evo6tme Posted May 11, 2010 Posted May 11, 2010 (edited) I have now flown mission 4, 47 times with 9 deaths the rest shot down and only 4 ata kills . 4 wasted days and a splitting headache. It seems that this game is desighned ONLY for hardend veterans:mad:.. LOckon wasnt this hard , 6 missiles launched at me ?? its as if the ai is told to leave my wingmen and go after me , its imposible i last no time atall . they have fired at me before i get burnthrough on the 27's ,game over ,i turn away and send my wing after the 27,s . Then after turnig back to the fight after defeating there first launch , Bang im dead they have launched again . I'm seriouslly cosidering putting this in the bin and going back to pistons and bullets. How are you expecting to get newbie flyers intrested when you prescent them with" self tooth extraction " were is the fun in that.. Sorry for my rant but a aint having no fun , and if its this hard i aint going nowere near MP. Edited May 11, 2010 by evo6tme
asparagin Posted May 11, 2010 Posted May 11, 2010 and if its this hard i aint going nowere near MP. Don't worry MP is easier.:P Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
EvilBivol-1 Posted May 11, 2010 Posted May 11, 2010 (edited) evo, Don't get frustrated. The campaign is challenging, but at the same time not terribly so when you find the right approach. As you can see here, the campaign and this mission in particular can be won successfully without incredible difficulty: http://forums.eagle.ru/showthread.php?t=52797 In the Briefing menu, go into the Mission Planner and load up AIM-120C instead of AIM-120B for yourself and your wingmen. Alternatively, you can try flying some of the single missions or other campaigns for now. For example, the MiG-29S campaign included in the patch will probably be considerably easier to pass. The Su-27 one will probably not be, so I would leave that one for later. Edited May 11, 2010 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
HiJack Posted May 11, 2010 Posted May 11, 2010 I’m sorry you feel that way, this is the best SIM around. Have you watched Ironhands Flankertraining videos? Read all the documentation about the F-15C and understand all the radar and missile modes? Have you finished the A-10 campaign? And the MiG-29S campaign? They are quite easy and a lot of fun! So is the Su-25T missions! I’m no expert either and if you try to go online with MiG-29S against F-15C you are most lightly toasted like I am :music_whistling: So if you practice hard with the F-15C you may have a shot at me, I’m on 104th og 51st servers :joystick: (HJ)
Ven Posted May 11, 2010 Posted May 11, 2010 (edited) I just wanted to add that I'm not a veteran either. My flightsim history is rather long but in and out. I'm still very much a rookie and I too had a lot of trouble with this campaign before I found a tactic that works so you're not alone. From you mentioning pistols and bullets, I might advise you to turn on some difficulty settings. There's no shame in that. I started with those on too. And turned them off one by one as I got better. It's better than keep getting frustrated. Also, because it is difficult, the feeling of reward when you complete is great as well. I guarantee it. Edited May 11, 2010 by Ven
evo6tme Posted May 11, 2010 Author Posted May 11, 2010 (edited) Thanks for the advise chaps :thumbup: i am already flying with aim 120c's and less fuel . so that wont help ,but i think i'll try some single missions. Hijack , my problem isnt with knowing the f15 itself , i played the origanall to death . its the fact that i am put straight on the defensive ,i dont have time to burn through and launch then keep guidence until the 120 seeker goes active. i turn away , during this ive sent my wing at the 27's . After defeeting the first missile attack on me each time i turn back to the fight i am killed . I've watched ironhands vids , but the sim has changed so much since then i dont know how relivant they are . I think i'll try something else a10 maybe then but i've never flown one , so that will be a new experience i supose. ven, when i said pistons and bullets i was talking about IL2 :smilewink: Edited May 11, 2010 by evo6tme
Ven Posted May 11, 2010 Posted May 11, 2010 (edited) Ah... I misread and thought you said "pistols" lol. its the fact that i am put straight on the defensive ,i dont have time to burn through and launch then keep guidence until the 120 seeker goes active. First batch of missiles you launch, you don't really have to guide them until they go pitbull. Their purpose is to make the Flankers go defensive so your wingmen have better chance of survivial. And they burn through at around 23nm. And they launch around there. You have plenty of time to launch a few missiles and give orders before going defensive. Also you are giving orders to your wing one at a time right? Giving engage bandit command to the entire flight doesn't work... especially on this particular mission. Edited May 11, 2010 by Ven
asparagin Posted May 11, 2010 Posted May 11, 2010 Hey evo, regardless of changes, the best way to see if you are doing the right thing is by making a small head-on mission (takes 4 minutes). You can practice a lot like this before going in the campaign. And what I said about MP was not all a joke. The AI in FC can defend way too good. If you take the "average" you will see that he notches (-> looses the lock on you) escapes the missile turns toward you, locks and launches extremely fast. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
EvilBivol-1 Posted May 11, 2010 Posted May 11, 2010 And what I said about MP was not all a joke. The AI in FC can defend way too good. If you take the "average" you will see that he notches (-> looses the lock on you) escapes the missile turns toward you, locks and launches extremely fast.This behavior has been altered in the patch. Now the AI's ability to perform an accurate notch will depend in the skill setting. The higher the skill, the more precise the notch will be. Note also that most of the fighter bandits in the F-15 campaign are lower skilled than your wingmen. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
evo6tme Posted May 11, 2010 Author Posted May 11, 2010 hi ven, i,ve been waiting for burnthrough before launching,by then my tews has warned me of enemy missiles. and regarding my wing ,i try to give attack my target to 3 and 4 and cover me too 2 , wing 3 and 4 get orders after ive burnt through and locked a t least one 27. i guess i should be launching a couple of HOJ`s at them earlier. I didnt do this before becouse i wasnt sure what i was launching at and didnt want to waste 120's. asparagin, i think i will make a small head on as you suggest, and then i can studdy it after Thanks all for the advise :thumbup: Oh well back to school :book:
Tucano_uy Posted May 11, 2010 Posted May 11, 2010 Where can one read about tactics? There are good tips spread on this forums, but if anyone have links to webpages or manuals, can you please post them? thks
asparagin Posted May 11, 2010 Posted May 11, 2010 This behavior has been altered in the patch. Now the AI's ability to perform an accurate notch will depend in the skill setting. The higher the skill, the more precise the notch will be. Note also that most of the fighter bandits in the F-15 campaign are lower skilled than your wingmen. I still find the AI somehow too fast in finding the enemy after losing lock when he turns away. Or is it me that's slow? By the way, I started your Su-27 campaign, thx for bringing it in time for the patch. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
HiJack Posted May 11, 2010 Posted May 11, 2010 Where can one read about tactics? There are good tips spread on this forums, but if anyone have links to webpages or manuals, can you please post them? thks Google "Flanker Training" :D
Ven Posted May 11, 2010 Posted May 11, 2010 (edited) Haven't tried this campaign after the patch but I don't think HOJ are effective. Because it can go after the bombers in this particular mission. What I do as soon as burn through is lock one target in STT, order wing 3 to engage my target, launch... and it is important that you don't break lock until wing 3 acknowledges your order. As soon as he confirms the order, break lock, lock up next target, order 4 to engage, I launch, and by now, they already have launched at least 2 missiles at you. Break away and give "cover me" command to wing 2 as you break away. How many direct orders you can give does depend on how fast you can lock up targets and give orders. Using 30 degree radar angle helps as well. 20nm is long distance to cover so there still is time even when you hear the launch warning on TEWS. I never timed it but I think there's good 15 seconds before their missiles reach me. If you've read my AAR, I managed to give engage my target command to each of 3 wingmen plus launch 3 AMRAAMS at 3 different targets even with the AWACS interrupting. And 20nm is also well outside of Rtr of their missile so you can easily evade by simply turning away after you do your thing. Even if their missiles have energy to get near you, it sure will be running low on energy so any simple maneuver will shake them off. Climbing usually works well in this situation as their missiles wont have energy to climb. Edited May 11, 2010 by Ven
coolts Posted May 11, 2010 Posted May 11, 2010 (edited) hi ven, i,ve been waiting for burnthrough before launching,by then my tews has warned me of enemy missiles. and regarding my wing ,i try to give attack my target to 3 and 4 and cover me too 2 , wing 3 and 4 get orders after ive burnt through and locked a t least one 27. i guess i should be launching a couple of HOJ`s at them earlier. I didnt do this before becouse i wasnt sure what i was launching at and didnt want to waste 120's. asparagin, i think i will make a small head on as you suggest, and then i can studdy it after Thanks all for the advise :thumbup: Oh well back to school :book: HOJ shots at about 30-40 should get you a few more minutes to think, (low kill probability but will force enemy to defend, giving you time for a second proper salvo and to organise your wingmen. Put your wingmen in the fight to draw some fire from you). I am stuck on this mission as well but have tried a few different things. My biggest failing is charging in "top gun" style. Following advice i now routinely view the .trk files and i can see where i went wrong. I am slowly building up my "moves" that way. WE WILL WIN!!!! :thumbup: ps. I created my own 1v1 then 1v2 and now i can mostly handle 1v3 (sometimes) to get the hang of tactics Edited May 11, 2010 by coolts [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
Datajack Posted May 13, 2010 Posted May 13, 2010 Evo, I ran into the same problems. Until I found a tactic that works. You have 2 choices. First, you can scream in, get launched on, break to your 3-9 line, dive and pop chaff. You should be able to avoid the missiles this way. Send in your wingmen. Once they are fully engaged you can turn back in. Or you can send in your wingmen early, turn away let them engage and then turn back in. You'll find in most cases that your wingmen will get most of the kills. By the time you're in range to re-engage, most of the bandits will be on fire. If you try and kill them all yourself, you're not going to succeed most of the time. Although not as much fun as killing them all yourself, this tactic will get you through the campaign. :) Intel i7 9700K, ASUS ROG STRIX Z390-E, Zotac GTX 2080 TI AMP, Corsair Vengeance 32GB DDR4 3200mhz, Corsair H60 liquid cooler, EVGA 850W PS, Cooler Master: Master Case H500, 1 TB Samsung EVO SSD | Virpil CM2 Throttle, F-16: Thrustmaster F-16/A-10 Stick, F-18: Thrustmaster F-18 Stick | Thrustmaster TPR Pedals | G2 Reverb, J-PEIN Desk mount Throttle, VIRPIL VP-L mount Stick, Cougar MFDs, Generic Custom Built Front Panel, Left Panel and Right Panel, 32 Button Steam Deck.
coolts Posted May 18, 2010 Posted May 18, 2010 Also bear in mind that the Russians have longer range missiles, so, by the time you get ECM burn through you probably have a few heading your way. Luckily they are probably SARH and if you notch and shallow dive they should stop tracking, (TEWS will tell you this). By this time your wingmen should be engaging if you ordered them properly, (3-4 ‘engage my target’(s), 2, ‘cover me’ – works for me). At this point you can quickly turn in to the fight and loose a missile. The short range should make the missile go pit-bull in a couple of seconds if not straight away so you can then get off another before going defensive. I find that, if I extend away at this point I sometimes end up with a fulcrum up my rear nozzles! That’s why I order wingman 2 for cover, assuming he’s still alive, otherwise…… [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
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