

- New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.

- More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data

- Improved clouds

- High resolution airfield textures

- Improved multiplayer system with embedded game browser

- More robust online cheating prevention

- New and improved menu system

- Numerous new, highly detailed ground units including infantry

- Improved flight performance for player-controlled aircraft

- Improved flight models for all artificial intelligence (AI) controlled aircraft

- New, more realistic G-tolerance modeling

- Limited 6 DOF cockpits that move up, down and sideways according to maneuvering

- New and highly-detailed Su-25 model

- Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds

- F-15C locked target IFF indication

- More realistic ranges, seeker guidance and fuzes for air-to-air missiles

- More realistic electronic countermeasure operation and performance

- New and improved sound engine

- New radio message voice-overs

 

Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0?

A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.

 

Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible?

A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.

 

Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0?

A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.

 

Q: What mission content will be included in Flaming Cliffs 2.0?

A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.

 

Q: Will new documents be provided?

A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.

 

Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0?

A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.

 

Q: What operating systems will be supported?

A: Windows XP, Windows Vista and Windows 7.

 

Q: What copy protection will be used?

A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the user’s computer.

 

Q: When will Flaming Cliffs 2.0 be available?

A: We plan to make the upgrade available for download from the Eagle Dynamics website in early 2010. http://lockon.co.uk/

 

Q: How much will this upgrade cost?

A: $14.99 USD

 

Q: Will Flaming Cliffs 2.0 use the same "engine" as Black Shark?

A: It would be more accurate to say that both Flaming Cliffs 2.0 and Black Shark use the same generation of The Fighter Collection Simulation Engine (TFCSE). This was done not only to improve the Flaming Cliffs series in many key areas, but to also allow multi-player compatibility between the two brand series. Given this, they share many things in common, including:

• Map and airbases

• Multiplayer and network code (sorry, no dedicated server yet)

• Log Book

• Encyclopedia

• AI units and AI actions

• Track file system

• Options

• Mission Editor

• Campaign Editor

• Modding openness

• World lighting and shadowing

• TripleHead2Go support

• Force feedback implementation

• Monitor resolution support

Q: What are the system specifications for Flaming Cliffs 2.0?

A: The same as for Black Shark. For most users, the game will run faster than Flaming Cliffs 1.12 due to TFCSE optimizations.

 

Minimum system requirements: Windows XP, Vista or 7; CPU P4 2 GHz; RAM 2 GB; video card 256 MB RAM, compatible with DirectX 9; 5 GB HDD space; sound card; keyboard and mouse.

 

Recommended system requirements: Windows XP, Vista or 7, CPU Intel Core 2 Duo or AMD X2; RAM 3 GB; video card with 512 MB RAM (ATI Radeon HD4850+ or nVidia GF8800+), compatible with DirectX 9; 5 GB of HDD space; sound card; keyboard and mouse; and joystick.

 

Q: If I install the Flaming Cliffs 2.0 upgrade to an existing copy of Flaming Cliffs, will I still need the original Flaming Cliffs CD to launch it and still go through activation?

A: No, only the Flaming Cliffs 2.0 protection system would be used.

 

Q: Will the upcoming DCS: A-10C Warthog be online compatible with Flaming Cliffs 2.0?

A: We do not know yet as DCS: A-10C Warthog is still in development.

 

Q: Can I port Flaming Cliffs missions into Flaming Cliffs 2.0?

A: No, due to significant changes in the map and Mission Editor.

Q: Will a combined package of Lock On and Flaming Cliffs 2.0 be released?

A: This is possible and something that is under investigation with Ubisoft (owners of intellectual property rights of Lock On).

 

Q: Will it be possible to build missions in both Black Shark and Flaming Cliffs FC 2.0 and use them interchangeably?

A: For the most part yes, but some mission modification would probably be needed due to a different set of flyable aircraft.

 

Q: Will all Flaming Cliffs 2.0 flyable aircraft now have the Advance Flight Model (AFM) system?

A: The Su-25 and Su-25T most certainly will and will have some performance tweaks. The other aircraft will have the Standard Flight Model (SFM) but will see more realistic performance in regards to such items as climb rates, acceleration, and top speeds.

 

Q: What if I do not have a copy of Flaming Cliffs to upgrade to Flaming Cliffs 2.0?

A: Likely in the Spring of 2010 we will release Flaming Cliffs 2.0 of DVD. This version will be a complete Flaming Cliffs 2.0 install but will still require Lock On to be first installed. You can purchase Lock On at: http://www.kengray.co.uk/lockonbuy.htm

 

Q: What about including 3rd party models, textures, etc.?

A: While 3rd party developers are certainly free to add these to Flaming Cliffs 2.0 after release, they will not be integrated due to past issues attempting to use 3rd party content and legal issues.

 

Q: Will the released terrain tools be compatible with Flaming Cliffs 2.0?

A: Yes.

 

Q: Will Black Shark and Flaming Cliffs 2.0 be run from the same executable?

A: No, they are two separate programs. They only link together in regards to online compatibility.

 

Q: Has the AIM-120B/C performance been improved?

A: Yes in regards to range, speed, fuze ranges, and counter-counter measure effectiveness. Other missiles have also been improved. In a related manner, ECM burn-through ranges have been moved significantly out (based on aircraft type) and a 15 second ECM warm-up time has been added to address ECM blinking online.

 

Q: What are the payment options for Flaming Cliffs 2.0?

A: Most major credit cards will be accepted through: http://lockon.co.uk/index.php?end_pos=1322&scr=shop&lang=en&cat_sid=0

 

Q: Will the Flaming Cliffs 2.0 aircraft receive the same level of detail regarding navigation systems, lights, and radios as the Ka-50 in DCS: Black Shark?

A: No, that level of detail is reserved for the DCS series. Except for when indicted in this FAQ, Flaming Cliffs 2.0 aircraft will be as they are in Flaming Cliffs.

 

Q: Will multi-player aerial refueling be supported in Flaming Cliffs 2.0?

A: As in Flaming Cliffs 1.12, the answer is no.

 

Q: Why are the Flaming Cliffs 2.0 limited 6 DOF and not full 6 DOF?

A: Unlike the Ka-50 cockpit in DCS: Black Shark, the Flaming Cliffs 2.0 cockpits are not full 3D in every aspect that allows unlimited 6 DOF movement around the cockpit. Yaw, pitch, and Z-axis are as they were in Flaming Cliffs, but X, Y, and roll are limited.

Q: Will the training tracks be updated?

A: Yes.

Q: Where will the boxed version of Flaming Cliffs 2.0 be available?

A: Outside of TFC website (http://www.kengray.co.uk/lockonbuy.htm), that has yet to be determined.

 

Q: If there are future Black Shark patches, will Flaming Cliffs 2.0 still be online compatible?

A: We will make every effort to retain this compatibility.

 

Q: What will be the activation limits for Flaming Cliffs 2.0?

A: 8 activations and 10 deactivations. Note that just reinstalling the game does NOT use an activation! An activation or deactivation is only used when there is a significant hardware or OS change. Even if the user has exhausted all of their activations and deactivations, more are provided with proof of purchase. If in the unfortunate circumstance Eagle Dynamics were to go out of business, our intent would be to release a final patch to remove copy protection.

 

Q: What would be the Flaming Cliffs upgrade paths be?

A: Either Lock On + Flaming Cliffs unofficial add-on (you would not have to activate) + Flaming Cliffs 2.0 upgrade or Lock On + Flaming Cliffs 2.0 DVD.

 

Q: Is it true that bird ingestion has been added?

A: Yes, but it can be set on or off with .LUA setting.

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
OT, but: That is *AWESOME*!

 

OT too but they aren't going to actually model little birds flying around are they? I think FSX is the only sim today that has actually modeled live animals including birds in the simulator.

Posted
Let me understand one thing... FM of LOMAC is simple? FC flight model is... what?

the same apart from the frogfoot

FC2.0 will have the same FM fidelity as DCS?

no FC2 will not touch on the FMs

  • Like 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
OT too but they aren't going to actually model little birds flying around are they?

 

 

Who said anything about small birds, I thought they will be more like this one:

birdstrike.jpg

  • Like 1

[sIGPIC][/sIGPIC]

Posted
the same apart from the frogfoot

 

no FC2 will not touch on the FMs

 

Yes it will :music_whistling:

 

Improved flight performance for player-controlled aircraft

- Improved flight models for all artificial intelligence (AI) controlled aircraft

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

[sIGPIC][/sIGPIC]

Posted

FC2 isn't changing the physics of the FM's - just the parameters.

  • Like 1

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I think FSX is the only sim today that has actually modeled live animals including birds in the simulator.

X-Plane 8 beat them to it, actually. I'm sure one can argue about how realistic it was, but there you are. Heh, the X-Plane community derives a fair amount of mirth and merriment from how MSFS copies a number of their features into the next release on occasion. :D

And the S(imple)FM in LOMAC/FS is indeed dynamic - try Ace Combat and you'll know the difference in no time flat. Take an F-15 out for a spin with extra tanks, drop those, and see how even the most complained about FM in the sim shows some dynamism. Even Jane's IAF and Falcon 4.0 had dynamic flight modelling. The AFM seems to just add a ton of new considerations for the sim over the SFM, I doubt it's radically different in concept (just maybe 1,5-2x the number of factors/calculations - official comment on the "exact" extent, please?).

Posted
I think I'm pretty sure I read they are not touching the existing FM but I wonder how difficult it would be to port the SU25T FM to the SU-25 and the A-10C FM to the A-10A.

 

Both SU25T and SU25 have AFM, the A-10A would have different performance from the C because the C has FBW and more powerful engines. It would not be as simple as porting one into the other from what I've read.

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted

It should also be noted that even if it were possible (from the technical standpoint) and desirable (from the marketing/branding standpoint) to "port" the FM of the DCS A10C to the FC2 A10A (with parameters tweaked for engines and such I guess), this would also have the potential to cause radically different system requirements for FC2 depending on which of the aircraft you are using - which isn't desirable.

 

But I don't know exactly what impact that would have, but it's another consideration to remember.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...