ScEBlack1 Posted March 13, 2010 Posted March 13, 2010 Never really tried it, but, was wondering if you can lock target, fire and then break lock? will missle still track to target or no it needs to ride the beam of the laser the entire time? Also can you lock a target, order wingman to attack your target and then break lock before he answers back? will he still attack that target or do you need to wait for confirmation?
brydling Posted March 13, 2010 Posted March 13, 2010 The missile needs to ride the beam all the way. I can't answer your second question. Digital-to-Synchro converter for interfacing real aircraft instruments - Thread Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13 www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.
Bushmanni Posted March 13, 2010 Posted March 13, 2010 The missile guidance system makes it stay in the middle of the screen, so if you point Shkval to somewhere else when the missile is in the air, the missile will follow. It will not know anything other but where the center line of the beam is, because it has its seeker in its rear. For the latter you can try it yourself, it only takes about 10 seconds to try it out when you next time have to give that command to wingman. But if I remember correctly as soon as you have pushed the button for the command, you are free to unlock. I can't remember how long I usually wait until unlocking but have never had any problems with it and I don't wait for the whole conversation to end before unlocking. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Distiler Posted March 13, 2010 Posted March 13, 2010 Talking from utter ignorance here, but I suppose with stationary targets you don't need to stay pointing with the laser all the time. When the spiral trajectory is little enough, the missile most probably will hit the target even if you reset shkval and go away. With moving targets, most probably you need to stay poiting the laser all the time. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Frederf Posted March 13, 2010 Posted March 13, 2010 If you break missile guidance the Vikhr will go ballistic and will with a very high likelihood miss. It doesn't tend to go in a that straight a line without guidance. For AI though once you tell him "Attack my target" you're free to do your own thing immediately if the wingman is going to say yes. The target assignment to AI is immediate even if the radio reply is delayed since it's a computer thing.
dsobbe Posted March 13, 2010 Posted March 13, 2010 i have had locked targets blow up from previous hits after a second missile was launched. I then break the lock, move the shkval to another target and lock it. The second missile then hits the second target. You have to be fairly quick to do it, though. I have also routinely put the shkval on a target and commanded "Attack my target" without locking it. It works both ways. You can unlock the target, or move the Shkavl off of it, immediately after giving the command and your wingman will usually drop his vodka and go after it.
ScEBlack1 Posted March 14, 2010 Author Posted March 14, 2010 thank you all. Not locking the shkval on target and giving the order is interesting, I will try that next time.
Grimes Posted March 14, 2010 Posted March 14, 2010 not sure if this works with the KA-50. But in FC using the Su-25t if a Kh-25ML is close enough to a stationary target you can break lock and still hit it. It simply wont work with the vikher. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
sweinhart3 Posted March 14, 2010 Posted March 14, 2010 How is your wingman supposed to know what your target is? Im assuming datalinking for this isnt necessary? Is this using the assumption you told your wingman which one it is? Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
sobek Posted March 14, 2010 Posted March 14, 2010 Talking from utter ignorance here, but I suppose with stationary targets you don't need to stay pointing with the laser all the time. When the spiral trajectory is little enough, the missile most probably will hit the target even if you reset shkval and go away. With moving targets, most probably you need to stay poiting the laser all the time. No, that is not true, the vikhr is a very simple missile that has no inertial guidance whatsoever. As soon as it loses track of the laser beam, the margin of error becomes enormous by very little flight distance. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
norm Posted March 14, 2010 Posted March 14, 2010 Rarely, when my wingie has killed a target I had a target locked, i was able to lock on the tank next in the column and hit it.
Frederf Posted March 14, 2010 Posted March 14, 2010 How is your wingman supposed to know what your target is? Im assuming datalinking for this isnt necessary? Is this using the assumption you told your wingman which one it is? Yes, that is exactly what is being assumed in the program. Rarely, when my wingie has killed a target I had a target locked, i was able to lock on the tank next in the column and hit it. That isn't breaking guidance though, that's keeping guidance and moving the beam onto a new target which works fine for gentle changes. If however you duck behind a hill and the laser energy is cut off from the missile, you ain't hittin' jack.
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