diveplane Posted February 19, 2010 Author Posted February 19, 2010 bradley time http://www.youtube.com/watch?v=986htAnJWOo https://www.youtube.com/user/diveplane11 DCS Audio Modding.
element1108 Posted February 20, 2010 Posted February 20, 2010 Wow this game is actually pretty darn cool! I've been playing off and on a bit lately (360) and at first I couldn't get into it. But tonight wow! EVERYBODY was sticking together, multiple classes so everybody was healing/supplying everybody around them and we moved through objectives as a unit. As far as "run and gun" type of games this one takes the cake for me by far. The sounds are unimaginable. Playing with some $$$$ audio headphones the doppler effects are most impressive. Wow it's way too late...I feel like i'm 16 again.
Grimes Posted February 20, 2010 Posted February 20, 2010 I finally got a chance to play on a server playing the hardcore mode the other night. I must say it was alot of fun. Gone was having to pump half your clip into a guy to drop em. The only major problem that I noticed was that defense was WAY to easy on hardcore mode. A good sniper was able to prevent most of the team from advancing easily. After a good amount of gaming and nearly maxing character to the beta limit I think its time to list my likes/dislikes of the game. Pro's -The amount of destruction. Using an RPG to blow a hole in the wall exposing defenders held up in a building is just priceless. -Weapon Selection. They did a pretty decent job with the variety of weapons. -Sound. Nuff said -Spawning system is good enough -Class unlocks. You only unlock stuff for the classes you play. Cons -No prone. I got used to this fact, but its still an annoyance to not have it. -Destruction. Early in the game things are great, there are trees, buildings, and random objects to cover your advance. Later in the game most of this stuff is gone, and on offense it really sucks having to run out in the open to get to the target. Once the cover is gone, you might as well give up. -No smoke grenades. One class has them, at the expense of decent offensive weapons. All classes should have the option to replace their hand grenade with a smoke grenade. It would be severely useful late in the game. -Importance of vehicles. Tanks and APCs are critical to success on the battlefield, it shows when you only get 1 or 2 and either of them gets stolen. Stealing vehicles has always been a problem with battlefield games, but it becomes much worse when you only have 1 or 2. -No "middle ground" of weapon loadouts. With the Assault Class you either have a shotgun and C4 or a Rifle with a grenade launcher attachment. Why can't you have a rifle but without a GL attached and C4 in its place? -Lack of radio messages. I really liked being able to select specifically what you need. Instead you now have the "Q" key, which is supposed to do everything you need it to, but it doesn't. You can have 3 shots left for your pistol and still never send a voice cue to teammates that you need ammo. I really enjoy this game. Its certainly worth the pre-purchase. I'd suggest it to anyone who likes the heavy action games with lots of explosions and stuff going on. It reminds me a bit of Team Fortress 2 in terms of frantic gameplay. If you are looking for a tactical shooter, this isn't the best choice. But then it is all about how you play the game, and who you play with. If you get some good friends in the same squad alot of fun times are to be had. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
zakobi Posted February 20, 2010 Posted February 20, 2010 Can someone lock this thread? It's quit annoying to hear that it is going to be so good, when my computer wont be able to run it...
Prophet4no1 Posted February 20, 2010 Posted February 20, 2010 I finally got a chance to play on a server playing the hardcore mode the other night. I must say it was alot of fun. Gone was having to pump half your clip into a guy to drop em. The only major problem that I noticed was that defense was WAY to easy on hardcore mode. A good sniper was able to prevent most of the team from advancing easily. After a good amount of gaming and nearly maxing character to the beta limit I think its time to list my likes/dislikes of the game. Pro's -The amount of destruction. Using an RPG to blow a hole in the wall exposing defenders held up in a building is just priceless. -Weapon Selection. They did a pretty decent job with the variety of weapons. -Sound. Nuff said -Spawning system is good enough -Class unlocks. You only unlock stuff for the classes you play. Cons -No prone. I got used to this fact, but its still an annoyance to not have it. -Destruction. Early in the game things are great, there are trees, buildings, and random objects to cover your advance. Later in the game most of this stuff is gone, and on offense it really sucks having to run out in the open to get to the target. Once the cover is gone, you might as well give up. -No smoke grenades. One class has them, at the expense of decent offensive weapons. All classes should have the option to replace their hand grenade with a smoke grenade. It would be severely useful late in the game. -Importance of vehicles. Tanks and APCs are critical to success on the battlefield, it shows when you only get 1 or 2 and either of them gets stolen. Stealing vehicles has always been a problem with battlefield games, but it becomes much worse when you only have 1 or 2. -No "middle ground" of weapon loadouts. With the Assault Class you either have a shotgun and C4 or a Rifle with a grenade launcher attachment. Why can't you have a rifle but without a GL attached and C4 in its place? -Lack of radio messages. I really liked being able to select specifically what you need. Instead you now have the "Q" key, which is supposed to do everything you need it to, but it doesn't. You can have 3 shots left for your pistol and still never send a voice cue to teammates that you need ammo. I really enjoy this game. Its certainly worth the pre-purchase. I'd suggest it to anyone who likes the heavy action games with lots of explosions and stuff going on. It reminds me a bit of Team Fortress 2 in terms of frantic gameplay. If you are looking for a tactical shooter, this isn't the best choice. But then it is all about how you play the game, and who you play with. If you get some good friends in the same squad alot of fun times are to be had. Good points, but I have to counter a couple. The destroyed terrain can still be navigated if you are smart. People tend to go for the frontal assult, that's suicide. While your team is assulting the one X-com, attack from the ignored flank where the other one was and come in from the rear. I'm not sure you are using Q correctly. You have to aim at a freindly that has what you need and press it. Try holding it down for a sec. If he is a medic he will get a radio call and you will appear on his map as needing help. Same for every other classes and vehicles. [sIGPIC][/sIGPIC]
Boulund Posted February 20, 2010 Posted February 20, 2010 I'm still undecided about this. First time i really didn't like it. Second time I played hardcore and was impressed, then let down. Third time I went back to normal mode and came to the conclusion that it is better (as in more fun, not necessarily 'better'). Fourth time even more normal mode and getting fed up with it. Fifth time really enjoying the good visuals and lovely audio, though not perfect. Sixth time I was really getting annoyed about the normal mode and annoyed that you can't call medics by just clicking a button (irl you never look around to see the nearest medic, you just shout?) and getting a sore pinky by continously pressing crouch (is it even possible to switch to a toggle button?). Not sure there will be a seventh time =) Imo a tad too much battlefield (but true to the name, very good actually!) for my taste and a little to less slow realistic tactical team action (I am describing another game, which one? ;)) Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1. FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll
Grimes Posted February 21, 2010 Posted February 21, 2010 Prophet I too have counter points to your counter! When you are playing against a team that has a few smart players those people will be covering the flanks. The vast majority do seem to go for the frontal assault, but without trees or anything obstructing their view it doesn't take much to get spotted. Certain parts of the beta map really screw you over if the trees and other parts get destroyed. It literally becomes a no-mans land that you can't dare try to cross. Lone snipers can pick you off, running out there in the open brings the risk of more random players seeing you, and lets not forget what happens if a tank shows up at any point while you are there. Specifically on the beta map, the waterfront and the road limit flanking abilities to the left, when the bushes and trees along the road get cut down then you are forced to try and go down the right side. Only when the fight is actively in the M-Com station area are you able to properly flank around, but until the fight reaches either of those areas it makes life difficult. And about the "Q" key. Boulund summed it up pretty well. I want control over what my guy says. If I have to spam "need ammo" the teammates might actually figure it out. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Boulund Posted February 21, 2010 Posted February 21, 2010 I'm also a bit undecied about the balancing. Given the game is still in beta but the balancing doesn't seem just right yet. Also I really don't like the ability of the attacking team to just fill up an ATV with 5 C4 charges and put the C4 controlling guy on the back with a driver in front and just drive up to the objectives and suicide. That makes 4 lives lost for 2 objectives accomplished and 50 more lives recieved. Way to easy imo. It's almost 100% success rate on that thing with a decent driver. Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1. FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll
Grimes Posted February 21, 2010 Posted February 21, 2010 Supposedly they are upping the amount of damage an MCom station can take with C4. Forcing up to 18 chargers or something like that to blow it up... but then again you would just need more people to put C4 on the damned ATV. A few times I've seen that tactic done was pretty damned annoying. But on the flip side it is useful in urgent circumstances. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Boulund Posted February 21, 2010 Posted February 21, 2010 Yeah, I really can't say it isn't a great tactic. I just feel that maybe the map should be constructed in such a way that it isn't as easy. On the beta map both the first objectives can be taken before the defending team even gets into position... Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1. FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll
Grimes Posted February 21, 2010 Posted February 21, 2010 It doesn't help that you can drive an ATV clear through buildings. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
zakobi Posted February 21, 2010 Posted February 21, 2010 Yeah, I really can't say it isn't a great tactic. I just feel that maybe the map should be constructed in such a way that it isn't as easy. On the beta map both the first objectives can be taken before the defending team even gets into position... That's the kind of stuff you should write on their official forum...
Boulund Posted February 21, 2010 Posted February 21, 2010 I prefer to keep it here, where it can be discussed instead of turned into an ALL CAPS WHINE THREAD.... =D Never-the-less I don't intend to buy it anyway. Too focused on school, Arma2 and DCS =) Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1. FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll
diveplane Posted February 24, 2010 Author Posted February 24, 2010 (edited) how not to be a noob at battlefield bad company 2 http://www.youtube.com/watch?v=0p4fkH9qC4M Edited February 24, 2010 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Erdem Posted February 24, 2010 Posted February 24, 2010 Yeah, I really can't say it isn't a great tactic. I just feel that maybe the map should be constructed in such a way that it isn't as easy. On the beta map both the first objectives can be taken before the defending team even gets into position... I've seen plenty of games where attackers stalled on the first objective. It's all about your team/teamwork.
Prophet4no1 Posted February 24, 2010 Posted February 24, 2010 I've seen plenty of games where attackers stalled on the first objective. It's all about your team/teamwork. 9 times out of 10 thats because the half the team is camped on the hill sniping like a bunch of idiots. [sIGPIC][/sIGPIC]
element1108 Posted February 24, 2010 Posted February 24, 2010 That happens every so often, but most games I play with the attackers move up. This one I swear had 5 guys sniping (we were attacking). I moved up to the far right building and took out half the other team with the 50 cal mounted on the window (they were all counter sniping) my team lost that round, only a handful of guys moving up. Curious to see the other maps.
diveplane Posted February 26, 2010 Author Posted February 26, 2010 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
zakobi Posted February 28, 2010 Posted February 28, 2010 Going from MW2 to BC2? -> http://www.youtube.com/watch?v=0p4fkH9qC4M&feature=related
TimA Posted March 2, 2010 Posted March 2, 2010 Launch trailer: http://www.youtube.com/watch?v=QFtxDHv5Ml4 Brilliant.
Total Posted March 3, 2010 Posted March 3, 2010 http://www.n4g.com/pc/News-474806.aspx Hope everyone enjoys playing the same retail maps for the months to come.
Grimes Posted March 4, 2010 Posted March 4, 2010 Single Player is fun, though the AI are abit dumb at times. Its alot more linear than I thought it would be. Multiplayer is a blast. Rush mode plays so much better than conquest, I'm kinda surprised by that. Performance wise. My system runs it great. Got eveything maxed to high. Very rarely do the frames dip low enough that I notice. Getting some slight artifacting though. I'm updating my graphics driver to see if there is any change. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
XLR8 Posted March 5, 2010 Posted March 5, 2010 Anyone ? After 2 games I get a message that say account cant be found. Running windows 7 64
element1108 Posted March 5, 2010 Posted March 5, 2010 (edited) Electronic Arts UK Community Forums have word from Barrie "Bazajaytee" Tingle that a server fix is inbound for a problem that can cause players to be immediately kicked after joining Battlefield: Bad Company 2 servers. Here's word: "For all the players connecting to servers and being kicked straight away (and pbsetup.exe or manual updating didn't help) then you will be happy to know we are sending out R4 servers to our hosting providers which will hopefully solve this issue. This is going out to the hosts shortly and then allowing time for them to update you should see connections going back to normal in the next few hours and continuing to spread to all servers during this evening." Source: www.combatsim.com Not sure if that applies, but I thought perhaps? Edited March 5, 2010 by element1108
ED Team Groove Posted March 5, 2010 ED Team Posted March 5, 2010 Finally released, played a map yesterday and i need a new PC ASAP! Our Forum Rules: http://forums.eagle.ru/rules.php#en
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