71st_Mastiff Posted May 19, 2010 Posted May 19, 2010 I'm in windowed mode works fine for me. Yes, it was poor naming perhaps :P Update: Back button bug confirmed Unable to reproduce the F11 bug. I was running 1024 windowed mode. Any recommendations on what settings I should use? I have been pressing F11 for 2 minutes and using fast rotate (in a server with 30 players) After 5 minutes memory usage (normal RAM) is still at 410 MB "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Mustang Posted May 20, 2010 Author Posted May 20, 2010 (edited) Yes, it was poor naming perhaps :P Update: Back button bug confirmed Unable to reproduce the F11 bug. I was running 1024 windowed mode. Any recommendations on what settings I should use? I have been pressing F11 for 2 minutes and using fast rotate (in a server with 30 players) After 5 minutes memory usage (normal RAM) is still at 410 MB Ah, i'm in 1920x1080 fullscreen, windowed mode takes a huge chunk out of my FPS, we all know ATI cards prefer fullscreen :) Damn, well, all i can hope is someone else can confirm this, i'm getting more and more of a feeling that the issues i'm seeing are more ATI related (maybe since nearly all the ED team are nvidia users, the radeon gets little testing) so i don't know what can be done about that. Good to see that other bug was caught though :thumbup: edit: i followed your 1024x768 in windowed mode method and observed the RAM usage in task manager... :shocking: Edited May 20, 2010 by Mustang
HiJack Posted May 20, 2010 Posted May 20, 2010 Mustang, have you tried to clean your system of the ATI display drivers? Uninstall all ATI related software and let windows 7 update with native drivers. You must also delete the ATI install folder, stored on "C:\ATI...." first. Then when windows 7 is up running on the native driver, a couple of reboots, you can start installing the latest ATI drivers. (HJ)
Mustang Posted May 20, 2010 Author Posted May 20, 2010 Mustang, have you tried to clean your system of the ATI display drivers? Uninstall all ATI related software and let windows 7 update with native drivers. You must also delete the ATI install folder, stored on "C:\ATI...." first. Then when windows 7 is up running on the native driver, a couple of reboots, you can start installing the latest ATI drivers. (HJ) I've cleaned all traces of drivers out, and inbeetween i've been running on "native" display drivers. I've tried each Catalyst in this order: 8.12 to 9.8 (Vista 32 sets) 9.9, 9.10 (skipped 9.11 to 10.1 since they have bugs with certain anisotropic filtering routines) 10.3, and now 10.4. I have thoroughly cleaned, installed and followed all rules of installation to the letter (i'm pretty experienced with Catalyst drivers) and not one driver set makes the slightest difference to FC2.0 or DCS. Oh, and my OS is only 6 weeks old, so nothing old has been lingering from past hardware, no malicious software/viruses etc, check my last screenshot, i have sensible amounts of processes running whilst testing.
RvEYoda Posted May 20, 2010 Posted May 20, 2010 Mustang could you specify your exact hardware setup, drivers, a printscreen of your 3d settings and ingame settings so I can replicate your test in detail? My test was 1024 windowed on a hd4870 512 MB on winxp32 sp3 E8400 4gigs of ram Ingame settings were stock 1 S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Mustang Posted May 20, 2010 Author Posted May 20, 2010 (edited) Mustang could you specify your exact hardware setup, drivers, a printscreen of your 3d settings and ingame settings so I can replicate your test in detail? My test was 1024 windowed on a hd4870 512 MB on winxp32 sp3 E8400 4gigs of ram Ingame settings were stock OK hardware is as follows: Motherboard: ASRock 4CoreDual-SATA2 (BIOS 2.20 official) CPU: Intel Core2 Duo E7500 @2.93Ghz 3mb Cache RAM: 2x1gb Crucial Ballistix Tracer Videocard: Sapphire HD3850 512mb Soundcard: Creative X-Fi xtremegamer OS: Windows 7 Ultimate 32bit Display Driver: Catalyst 10.4 WHQL Win7 32 My 3D settings (ATI Tray Tools, but you should be able to match these settings with CCC): My ingame settings: although it doesn't show it, i don't have mirrors turned on. Now goto F11, cycle to *each* airfield, rotate the camera 360 degrees until all the scenery/objects/textures are loaded, have Task Manager running alongside and watch the memory usage climb up. If you can manage only 400mb still i'd like to know your secret :) Edited May 20, 2010 by Mustang
RvEYoda Posted May 20, 2010 Posted May 20, 2010 Two questions: 1. This happens with non-patched fc2 as well? (if you are unsure, maybe you can test it?, you dont need to remove your current installation, just back it up) 2. This is going to sound strange/noobish, but I have experienced situations where the ATT actually has caused CTDs for me (quick ones, such as program doesnt launch if ATT is installed but launches as soon as I uninstall it). Could you test without ATT? (I will test your settings regardless when I get home today) With 400 MB i was referring to the ingame memory usage display 1 S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Mustang Posted May 20, 2010 Author Posted May 20, 2010 Two questions: 1. This happens with non-patched fc2 as well? (if you are unsure, maybe you can test it?, you dont need to remove your current installation, just back it up) 2. This is going to sound strange/noobish, but I have experienced situations where the ATT actually has caused CTDs for me (quick ones, such as program doesnt launch if ATT is installed but launches as soon as I uninstall it). Could you test without ATT? (I will test your settings regardless when I get home today) With 400 MB i was referring to the ingame memory usage display Yes, i'll try to have a go at running an unpatched FC2.0 later today. As for ATT, i'm not sure what you mean? if you mean do i have it running in the background all the time and it causing crashes, i don't :) And the 400mb thing, i know what you mean now, it's the ingame ctrl-pause twice, it shows videocard memory usage, mine shows no more than 333mb, sometimes it drops lower.
RvEFuSiOn Posted May 20, 2010 Posted May 20, 2010 Mustang this was happening to me also, the solution for it i found was to reduce Res of cockpit displays from 1024 ever frame to something like 512 or 256 Peace
RvEYoda Posted May 20, 2010 Posted May 20, 2010 Mustang this was happening to me also, the solution for it i found was to reduce Res of cockpit displays from 1024 ever frame to something like 512 or 256 Peace Makes me think even more that it is a memory leak. Must find a foolproof way of creating this crash on any system. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Mustang Posted May 20, 2010 Author Posted May 20, 2010 (edited) Hmmm, it seems that when i hit 1,200,000kb (1.2gb) of memory usage with simulator.exe, the runtime error gets triggered, i can now reproduce this everytime. Mustang this was happening to me also, the solution for it i found was to reduce Res of cockpit displays from 1024 ever frame to something like 512 or 256 Peace thanks for that tip Fusion, i've just tried 256 and 512 but it didn't help. Edited May 20, 2010 by Mustang
RvEYoda Posted May 20, 2010 Posted May 20, 2010 Hmmm, it seems that when i hit 1,200,000kb (1.2gb) of memory usage with simulator.exe, the runtime error gets triggered, i can now reproduce this everytime. thanks for that tip Fusion, i've just tried 256 and 512 but it didn't help. Hm. To me it sounds like memleak+out of memory issue. Essentially, sounds like a bug in the game who's symptoms get worse by only 2 gigs of ram S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Mustang Posted May 20, 2010 Author Posted May 20, 2010 Hm. To me it sounds like memleak+out of memory issue. Essentially, sounds like a bug in the game who's symptoms get worse by only 2 gigs of ram I'm planning now on purchasing 2x2gb sticks of DDRII RAM, i *think* this might be the only way of solving this problem.
KeyCat Posted May 20, 2010 Posted May 20, 2010 Hm. To me it sounds like memleak+out of memory issue. Essentially, sounds like a bug in the game who's symptoms get worse by only 2 gigs of ram I'm also on 2 GB RAM so maybe you guys are on to something here, at least now we may have a "common dominator" that makes some sense. Gonna check with my friends how much RAM they have... I'm planning now on purchasing 2x2gb sticks of DDRII RAM, i *think* this might be the only way of solving this problem. Why? If it indeed is a bug I'm sure ED will fix it. /KC
Panzertard Posted May 20, 2010 Posted May 20, 2010 Why? If it indeed is a bug I'm sure ED will fix it. /KC In that case you may call it a workaround. ;) There's no word on any patches yet - so it can take quite a while. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
KeyCat Posted May 20, 2010 Posted May 20, 2010 In that case you may call it a workaround. ;) Thats a better word for it ;) BTW, would be interesting to know how much RAM you have Panzertard since you haven't got this issue? And if it indeed is this thats causing the issue it should be quite easy for you to replicate by pulling out some RAM sticks. /KC
RvEYoda Posted May 20, 2010 Posted May 20, 2010 (edited) I'm planning now on purchasing 2x2gb sticks of DDRII RAM, i *think* this might be the only way of solving this problem. If this is the problem that I think it is, then that will only be a temporary workaround, in the sense that If you keep filling the ram with more junk it will clog up eventually anyway. ... /KC Unfortunately no, because many systems require you to have a set number of ram sticks installed (for example a multiple of 3). Edited May 20, 2010 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Panzertard Posted May 20, 2010 Posted May 20, 2010 KC, I got 6Gb onboard and a Nvidia gtx295 with 768mb dedicated memory. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
KeyCat Posted May 20, 2010 Posted May 20, 2010 (edited) Unfortunately no, because many systems require you to have a set number of ram sticks installed (for example a multiple of 3). True, didn't think about that. Maybe the issue can be forced by allocating most of the memory with a tool like Allocator? A handy tool but I don't know how it behaves on Vista/Win 7 tho? http://www.codeproject.com/KB/cpp/alloc.aspx /KC Edited May 20, 2010 by KeyCat
KeyCat Posted May 20, 2010 Posted May 20, 2010 (edited) Hmmm, it seems that when i hit 1,200,000kb (1.2gb) of memory usage with simulator.exe, the runtime error gets triggered, i can now reproduce this everytime. Just tried to see if it was the same for me in FC2 but after joining 104th server and picking an A-10 then using F11 view for a while spinning around 360 etc. I got my simulator.exe process to peak at 1 373 728 KB and no error for me. Will test more later when getting back. /KC Edited May 20, 2010 by KeyCat
Mustang Posted May 20, 2010 Author Posted May 20, 2010 (edited) Just tried to see if it was the same for me in FC2 but after joining 104th server and picking an A-10 then using F11 view for a while spinning around 360 etc. I got my simulator.exe process to peak at 1 373 728 KB and no error for me. Will test more later when getting back. /KC Thats strange, because it's always 1.2gb for me, and like i've said before, i can reproduce this over and over... well, i've gone ahead and purchased 2x2gb DDR2 RAM this afternoon, should have them in a few days :) Edited May 20, 2010 by Mustang
Pilotasso Posted May 20, 2010 Posted May 20, 2010 Yup! I got 2X2GB and never got the error. Have always supected something like this was the cause. .
Mustang Posted May 20, 2010 Author Posted May 20, 2010 (edited) Yup! I got 2X2GB and never got the error. Have always supected something like this was the cause. Yeah, kinda sucks for those who are planning to buy this game though, looking at the minimum requirements advertised, it'll draw people with 2gb of RAM thinking they have enough, but when those CTD's start to kick in they'll wonder wth is going on. quote from ED website: "Minimal system requirements: Windows XP, Vista, 7; CPU P4 2 GHz; RAM 2 Gb; Video nVidia/ATI 256 Mb RAM, DirectX9; 6 Gb of free space on HDD; Sound card; Copy protected, requires internet activation." Another thing that makes me think, how the HELL does A.S run this on 1gb of RAM?! http://forums.eagle.ru/showpost.php?p=860068&postcount=8 Edited May 20, 2010 by Mustang
Kuky Posted May 20, 2010 Posted May 20, 2010 (edited) Mustang, try opening a few applications, maybe open lot of photos simultaneously to get RAM usage high and see if your computer becomes unstable, if you get RAM usage higher then that 1.2GB and no other application crashes maybe could eliminate faulty RAM chip EDIT: Wow... I just went into 3Sqn server that was empty... bad weather mission... so I went F11 and did 360 view change to make all objects load... when I toggled through all the bases my RAM usage was about 2.7GB but it kept rising about 0.01GB per every 7-9seconds... soon after RAM usage reached 3GB and continued to rise! :helpsmilie: When I quit the mission and go back to Multiplayer screen RAM usage stays the same, only after I quit completely it goes back to normal (on my system that's some 0.9GB) Doesn't that really look like memory leak? :huh: @Mustang... man I have no idea how AS can have under 1GB of usage playing this Edited May 20, 2010 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Mustang Posted May 20, 2010 Author Posted May 20, 2010 (edited) Just taken this screenshot a few moments ago, bang on 1.2gb it crashes everytime! Mustang, try opening a few applications, maybe open lot of photos simultaneously to get RAM usage high and see if your computer becomes unstable, if you get RAM usage higher then that 1.2GB and no other application crashes maybe could eliminate faulty RAM chip I've had another memory intensive game, GTA IV, run waaay past this amount before, think it was around 1.8gb or so, and that's never crashed on me so, i dunno... Edited May 20, 2010 by Mustang
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