bigdog4215 Posted June 6, 2010 Posted June 6, 2010 i can t seem to hit anything with rockets,is there a way to know when to shoot them or can you lock on with them.everytime i shoot them they either go further than the target and thats with the crosshair on them or they fall short and thats with the crosshair a little lower then the target.
EtherealN Posted June 6, 2010 Posted June 6, 2010 They are not a precision weapon. Don't expect to hit what's exactly at the crosshair, so to speak. There's a lot of moments that influence them and the slightest movement on any of the helicopter's axes will cause them to "miss". They are artillery weapons. Launch many of them for area-effect. If you need them to hit a very specific point, forget about it and use your ATGM's instead. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Eddie Posted June 6, 2010 Posted June 6, 2010 To improve accuracy, make sure you use the laser range finder to get an accurate range to target, the aiming pipper will adjust for the proper range and the rocket will hit in the area of the pipper. However do remember that as Ethereal said above, rockets are not a point target weapon. Use them for targets you'd use artillery for, or a cluster bomb for if you were flying a fixed wing aircraft. Fire them in at least medium burst setting and don't expect to do damage to anything more than a lightly armoured target.
bigdog4215 Posted June 6, 2010 Author Posted June 6, 2010 They are not a precision weapon. Don't expect to hit what's exactly at the crosshair, so to speak. There's a lot of moments that influence them and the slightest movement on any of the helicopter's axes will cause them to "miss". They are artillery weapons. Launch many of them for area-effect. If you need them to hit a very specific point, forget about it and use your ATGM's instead. how does the burst mode selector work for the rockets
EtherealN Posted June 6, 2010 Posted June 6, 2010 Page 318 in the manual PDF, Section 7-12 for paper: Long: 10 rockets from each launcher. (Half of the launcher) Med: 5 rockets from each launcher. Short: 1 rocket from each launcher. The manual is there for a reason. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
ZQuickSilverZ Posted June 6, 2010 Posted June 6, 2010 Rockets are great for ships. I was playing a 104th mission where you have to take out some cargo ships. I pelted those suckers with rockets till they sank. Not so good if the ship shoots back though.................................. I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
XarBat Posted June 8, 2010 Posted June 8, 2010 So how come we can't take ATGMs on the inner hardpoints?
EtherealN Posted June 8, 2010 Posted June 8, 2010 Because the inner hardpoints do not have the requisite electronics to interface with the launcher, nor motors to tilt the launcher to allow the missiles to enter the laser grid after launch. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
isoul Posted June 8, 2010 Posted June 8, 2010 (edited) Actually the design of this helicopter doesn't allow to mount Vikhrs on inner hard-points. Another thing that may aid you a little to aim rockets is the Shkval camera. How to do that? 1) Switch on your laser range finder. 2) Set the Automatic tracking/gun sight switch(left panel next to Moving Target Button, AA Target Button etc) to GS position. 3) Be sure to set the Ballistic Switch(auxiliary panel next to your right shoulder) to the correct rocket type you are carrying/firing. This way you "slave" the Shkval camera sight to the calculated impact point of your rockets. Of course this is not a remedy since the camera sight follows the rocket cross hair movement. So any non-gentle movement of your aircraft will result you to lose sight of the calculated impact point. This "solution" won't make your rockets more accurate but it gives you a mean to aim them better! To summarize things up, I agree with previous posts and I never managed to use rockets for accurate attacks. Edited June 8, 2010 by isoul
Arclight Posted June 9, 2010 Posted June 9, 2010 In addition, like Eddie said before, use the rangefinder. With the setup above (Shkval to GS, laser on), place the pipper on the target and press the "lock" button. Range is taken and pipper is repositioned to take range into account. [sIGPIC][/sIGPIC] DCS A-10C: putting the 'art' into 'warthog'. (yes, corny. Sorry.)
Boberro Posted June 9, 2010 Posted June 9, 2010 It is also good to remember to set correct Launcher type of weapons panel (system check and preparatio panel, manual 6-94). Example if you have S-8 KOM set 0, S-13 is 2 ect.... This will help obtain correct impact point. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
XarBat Posted June 9, 2010 Posted June 9, 2010 Most of the time it is best to forget the unguided weapons and take external fuel tanks instead. I am able to operate for less than 2 hours from full internal fuel tanks. Is there a way to see how much fuel is left in the external tanks?
isoul Posted June 9, 2010 Posted June 9, 2010 (edited) I don't remember having any problems regarding fuel or any shortage of it. How come you had such an issue? Edited June 9, 2010 by isoul
Zenra Posted June 9, 2010 Posted June 9, 2010 Most of the time it is best to forget the unguided weapons and take external fuel tanks instead. I am able to operate for less than 2 hours from full internal fuel tanks. Is there a way to see how much fuel is left in the external tanks? I do not know of any indication of fuel quantity left in the external tanks, but fuel from the external tanks is used first (fuel flows to the internal tanks from the external tanks as long as the external tanks have fuel), so once you start using fuel from the internal tanks you know they are empty. Since you will likely be using the external tanks mostly during your outbound mission route / ingress to target, you can probably use the ABRIS fuel planning to get an idea of where you will be when they run dry. You probably should lose them (jettison) before getting into too much heavy action anyway, even if they still contain some fuel. BTW, What missions are you flying that take so long? Zenra Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS
Arclight Posted June 9, 2010 Posted June 9, 2010 The inner fuel-pump lights on the overhead panel will turn off as well when they run dry (iirc). Good indication you can ditch them. [sIGPIC][/sIGPIC] DCS A-10C: putting the 'art' into 'warthog'. (yes, corny. Sorry.)
Vecko Posted June 9, 2010 Posted June 9, 2010 i can t seem to hit anything with rockets,is there a way to know when to shoot them or can you lock on with them.everytime i shoot them they either go further than the target and thats with the crosshair on them or they fall short and thats with the crosshair a little lower then the target. One small hint, do not use unguided rockets on dangerous things, if you are out of ATGM better use gun, it is much more effective.Like someone said before, rockets are shotgun not assault rifle... :) [sIGPIC][/sIGPIC] Virtual Aerial Operations
ZQuickSilverZ Posted June 9, 2010 Posted June 9, 2010 Most of the time it is best to forget the unguided weapons and take external fuel tanks instead. I am able to operate for less than 2 hours from full internal fuel tanks. Is there a way to see how much fuel is left in the external tanks? Your telling me you dont run out of vickers in 2 hours......... Man thats a long haul mission for sure. I dont see the advantage of taking external fuel tanks because your going to have to rearm before you run out of fuel in most cases. I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
TAIPAN_ Posted June 11, 2010 Posted June 11, 2010 I'm flying Georgian oil war carrying Vikhrs only, less weight :) Fly in, kill SAMs and tanks with vikhrs, trucks and APCs with cannon, then continue to next target point. It IS less exciting to use only 2 weapon types, but that's realism, and it's NOT fun to keep dying when attempting rocket runs that are just stupidity on pilots part. Against armoured targets you don't need rockets, unless you're in a canyon that's tight and targets can popout at close range, then a quick rocket can be fired quicker than locking up vikhrs. For unarmoured targets like inf and trucks, low ROF cannon lasts quite long, and has same range as rockets. The only time I really need rockets is S-13s for destroying some hard targets instead of using bombs, or destroying ships to save your vikhrs so you don't have to launch so many on the ship. Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Frederf Posted June 11, 2010 Posted June 11, 2010 GOW is pretty much a Vikhr/2A42 campaign. You might be able to shoehorn a rocket shot in there if you try but it's like getting an elephant into a hotdog stand, impressive but not too helpful.
isoul Posted June 11, 2010 Posted June 11, 2010 (edited) ... It IS less exciting to use only 2 weapon types, but that's realism, and it's NOT fun to keep dying when attempting rocket runs that are just stupidity on pilots part. ... Keep dying when attempting to attack with rockets? Probably you do something wrong. Possibly you either getting too close to your target or you are using the wrong weapon for the task. OK Georgian Oil War campaing's most missions won't force you to use rockets but... Rockets in real life is a significant weapon of any attack helicopter. Of course Vikhrs, Hellfires and Atakas are the anti-tank ones that gives the lethality to any attack helicopter, the cannon is the precision weapon that even foot soldiers can't evade it but rockets is the weapon that can cause great casualties within fractions of a second. Rockets work magnificently against soft targets that are spread out... infantry for example. Have you ever tried to hit infantry hiding in forested area? Rockets (especially my favorite S-8OFP2) works like a charm. You set salvo to med or even long and launch... you will see less tracers this time! Edited June 11, 2010 by isoul
Boberro Posted June 11, 2010 Posted June 11, 2010 I agree with Taipan. Rockets rather are not good choice to carry for unkown realistic missions. U use Vikhr at let say safe distance and run away after you have no any left. Rocket run is fun but i dobut if any real pilot would go rocket run cause it looks funny, nice and is pr0. You can carry rockets but rather not use normally. Imagine ZU-23 hidden in forest, Igla\Stinger behing building and you fly roket run cause you think you are safe. You never will be. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
isoul Posted June 11, 2010 Posted June 11, 2010 I agree with Taipan. Rockets rather are not good choice to carry for unkown realistic missions. U use Vikhr at let say safe distance and run away after you have no any left. Rocket run is fun but i dobut if any real pilot would go rocket run cause it looks funny, nice and is pr0. You can carry rockets but rather not use normally. Imagine ZU-23 hidden in forest, Igla\Stinger behing building and you fly roket run cause you think you are safe. You never will be. No real pilot is going for a rocket run because it's fun! We, the virtual-pilots, shouldn't do that aswell if we are to re-live the real-pilot's acting. Real life pilots are trained for rocket runs and use them even in real combat environments. They use rockets when the situation and target requires it. What will you do if infantry is hiding in trees? What will you do if you want to strike a camp? Last...what this guy is doing? Who said that the MANPADS or SHORADS are always next to your target area? You may be mistaken that the area below you is safe when you are taking a firing position to launch a Vikhr. If you take into consideration that a Stinger may be "around the corner" next to your target then the cannon is risky too! Its a pilot's job to survey the battlefield carefully identifying and prioritizing threats, pick the correct firing position and engage targets with the right weapon and order! When you are to deploy a weapon, even a "fire & forget" Hellfire, there is a risk and that risk you have to minimize in-order to complete mission and return home safely. Of course this isn't possible all the time so casualties occur on both sides!
Boberro Posted June 11, 2010 Posted June 11, 2010 Yes they're trained to use rockets and they use it when it is necessary. This is key. Attacking a convoy from missiles is OK, but going for rocket run is highly risky. You don't know if there is really nothing left like manpad, or hidden something else. Then it is logical it is better RTB than going rocket run cause you don't know what to do with rest payload - this is trivial example . It is not always good to take them if you are going to attack enemy in un-sure area. You can say even if you didn't use it, they could be good for "enemy surprise" accidents and used faster than locking target on on-board systems. I can agree. It's my point of view - I'd prefer back to base than doing rocket run, even against trucks ect cause simply I am not sure if there is nothing hidden. In Black Shark - game - you can do funny things and fly for rocket kills. If you die, you will re-spawn. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
XarBat Posted June 11, 2010 Posted June 11, 2010 Your telling me you dont run out of vickers in 2 hours......... Man thats a long haul mission for sure. I dont see the advantage of taking external fuel tanks because your going to have to rearm before you run out of fuel in most cases. When I run out of ATGMs, I tell my wingmen to destroy dangerous vehicles, they often take much longer than they should to do this, especially if you are far from a waypoint. I find that the cannon can do just about everything the rockets can. As for real pilots I think they would take the fuel tanks instead of the rockets. By the way, is their a way I can see how much fuel is left in the external tanks?
EtherealN Posted June 11, 2010 Posted June 11, 2010 Real pilots will usually carry rockets. They won't try to snipe with them though, they'll have them for when a JTAC or other friendly unit requires suppression on enemy forces - a well placed rocket salvo does wonders against an infantry position: even if you don't kill anyone (though you will usually at least incapacitate quite a few if they were concentrated) you will cause them to keep their heads and weapons well down, giving your own guys more freedom to maneuver. This doesn't translate quite as well in the simulator though. For an example you could compare with the effect of rocket salvoes in shooters like Bad Company 2 - if someone "spots" the enemy infantry so the attack pilot knows where they are, he can give friendlies time to run across open ground to new cover and such things. (And yes, I know that that's not a "simulator", but the psychological effect is relatively close to reality even though BC2 players are a lot less careful with their life than a real life infantryman would be. :P ) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
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