RICARDO Posted April 13, 2010 Posted April 13, 2010 hello, i couldn't find the way to make an helicopter landing zone, be active for refueling and rearm. I search in the manuel but, nothing..... could you help me about that?
104th_Crunch Posted April 13, 2010 Posted April 13, 2010 Hi Ricardo, Look at page 124 of manual Notes regarding airbase and FARP ground vehicle support equipment At Forward Arming and Refueling Points (FARP)s, ground equipment resources are tracked to determine the level of support that can be provided to the player. This can include electrical power, radio communications, fuel, and weapons for both AI helicopters and the player. The ground equipment units must be placed within a 150 meters radius from the center of the FARP. The units required vary between eastern and DIGITAL COMBAT SIMULATOR MANUAL 125 western forces: Eastern forces: CP SKP-11 command post, FARP command post for radio communications GPU APA-50 or GPU APA-80 for electrical power ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling URAL-375 transport or FARP Ammo Dump for rearming UAZ-469, URAL-4320-31, URAL-4320T, ZIL-131 KUNG, KAMAZ, and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop. Western forces: M1025 HMMWV APC for radio communications M818 transport for electrical power M978 HEMTT tanker for refueling M818 transport for rearming M818 and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop. If any of the above units are absent or destroyed, the assigned resource will be unavailable. Note: In case a FARP is attacked and all units are destroyed, you may wish to set up a trigger to move new units within 150 meters of the destroyed base to provide support functions. For airfields, the above vehicles are not required, but if the control tower is destroyed, radio communications will not resume until a M1025 or CP SKP-11 command vehicle is brought into the area. The rearm, refuel, and electric power at the airfields do not depend on vehicles. Again though, the radio communications to request these depend on the tower (the tower must not be destroyed). If the tower is destroyed, the communications can be restored with either the SKP-11 for the red side or the HMMVW M1025 for the blue side. To prepare for such an event, you can set the mission up so that if the tower is destroyed a mobile command vehicle will be dispatched to the airbase.
zakobi Posted April 13, 2010 Posted April 13, 2010 Hi Ricardo, Look at page 124 of manual Notes regarding airbase and FARP ground vehicle support equipment At Forward Arming and Refueling Points (FARP)s, ground equipment resources are tracked to determine the level of support that can be provided to the player. This can include electrical power, radio communications, fuel, and weapons for both AI helicopters and the player. The ground equipment units must be placed within a 150 meters radius from the center of the FARP. The units required vary between eastern and DIGITAL COMBAT SIMULATOR MANUAL 125 western forces: Eastern forces: CP SKP-11 command post, FARP command post for radio communications GPU APA-50 or GPU APA-80 for electrical power ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling URAL-375 transport or FARP Ammo Dump for rearming UAZ-469, URAL-4320-31, URAL-4320T, ZIL-131 KUNG, KAMAZ, and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop. Western forces: M1025 HMMWV APC for radio communications M818 transport for electrical power M978 HEMTT tanker for refueling M818 transport for rearming M818 and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop. If any of the above units are absent or destroyed, the assigned resource will be unavailable. Note: In case a FARP is attacked and all units are destroyed, you may wish to set up a trigger to move new units within 150 meters of the destroyed base to provide support functions. For airfields, the above vehicles are not required, but if the control tower is destroyed, radio communications will not resume until a M1025 or CP SKP-11 command vehicle is brought into the area. The rearm, refuel, and electric power at the airfields do not depend on vehicles. Again though, the radio communications to request these depend on the tower (the tower must not be destroyed). If the tower is destroyed, the communications can be restored with either the SKP-11 for the red side or the HMMVW M1025 for the blue side. To prepare for such an event, you can set the mission up so that if the tower is destroyed a mobile command vehicle will be dispatched to the airbase. That could result in some rather interesting missions :music_whistling:
RICARDO Posted April 13, 2010 Author Posted April 13, 2010 (edited) thanks a lot crunch for this very precise answer. :thumbup: and i couldn't find the way to duplicate the group of vehicles that alows you to refuel, reload and repair.... that editor has such options... Edited April 13, 2010 by RICARDO
Wrecking Crew Posted April 15, 2012 Posted April 15, 2012 Thank you Crunch! WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Wood Posted April 26, 2018 Posted April 26, 2018 Hey good day guys. I know this is an old post but I was just wondering if this still works with the latest 2.5. The reason why I’m asking is that I’ve set it up exactly as indicated and nothing. Is there any type of script or trigger need for this at all? I’ve also seen this and tried this video but again nothing. Thanks Cheers Wood Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti
Wood Posted April 27, 2018 Posted April 27, 2018 Anyone. Cheers Wood Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti
thrustvector Posted April 27, 2018 Posted April 27, 2018 you can also use the harrier field base mod, which is pretty cool
Wood Posted May 5, 2018 Posted May 5, 2018 you can also use the harrier field base mod, which is pretty cool Sorry for the late reply. Thanks for this but I tried it and even though it works the mat is floating 4-5 feet in the air. Spent a long time trying to find a fix for it with not success. Any idea on where to be able to adjust the height? Cheers Wood Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti
thrustvector Posted May 5, 2018 Posted May 5, 2018 aha, sometimes that happens, its all to do with not being on dead level terrain, I use a helipad with some trucks n eye candy around it, then itl work just fine,
Backdraft Posted July 17, 2020 Posted July 17, 2020 Hi all re popping and old post I have done every thing above but cannot get my helis to refuel in the LZ with all the equipment present adn even radio freqs. and nothing and they are on flat ground. please help. thanks
fudabidu Posted July 22, 2020 Posted July 22, 2020 Check the attached table taken from the manual. Contains all the info you need. Just take the exact unit(s) mentioned, place them within 150m of the FARP center (when in doubt: ruler tool) and it will work.
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