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reload an refuel on mission editor


RICARDO

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Hi Ricardo,

Look at page 124 of manual

 

Notes regarding airbase and FARP ground vehicle support equipment

At Forward Arming and Refueling Points (FARP)s, ground equipment resources are tracked to determine the level of support that can be provided to the player. This can include electrical power, radio communications, fuel, and weapons for both AI helicopters and the player. The ground equipment units must be placed within a 150 meters radius from the center of the FARP. The units required vary between eastern and DIGITAL COMBAT SIMULATOR MANUAL 125

western forces: Eastern forces:

 CP SKP-11 command post, FARP command post for radio communications

 GPU APA-50 or GPU APA-80 for electrical power

 ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling

 URAL-375 transport or FARP Ammo Dump for rearming

 UAZ-469, URAL-4320-31, URAL-4320T, ZIL-131 KUNG, KAMAZ, and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop.

Western forces:

 M1025 HMMWV APC for radio communications

 M818 transport for electrical power

 M978 HEMTT tanker for refueling

 M818 transport for rearming

 M818 and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop.

If any of the above units are absent or destroyed, the assigned resource will be unavailable. Note: In case a FARP is attacked and all units are destroyed, you may wish to set up a trigger to move new units within 150 meters of the destroyed base to provide support functions. For airfields, the above vehicles are not required, but if the control tower is destroyed, radio communications will not resume until a M1025 or CP SKP-11 command vehicle is brought into the area. The rearm, refuel, and electric power at the airfields do not depend on vehicles. Again though, the radio communications to request these depend on the tower (the tower must not be destroyed). If the tower is destroyed, the communications can be restored with either the SKP-11 for the red side or the HMMVW M1025 for the blue side. To prepare for such an event, you can set the mission up so that if the tower is destroyed a mobile command vehicle will be dispatched to the airbase.

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Hi Ricardo,

Look at page 124 of manual

 

Notes regarding airbase and FARP ground vehicle support equipment

At Forward Arming and Refueling Points (FARP)s, ground equipment resources are tracked to determine the level of support that can be provided to the player. This can include electrical power, radio communications, fuel, and weapons for both AI helicopters and the player. The ground equipment units must be placed within a 150 meters radius from the center of the FARP. The units required vary between eastern and DIGITAL COMBAT SIMULATOR MANUAL 125

western forces: Eastern forces:

 CP SKP-11 command post, FARP command post for radio communications

 GPU APA-50 or GPU APA-80 for electrical power

 ATMZ-5, ATZ-10, Transport URAL-375 or FARP Fuel Depot for refueling

 URAL-375 transport or FARP Ammo Dump for rearming

 UAZ-469, URAL-4320-31, URAL-4320T, ZIL-131 KUNG, KAMAZ, and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop.

Western forces:

 M1025 HMMWV APC for radio communications

 M818 transport for electrical power

 M978 HEMTT tanker for refueling

 M818 transport for rearming

 M818 and FARP TENT for aircraft repair. Repairs take 3 minutes after rotors stop.

If any of the above units are absent or destroyed, the assigned resource will be unavailable. Note: In case a FARP is attacked and all units are destroyed, you may wish to set up a trigger to move new units within 150 meters of the destroyed base to provide support functions. For airfields, the above vehicles are not required, but if the control tower is destroyed, radio communications will not resume until a M1025 or CP SKP-11 command vehicle is brought into the area. The rearm, refuel, and electric power at the airfields do not depend on vehicles. Again though, the radio communications to request these depend on the tower (the tower must not be destroyed). If the tower is destroyed, the communications can be restored with either the SKP-11 for the red side or the HMMVW M1025 for the blue side. To prepare for such an event, you can set the mission up so that if the tower is destroyed a mobile command vehicle will be dispatched to the airbase.

 

That could result in some rather interesting missions :music_whistling:

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thanks a lot crunch for this very precise answer. :thumbup:

 

and i couldn't find the way to duplicate the group of vehicles that alows you

to refuel, reload and repair....

that editor has such options...


Edited by RICARDO
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  • 2 years later...
  • 6 years later...

Hey good day guys.

 

I know this is an old post but I was just wondering if this still works with the latest 2.5. The reason why I’m asking is that I’ve set it up exactly as indicated and nothing. Is there any type of script or trigger need for this at all?

 

I’ve also seen this and tried this video but again nothing.

 

Thanks

[sIGPIC][/sIGPIC]

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  • 2 weeks later...
you can also use the harrier field base mod, which is pretty cool

 

Sorry for the late reply. Thanks for this but I tried it and even though it works the mat is floating 4-5 feet in the air. Spent a long time trying to find a fix for it with not success.

 

Any idea on where to be able to adjust the height?

[sIGPIC][/sIGPIC]

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